User:Aristrondr: Difference between revisions
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=Aristocles= |
=Aristocles= |
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I run Aristron in DragonRealms. |
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I run Aristron in DragonRealms and have been trying to update the item listings here as I go through my vault of God Fest purchases. I also added in the LTB shop for Premium players. |
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=Stuff from the Vault= |
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=Thoughts on Triage in Crossing= |
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Listing of stuff for my reference from my vault without any shop/unknown sources to attach them to. |
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I play an islander Cleric and have mainly been keeping myself in the fissure on Aesry, where things are fairly simple and easy to follow. |
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*{{ilink|i|deeply hooded cloak of charcoal grey wool appliqued with a huge spider}} |
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Last night I caught a gate back to Crossings to help out during their invasion and was completely overwhelmed by the chaos. There were a few people who were yelling at each other over this chaos, during which I had two of the corpses I was preparing to raise dragged out of the room. |
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*{{ilink|i|autumnal red velvet gown embroidered with golden knotwork}} |
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*{{ilink|i|piece of flaky cambrinth tart filled with citrine apples}} |
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*{{ilink|i|filigreed silver ring with a bezel-set mystic topaz}} |
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Since this was my first invasion as a raising cleric, I understand that chaos is a big part of things, but I haven't been able to stop thinking about how it could have been better. |
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==Problem== |
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For me, just keeping track of the bodies was a hard task when they were being healed in the same room that we were raising in. Big empaths were able to come in and take wounds from every body part at once, flooding my screen. On top of this since it was an undead invasion people were running in asking for their weapons to be blessed. This one room in the Cleric guild seemed to be the focal point for the entire province in fighting. |
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==Thoughts on a Solution== |
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Forgive me if this is a bad idea or if it goes against the grain of how things have always been done, but it seems that just finding a better spot for mass casualty triage would solve a lot of problems. |
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I went around the city today using Kythryn's life mana map, looking for areas with connecting rooms of high life mana and high holy mana. This is the best place I found. |
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==Placement== |
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I would like to recommend the use of the temple in Crossings for triage use, for the following reason. |
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(Forgive my lack of being artistic, I'm going to have to do this in ASCII) |
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====ROOMS==== |
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[Dispensary]<-Widdershins<-[Resurrection Creche]->Clockwise->[Chamber of Rains] |
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The temple entrance is located one room SW of the bank. From there, go gate, north, go door. This puts you inside the Resurrection Creche. |
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==RECOMMENDATION== |
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*On the Mana below, for Life, I used Kythryn's map legend. For Holy, I have 140 PP. For reference, the mana level in the Dispensary appears to me exactly the same as in the Cleric's guild, where the dead are presently taken* |
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I would recommend the following: |
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{| class="wikitable" |
{| class="wikitable" |
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! Item |
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! Description |
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! Information |
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|- |
|- |
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| Tokka Card |
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! |
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| You see the Tainted Magpie. |
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! Dispensary |
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| Custom card from Tokka Painter's Hut Opening Event with my Cleric. Bad Portent. |
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! Resurrection Creche |
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|} |
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! Chamber of Rains |
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|- |
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| Holy Mana |
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| Softly Shining |
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| Faintly Glowing |
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| Quickly Pulsating |
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|- |
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| Life Mana |
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| Glowing |
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| Pulsating |
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| Glowing |
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|- |
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| Recommended Usage |
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| Rezz, Rejuv, Bond |
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| Weapon Blessing |
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| Healing |
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|} |
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With this setup, Clerics who are raising or prepping raiseable corpses will be in a quiet room, secluded from all other activity. The room has the same holy mana as the current room in the Cleric's guild does. |
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Empaths preparing bodies to be raised will also be in a quiet room, secluded from other activiity. This room has the same life mana as shown in the current room in the Cleric's guild. |
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During undead invasions, Clerics not assisting with raising would stand in the entrance, at the recurrection creche. Here they could handle people looking for weapon blesses and help recover the spirit health of anyone who departs. |
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During a nasty invasion, Paladins could also work out of the Chamber of Rains, helping to ward the bodies of fighters looking to get right back into the fight. This would also make for a safe and quick trip back to the ward. Presently, anyone risking a depart has to walk from the temple back to the cleric guild, naked, and could easily be killed en route. This would help to expedite turnaround time back into combat. |
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= Climb Practice Data = |
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==Notes== |
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Since there isn't really any place to add this, and I haven't seen much data, I'm going to start this here. |
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Now, this would only be for invasions. During times of calm, I'd still recommend using the Cleric guild for everything. But when the spirits hit the fan, I think this might make things go easier. |
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<br />Bottom Cap is the lowest rank seen where it's possible to climb practice without it being too difficult. |
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<br />Top Cap is the highest rank seen where it's possible to climb practice without it being too simple. |
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<br />< Is less than, > is greater than, and any number means that it is around this rank. This allows sorting without stuff like ~ going to the bottom. |
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<br />I started this at 36 ranks, everything under that is in question. |
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<br />For some fun, here is what I used in Zoluren to train climbing. This sequence works from 0 climbing, using only climb practice. Currently, this is only up to 45 ranks:<br /> |
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<blockquote> |
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[[RanikMap7b|Embankment in Arthe Dale Pool]], [[RanikMap7b|Arthe Dale Tree]], [[RanikMap6|Willow Tree out the North Gate]], [[RanikMap1|Linden Tree in Willow Walk]], [[RanikMap3a|Quarry Chute on Temple Hill]] |
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</blockquote> |
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{{ListHeader|climbing|Stuff to climb in Zoluren}} |
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{{ListItem|climbing|Rockslide|NTR near Dirge (canyon where you get knocked down)||||can just GO TRAIL if you can't CLIMB ROCKSLIDE}} |
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{{ListItem|climbing|[[RanikMap0|Jadewater trellis]]|Jadewater Mansion||||}} |
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{{ListItem|climbing|[[RanikMap5|Ancient Tower stairs/steps]]|Zoluren, Ancient Tower, Stairwell|||<40|incidental feature}} |
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{{ListItem|climbing|[[RanikMap2|Temple stairs and ladders]]|Crossing Temple|||<40|incidental feature}} |
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{{ListItem|climbing|[[RanikMap5a|Felled tree]]|on way to Knife Clan|||<36|}} |
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{{ListItem|climbing|[[RanikMap4|Vreeland Pear tree]]|Crossing, Grassland Road, Meadow||||between west gate and eels}} |
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{{ListItem|climbing|[[RanikMap7b|Arthe Dale tree]]|Arthe Dale, Greensward, Swimming Hole|7||<36|Cannot climb prac at 0}} |
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{{ListItem|climbing|[[RanikMap7b|Embankment]]|Arthe Dale, Greensward, Swimming Hole|0||<36|}} |
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{{ListItem|climbing|[[RanikMap1|Apple tree]]|Midton Circle|||<36|Housing area near TGNE}} |
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{{ListItem|climbing|[[RanikMap3a|Quarry Chute and Cliff]]|Crossing, Temple Hill|45|||}} |
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{{ListItem|climbing|[[RanikMap1|Linden Tree]]|Crossing, Willow Walk|<36||>36|1 north from the center of the area}} |
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{{ListItem|climbing|[[RanikMap7a|Vineyards Terraced Hills]]|Crossing, 3 climbs||||}} |
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{{ListItem|climbing|[[RanikMap1|Manure Pit Wall]]|Crossing Paladin Guild||||you smell like manure, can't climb up the wall)}} |
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{{ListItem|climbing|[[RanikMap1e|Empath Pole]]|Crossing Empath Guild||||}} |
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{{ListItem|climbing|[[RanikMap7b|Arthe Dale Oak Tree]]|Arthe Dale,Berry Knolls||||center of the housng area}} |
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{{ListItem|climbing|[[RanikMap6|Willow Tree]]|Northwall Trail, Birch Copse|>2||35|It is a willow tree in a Birch Copse}} |
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{{ListItem|climbing|[[RanikMap3|Siergelde Cliffs (By favors, beware bobcats)]]|Siergelde Cliffs||||}} |
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{{ListItem|climbing|[[RanikMap61a|Monolith]]|entrance to Leth Moss Meys||||}} |
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{{ListItem|climbing|[[RanikMap9|Barricade]]|entrance to Rock Trolls|||<36|}} |
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{{ListItem|climbing|[[RanikMap61a|Stream bank in Moss Meys]]|Leth Moss Mey area||||}} |
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{{ListItem|climbing|[[RanikMap12|Mine shaft]]|Silverwater Mines||||UP and DOWN also teach}} |
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{{ListItem|climbing|[[RanikMap12|Ladder on Ledge]]|Silverwater Mine shaft||||}} |
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{{ListItem|climbing|[[RanikMap10|Ladder/Creeper/Rope to Beisswurms]]|Abandoned Mine|||<36|high skill to drag bodies up}} |
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{{ListItem|climbing|[[RanikMap5|Cliff and Trail to Crossing Ogres]]|Rocky OutCrop||||}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate walls]]|Crossing||||2 walls}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate crenellations]]|Crossing||||1 crenellation}} |
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{{ListItem|climbing|[[RanikMap7|Crossing NE gate embrasures]]|Crossing||||1 embrasure}} |
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{{ListItem|climbing|[[RanikMap3|Crossing W gate walls]]|Crossing||||3 walls}} |
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{{ListItem|climbing|[[RanikMap3|Crossing W gate crenellations]]|Crossing||||1 crenellation}} |
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{{ListItem|climbing|[[RanikMap3|Crossing W gate embrasures]]|Crossing||||3 embrasures}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate walls]]|Crossing||||3 walls}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate crenellations]]|Crossing||||1 crenellation}} |
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{{ListItem|climbing|[[RanikMap8|Crossing E gate embrasures]]|Crossing||||2 embrasures}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Oak Tree]]|Geni Wilderness||||}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Branch]]|Geni Wilderness||||}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Bough]]|Geni Wilderness||||}} |
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{{ListItem|climbing|[[RanikMap11a|Geni Limb]]|Geni Wilderness||||}} |
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{{ListItem|climbing|[[RanikMap63|Fireplace in Germish'din]]|Oshu'Ehhrsk Manor Grounds, Catacombs||||climb mound one way, climb hole other, 350? to climb out}} |
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{{ListItem|climbing|[[RanikMap63|Vine into Kartais]]|Oshu'Ehhrsk Manor||||}} |
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{{ListItem|climbing|[[RanikMap63|Mason in Kartais]]|Oshu'Ehhrsk Manor||||}} |
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{{ListItem|climbing|[[RanikMap63|Tree in Germish'din]]|Oshu'Ehhrsk Manor Grounds||||}} |
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{{ListItem|climbing|[[RanikMap63|Sinkhole to Germish'din]]|Oshu'Ehhrsk Manor Grounds||||}} |
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{{ListItem|climbing|Ice Cave in The Gash|The Gash, in the cave past the crevice||||}} |
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{{ListItem|climbing|[[RanikMap5a|Tree]]|Knife Clan Trail|||<36|}} |
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|} |
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These are my observations. There really doesn't need to be a triage coordinator if there are well-planned locations where clerics can raise without having to deal with perma-scroll from entry/exit, bless requests, and empaths taking wounds en masse. Empaths would have an easier time without having to remember which of the ever increasing piles of bodies were clean, having to deal with the entry/exit scroll, and clerics continually peering through their spirits. And everyone would be free from random arrivals looking for blesses. |
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{{ListHeader|climbing|Cannot use Climb Practice On...}} |
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Just the thoughts of a visitor to the area after last night's invasion. |
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{{ListItem|climbing|[[RanikMap8|Crossing Moon Mage Guild stairs]]|Middens||||}} |
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|} |
Latest revision as of 20:08, 30 May 2014
Aristocles
I run Aristron in DragonRealms.
Stuff from the Vault
Listing of stuff for my reference from my vault without any shop/unknown sources to attach them to.
- deeply hooded cloak of charcoal grey wool appliqued with a huge spider
- autumnal red velvet gown embroidered with golden knotwork
- piece of flaky cambrinth tart filled with citrine apples
- filigreed silver ring with a bezel-set mystic topaz
Item | Description | Information |
---|---|---|
Tokka Card | You see the Tainted Magpie. | Custom card from Tokka Painter's Hut Opening Event with my Cleric. Bad Portent. |
Climb Practice Data
Since there isn't really any place to add this, and I haven't seen much data, I'm going to start this here.
Bottom Cap is the lowest rank seen where it's possible to climb practice without it being too difficult.
Top Cap is the highest rank seen where it's possible to climb practice without it being too simple.
< Is less than, > is greater than, and any number means that it is around this rank. This allows sorting without stuff like ~ going to the bottom.
I started this at 36 ranks, everything under that is in question.
For some fun, here is what I used in Zoluren to train climbing. This sequence works from 0 climbing, using only climb practice. Currently, this is only up to 45 ranks:
Embankment in Arthe Dale Pool, Arthe Dale Tree, Willow Tree out the North Gate, Linden Tree in Willow Walk, Quarry Chute on Temple Hill
Climbable Object | Location | Bottom Cap | Weapon | Top Cap | Notes |
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Rockslide | NTR near Dirge (canyon where you get knocked down) | unknown | unknown | unknown | can just GO TRAIL if you can't CLIMB ROCKSLIDE |
Jadewater trellis | Jadewater Mansion | unknown | unknown | unknown | |
Ancient Tower stairs/steps | Zoluren, Ancient Tower, Stairwell | unknown | unknown | <40 | incidental feature |
Temple stairs and ladders | Crossing Temple | unknown | unknown | <40 | incidental feature |
Felled tree | on way to Knife Clan | unknown | unknown | <36 | |
Vreeland Pear tree | Crossing, Grassland Road, Meadow | unknown | unknown | unknown | between west gate and eels |
Arthe Dale tree | Arthe Dale, Greensward, Swimming Hole | 7 | unknown | <36 | Cannot climb prac at 0 |
Embankment | Arthe Dale, Greensward, Swimming Hole | 0 | unknown | <36 | |
Apple tree | Midton Circle | unknown | unknown | <36 | Housing area near TGNE |
Quarry Chute and Cliff | Crossing, Temple Hill | 45 | unknown | unknown | |
Linden Tree | Crossing, Willow Walk | <36 | unknown | >36 | 1 north from the center of the area |
Vineyards Terraced Hills | Crossing, 3 climbs | unknown | unknown | unknown | |
Manure Pit Wall | Crossing Paladin Guild | unknown | unknown | unknown | you smell like manure, can't climb up the wall) |
Empath Pole | Crossing Empath Guild | unknown | unknown | unknown | |
Arthe Dale Oak Tree | Arthe Dale,Berry Knolls | unknown | unknown | unknown | center of the housng area |
Willow Tree | Northwall Trail, Birch Copse | >2 | unknown | 35 | It is a willow tree in a Birch Copse |
Siergelde Cliffs (By favors, beware bobcats) | Siergelde Cliffs | unknown | unknown | unknown | |
Monolith | entrance to Leth Moss Meys | unknown | unknown | unknown | |
Barricade | entrance to Rock Trolls | unknown | unknown | <36 | |
Stream bank in Moss Meys | Leth Moss Mey area | unknown | unknown | unknown | |
Mine shaft | Silverwater Mines | unknown | unknown | unknown | UP and DOWN also teach |
Ladder on Ledge | Silverwater Mine shaft | unknown | unknown | unknown | |
Ladder/Creeper/Rope to Beisswurms | Abandoned Mine | unknown | unknown | <36 | high skill to drag bodies up |
Cliff and Trail to Crossing Ogres | Rocky OutCrop | unknown | unknown | unknown | |
Crossing NE gate walls | Crossing | unknown | unknown | unknown | 2 walls |
Crossing NE gate crenellations | Crossing | unknown | unknown | unknown | 1 crenellation |
Crossing NE gate embrasures | Crossing | unknown | unknown | unknown | 1 embrasure |
Crossing W gate walls | Crossing | unknown | unknown | unknown | 3 walls |
Crossing W gate crenellations | Crossing | unknown | unknown | unknown | 1 crenellation |
Crossing W gate embrasures | Crossing | unknown | unknown | unknown | 3 embrasures |
Crossing E gate walls | Crossing | unknown | unknown | unknown | 3 walls |
Crossing E gate crenellations | Crossing | unknown | unknown | unknown | 1 crenellation |
Crossing E gate embrasures | Crossing | unknown | unknown | unknown | 2 embrasures |
Geni Oak Tree | Geni Wilderness | unknown | unknown | unknown | |
Geni Branch | Geni Wilderness | unknown | unknown | unknown | |
Geni Bough | Geni Wilderness | unknown | unknown | unknown | |
Geni Limb | Geni Wilderness | unknown | unknown | unknown | |
Fireplace in Germish'din | Oshu'Ehhrsk Manor Grounds, Catacombs | unknown | unknown | unknown | climb mound one way, climb hole other, 350? to climb out |
Vine into Kartais | Oshu'Ehhrsk Manor | unknown | unknown | unknown | |
Mason in Kartais | Oshu'Ehhrsk Manor | unknown | unknown | unknown | |
Tree in Germish'din | Oshu'Ehhrsk Manor Grounds | unknown | unknown | unknown | |
Sinkhole to Germish'din | Oshu'Ehhrsk Manor Grounds | unknown | unknown | unknown | |
Ice Cave in The Gash | The Gash, in the cave past the crevice | unknown | unknown | unknown | |
Tree | Knife Clan Trail | unknown | unknown | <36 |
Climbable Object | Location | Bottom Cap | Weapon | Top Cap | Notes |
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Crossing Moon Mage Guild stairs | Middens | unknown | unknown | unknown |