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==Zone Map==

==Basics==
===Basic Concepts===
*Each room in the game is designated as part of a "zone"
*This zone designation is what is used to calculate distance and direction between any two rooms in the game.
*This is used for such things as gweth ranges, moon gate calculations, shifting, and familiars, among other things.
*Everything on this page is based on player observation about how the system works. As such it is only an approximation, albeit a good one, of how distance and direction between two rooms is determined.
*The zones were determined primarily by triangulation using two characters and the BEFRIEND list. Confirmation of distance in many cases was done by using Locate based shifts and Moon Gating.
:''Note: Ocean squares are not included in the above map since the normal methods of finding direction and distance do not work while on ships.''

===Direction===
{| class="wikitable" align="right"
|+Visual Representation of Distance Calculation
|-
|bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10||bgcolor="red"|10
|-
|bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="violet"|1||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|-
|bgcolor="grey"|0||bgcolor="violet"|1||bgcolor="blueviolet"|2||bgcolor="mediumslateblue"|3||bgcolor="lightblue"|4||bgcolor="green"|5||bgcolor="yellowgreen"|6||bgcolor="yellow"|7||bgcolor="orange"|8||bgcolor="tomato"|9||bgcolor="red"|10
|}
*Primarily used by the BEFRIEND and severe weather systems.
*Any zones in the same row or column as a given zone are said to be due north, east, south, or west of that zone.
*Any zones not in the same row or column as a given zone are said to be either northwest, northeast, southwest, or southeast of that zone.

===Distance===
*Distance between any two given zones is calculated by using the Pythagorean Theorum.
*Since the game deals in integers, the result is rounded down.
::d = floor [ sqrt ( x ^ 2 + y ^ 2 ) ] , where x is the horizontal displacement and y is the vertical displacement between the zones.
*For those who don't wish to do the math, the table on the right shows the distances in a visual format.

==Specific Uses==
===Gwethdesuans, Albredine Rings & Thoughtcast===
*Telepathic items and abilities all have a maximum range given in numbers of zones:
{| class="wikitable"
|-
! Ability
! Max Range
|-
| Jadeite Gweth || align="center" | 0
|-
| Kyanite Gweth || align="center" | 1
|-
| Albredine Crystal Ring
Colorless Albredine Ring
| align="center" | 3
|-
| Thoughtcast || align="center" | Unlimited based on Skill and Mana
|}
===Shifting via Locate===
*This feat is limited to a distance of 1 zone.
*Distance is calculated between your location and that of your Locate target. Your moonbeam's location does not factor in at all.
*It requires a hard minimum of 100 {{skill|Lunar Magic}}, but does not improve with either mana or skill.
====Shifting Oddities====
*Shortcut: Ilaya Taipa <---> Hibarnhvidar <---> Ain Ghazal
:*Both the dock in Ilaya Taipa and the dock in the Himineldar just east of Hibarnvidar are in the same zone as Ain Ghazal, allowing a locate shift of effectively 2 to 4 zones.
*Shortcut: Throne City <---> Riverhaven, Knife Clan
:*The dock just outside Throne City is in the same zone as Riverhaven making it possible to reach these two areas via a Locate shift without needing to use the turtle and running down to Langenfirth.
*Shortcut: Muspar'i <---> Hvaral, Fornsted, Therenborough, Rossman's Landing, El'Bains Stop, Marauders
:*The docks on the Muspar'i side are in the same zone as Hvaral and Fornsted making it possible to Locate shift to and from all the listed zones.
*Shortcut: Dirge <---> Throne City
:*Easy shifting access from Throne City proper to the Crossing area.
*Shortcut: Ratha <---> Mer'kresh, M'riss, Hara'jaal
:*The permanent Moongate in Phelim's Temple on Ratha takes you directly to Taisgath putting you within Locate shift range of the above islands. Handy way to avoid a long boat trip.
*Shortcut: Knife Clan <---> Gwenalion Fens
:*Easy shifting access between Langenfirth/Therenborough and the Crossing area.
:*An alternate option is to travel to the south side of the Riverhaven Ferry.
*Barrier: Road between Shard Ranger Guild and Gryphons
:*There is a 2 zone break along this road just before arriving in gryphons that makes it impossible to Locate shift across it.
:*This barrier is there even if you and your target are right at the breakpoint and can peer at eachother in the next room over.

===Moongating===
{| class="wikitable" align="right"
|+Maximum Ranges for Given Skill and Mana
|-
! Minimum Skill
(80mana)
! Mastery Skill
(10mana)
! Mainland
! Islands Only
! Mainland to Islands
|-
| 241 || 381 || 2 || n/a || n/a
|-
| 341 || 481 || 3 || 2 || n/a
|-
| 441 || 581 || 4 || 3 || n/a
|-
| 541 || 681 || 5 || all || n/a
|-
| 641 || 781 || 6 || all || 2
|-
| 741 || 881 || 7 || all || 3
|-
| 841 || 981 || 8 || all || 4
|-
| 941 || 1081 || 9 || all || 5
|-
| 1041 || 1181 || all || all || 6
|-
| 1141 || 1281 || all || all || 7
|-
| 1241 || 1381 || all || all || 8
|-
| 1341 || 1481 || all || all || 9
|-
| 1441 || 1581 || all || all || all
|}
*Moongating requires holding an amount of mana ('m') based on {{skill|Lunar Magic}} ('S') and the ''effective'' distance ('d') travelled.
:*It always requires at least 10 mana regardless of skill and distance.
:*Moongate caps at 80 mana effectively limiting the maximum range based on skill.
*Distance for these calculations is modified by an amount ('i') based on travel within, into or out of [[P4]].
:*i = 0 if both endpoints are on the mainland
:*i = 1 if both endpoints are on the islands
:*i = 4 if one endpoint is on the mainland and the other is on the islands.
*Mana:
:m = ceiling [ (100(d + i) + 201 - S) / 2 ], d >= 2
::*if m <= 10 then m = 10 (i.e. it always requires a minimum of 10 held mana regardless of skill.)
::*if m > 80 then you cannot gate that distance with the given skill.
*Skill:
:S = 100(d + i) + 201 - 2m, 10 <= m <= 80, d >= 2
*Distance:
:d = floor [ (S + 2m - 201) /100 ] - i, 10 <= m <= 80
*For values of d < 2, the required held mana is 10 and the required skill is 100.
*For those who don't wish to do the math, the table at the right lists common breakpoints.

===Shifting via Directions===
*Shifting by using GESTURE <direction/portal> can be done at any range.
*The distance is calculated between your location and your moonbeam's location.
*The distance is also modified by the same island factor that modifies Moongating.
*''Need formulae for mana, distance, skill.''

===Astral Plane===
*Grazhir shards are marked on the Zone Map by dark borders around the zone.
*The name of each Grazhir shard is surrounded by parenthesis for easy identification.
*The background color of each zone indicates which Grazhir shard you will end up at when using the 100th Circle Moon Mage ability. {not implemented yet}
*Exceptions:
:*e.g. Haven vs. Tiv's Guild

===Familiars===
*The distance a familiar will be able to travel is based on both its type and the Warrior Mage's circle.
{| class="wikitable"
|-
! Circle
! Small
! Large
! Dark
! Fir
|-
| || || || ||
|-
| || || || ||
|}
==Zone Details==
===Zone 1===
*Major Landmarks
*Notable Features (e.g. shifting oddities or shortcuts)
*Links to maps contained in the Zone.

Latest revision as of 13:47, 25 September 2010