List of Shard Triage Locations: Difference between revisions
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Updated Triage Locations as of 11/28/2009.<br> |
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== Primary Triage Location for [[Shard]] == |
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'''Old Gorbesh Fortress. (codename: Blue Lotus''')<br> |
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Go out the south gate. take 2 paces south to the Trail. Take the |
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trail then east and southeast then go gate. (great Life mana and |
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overall mana, this will also be used if the city is completely |
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overran* Empaths set up in the room inside the gate and clerics go one room south from there.. These rooms have all been updated for the best mana. |
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'''[[ |
'''[[Hangman's Noose]], [Common Room]'''<br> |
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From the S Tower entrance, go: se, se, se, go building, n.<br> |
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The Painted ladies shop offers rich elemental, holy and |
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life mana, and is located north of the Great Tower, past the inner |
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gate, three strides north and two northwest. (Best Elemental mana |
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here, along with life and holy) |
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'''[[Fayrin's Rest]], Modren Daelfa. (codename: Green North)'''<br> |
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Modren Daelfa is a housing area that can be accessed using a |
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northwest fork off the Southern Trade Route, SW then W from the path |
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leading to the Obsidian Pass and the Gondola. The specific triage |
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spot chosen is two paces northwest and one pace west of the main |
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road. Single entrance point, more easily defended.(faintly glowing |
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elemental) |
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== Secondary Triage Location == |
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'''[[Temple of Darkness]]'''<br> |
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== Secondary Triage Locations == |
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Located one W from W Tower Entrance<br> |
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Healing: Once inside go N, E. |
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Raising: Once inside go N, W. |
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'''[[Temple of Darkness]] (codename: Black Central)'''<br> |
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The Temple of Darkness is west of the Great Tower, |
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and rich holy and life mana can be found one pace north of the |
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entrance. Further, those needing to depart to regain life can find |
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access from resurrection altars in both temples without venturing |
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into the danger of the open streets of the city. If they depart to |
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the Temple of Light they may return to the triage spot, with the aid |
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of a cleric, via a portal between the two temples. The portal between |
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the temples can be found two steps north and one step east of the |
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entrance to the Temple of Darkness, or one step north of the entrance |
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to the Temple of Light. We will also be having fissures cast at this |
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location to help suppliment the elemental mana in the area. (This |
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area has great life and holy mana in many of the rooms surrounding it) |
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'''[[Liani's Tavern]] (codename: Green Central)'''<br> |
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Liani's Haven is well known in the area for the fine |
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elemental, life and holy mana available there, and is located five |
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strides southwest of the Great Tower.(great all around mana) |
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'''[[Stormwill Tower]] (codename: White Central)'''<br> |
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Empath Guild. This tower is located three strides |
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north and northwest of the west gate, and has both life and holy |
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mana, although found at different locations within the walls. |
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'''Elothean House Consulate (codename: Blue Central)'''<br> |
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This location is two paces east, one northeast and |
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across the bridge from Shard's South Gate. Triage will be located in |
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the Steel Dove area. This building is home to the Houses of the |
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Elothean race.(not really great overall mana within this area, but is |
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doable) |
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'''Over the White Bridge, Edge of the Wood, Western Riverbank. (codename: White North)'''<br> |
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The White Bridge is located along the Southern Trade Route, |
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approximately halfway between Shard and the Gondola, at the Edge of |
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the Wood on the Western Riverbank. This is the first fallback triage |
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location, for use in the event the city is overrun. Further, the path |
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east of the bridge leads to the Shrine to the Dragon, and the |
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Resurrection altar for areas north of the bridge, including the |
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Dragon's Spine mountains, under the waterfall, and the Snowbeast |
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hunting grounds north of the Gondola. While this is in the open, the |
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single entrance point makes it more easily defended.(glowing |
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elemental mana all around as well as great life and holy) |
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'''[[Steelclaw Clan]] Berengaria Shrine. (codename: Red North)'''<br> |
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Outside the Steelclaw Clan wall along the path, head northish until 1 |
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pace before the path ends. You will see a simple shrine to the |
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Goddess Berengaria here. If you must depart, you will do so to the |
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White Bridge Dragon Shrine from here, not back to the City.(so so |
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mana in this area. This is the best spot that was found) |
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'''[[Chyolvea Tayeu'a]] chapel. (codename: Black North)'''<br> |
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Located near the entry doors to the Elven fortress, this place |
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provides adequate life and holy mana. Unfortunately, the entire |
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citadel is not rich in life or holy mana, but this location should |
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provide for basic triage requirements, and is located at the depart- |
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to area for easy retrieval of items. |
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'''Abandoned Road, Meadow dead end. (codename: White East)'''<br> |
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This meadow is found at the gap leading to the prairie east of Shard, |
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on a southeast branch in the road. This is close to the East Gate. |
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Single entrance point, more easily defended.(if the city gets over |
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run to badly this would be a good spot) |
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'''Haizen Jan Aradan, Prairie, Center Room. (codename: Red East)'''<br> |
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Taking the gap from the end of the east road, you head east through |
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jackals to the path that will take you to the South Road. Heading |
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north then SE, you follow the road around until you move east through |
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the prairie, stopping when you see the pink vetch blossoms in the |
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center of area with the 6-way intersection. |
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'''Corik's Wall, Chantry and Eastern Corridor. (codename: Black South)'''<br> |
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From the gate, head east past the Field Medic tent, climb the stairs |
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and go through the first door you see. Moving one pace west, you'll |
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find an excellent spot for healing and elemental mana. Through the |
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altar you find an area for rejuvenating and also the altar where you |
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depart to in this area. |
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'''Gilen Otso Steppes, Prairie Grove, Right by the Altar. (codename: Black West)'''<br> |
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Taking the path out of Horse Clan, go 4 paces along the road and take |
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the path to the grove. The immediate room has the depart-to altar, |
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and is perfect for holy mana to help with the dead. The room north |
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of this, with a raise power, will be suitable for healing, or the |
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wounded can be shuttled back to the Clan proper, where there is nice |
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life mana near the path |
Latest revision as of 22:39, 28 November 2009
Updated Triage Locations as of 11/28/2009.
Primary Triage Location for Shard
Hangman's Noose, [Common Room]
From the S Tower entrance, go: se, se, se, go building, n.
Secondary Triage Location
Temple of Darkness
Located one W from W Tower Entrance
Healing: Once inside go N, E.
Raising: Once inside go N, W.