Juggle command: Difference between revisions
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Juggle items to increase perception. See list of possible items to juggle. Based on weight. |
Juggle items to increase perception. See list of possible items to juggle. Based on weight. |
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[[Juggling list]] |
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==Juggling Weapons== |
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Juggling weapons (most easily purchased through the [[Trader Guild, Ratha Shop]]) are juggling items that can be juggled as a mediocre source of non-combat armor training for lower levels of armor, with notable limitations. When you fail to juggle one of these items, they will sometimes bounce off your armor. Juggling weapons that are too heavy for your perception will always miss ("completely missing your flailing hands") and will not train. There is a cooldown of roughly 45 seconds, with pulses of +1/34. |
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[[Item:Matched stilettos]] stop training armor somewhere between 85-150 ranks of the worn armor type. It isn't clear if heavier juggling weapons train beyond that. |
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When unarmored, juggling weapons can cause cuts and bruises. |
Latest revision as of 16:28, 1 April 2022
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Juggle items to increase perception. See list of possible items to juggle. Based on weight.
Juggling list
Juggling Weapons
Juggling weapons (most easily purchased through the Trader Guild, Ratha Shop) are juggling items that can be juggled as a mediocre source of non-combat armor training for lower levels of armor, with notable limitations. When you fail to juggle one of these items, they will sometimes bounce off your armor. Juggling weapons that are too heavy for your perception will always miss ("completely missing your flailing hands") and will not train. There is a cooldown of roughly 45 seconds, with pulses of +1/34.
Item:Matched stilettos stop training armor somewhere between 85-150 ranks of the worn armor type. It isn't clear if heavier juggling weapons train beyond that.
When unarmored, juggling weapons can cause cuts and bruises.