Grizzly Claw (2.0): Difference between revisions

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{{Spell
{{OSpell
|name=Grizzly Claw
|name=Grizzly Claw
|minprep=12
|minprep=12
|castcap=60
|castcap=60
|abbrev=GRIZ
|abbrev=GRIZ
|validtarget=One person/creature.
|validtarget=Area of Effect
|guild=Ranger
|guild=Ranger
|spellbook=Animal Abilities
|spellbook=Animal Abilities
|prereqs=[[See the Wind]]
|prereqs=[[See the Wind]]
|desc=Ah, ''<Ranger>'', such a potent spell in the right hands! Grizzly Claw will magically enhance your empty palm, giving it the strength and accuracy of a mighty bear! When you cast this, the energy of the sharp claw can not be held back so it will strike out immediately, knocking down and perhaps stunning your foes. Alternatively, you can cast it on yourself in an attempt to shred webs binding you, with more mana increasing the chance that it will work.
|desc=Ah, ''<Ranger>'', such a potent spell in the right hands! Grizzly Claw will magically enhance your arms with the ferocity of a mighty bear! When you cast this, the energy of the claws can not be held back and will strike out immediately, knocking down and back your foes.<br />


You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.
You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.
|messaging=You roar and draw your right hand back, calling forth the spirit of the grizzly to heed your cry!<br />
|messaging=You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws.<br />
You lash out with both arms, sending a concussive wave of blue force outwards all around you!<br />
A dark, transparent blue glow ripples down your arm, crackling with the muted growl of a bear as it shapes itself into a large claw.<br />
You quickly lash out at a red-bristled gremlin, the claw slamming it back and down to the ground!<br />
The red-bristled gremlinis is blasted backwards, falling onto its rump.<br />
<br />
<br />
The bluish energy forming the claw disperses into the air after the attack.
The bluish energy forming the claws disperses into the air after the attack.
|spelltype=Versus Agility
|spelltype=Versus Agility
|spelltype2=Offensive
|spelltype2=Offensive
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}}
}}
==Notes==
==Notes==
* Provides knockback, variable [[Round Time]], and potential knockdown.
*You must specify a target, it will not default to the target you are facing.
* Cannot be cast in heavily urban areas, somewhat dependant on bonus.
*Knocks down an opponent that is at melee range and can push them back to pole range.
*Can be self cast to remove webs, chance of success is based upon amount of mana used.
*Can be self cast even unwebbed if you want to learn {{skill|Primary Magic|Primary Magic}} and {{skill|Harness Ability skill|Harness}}.
*Cannot be cast in heavily urban areas, somewhat dependant on bonus.

Latest revision as of 22:03, 22 January 2013

Ranger thumb.jpgRanger Guild
Grizzly Claw
Abbreviation: GRIZ
Prerequisites: See the Wind
Minimum Prep: 12
Casting Cap: 60
Valid Spell Target: Area of Effect
Description: Ah, <Ranger>, such a potent spell in the right hands! Grizzly Claw will magically enhance your arms with the ferocity of a mighty bear! When you cast this, the energy of the claws can not be held back and will strike out immediately, knocking down and back your foes.

You'll also need to be close to your target or the spell will be wasted. Sadly, this spell will not help you if you are not in the wilderness.

Example Messaging: You roar and draw your arms back. A dark, transparent blue glow ripples down your arms, crackling with the muted growl of a bear as it shapes itself into two large claws.

You lash out with both arms, sending a concussive wave of blue force outwards all around you!
The red-bristled gremlinis is blasted backwards, falling onto its rump.

The bluish energy forming the claws disperses into the air after the attack.

Notes

  • Provides knockback, variable Round Time, and potential knockdown.
  • Cannot be cast in heavily urban areas, somewhat dependant on bonus.