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''You recognize the bones as a divination tool used by [[Moon Mage]]s and preferred by the Skindancers and other [[Nomads of the Arid Steppe]]. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.

== Properties ==
*Visual: All properties are visible.
*Durability: Low
*Bond Rate: High
*Power Precision: Low
*Duration Precision: Low
*Sect Affinity: [[Nomads of the Arid Steppe]]
*Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
*Larger range of possible power/duration modifiers compared to other tools.
*Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.

== Use ==
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be {{com|RUB}}bed to bond it to the user. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|ROLL}} the bones. In order to predict on another the mage must {{com|ROLL}} bones at <target>.

===Example===
''You toss your divination bones on the ground before you.<br>
''The Krr-tich bone stands on end for a moment before falling over.<br>
''It points directly away from you.<br>
''The Sek-rith bone falls flat on the ground.<br>
''It points off to one side.<br>
''The Moon Sphere bounces once.<br>
''It comes to rest and depicts a suit of leather.<br>
''The Sun Disk bone lands white side up.<br>
''You scoop the bones back up.<br>

===Interpretation===
#The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
#The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
#The Moon Sphere indicates the skill.
#The color of the Sun Disk indicates the polarity. White is positive, black negative.
#Any additional messages have to do with quality changes, or turned predictions.

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

== Qualities ==

When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting.

===Krr-tich/Sek-rith Balance===
exceptionally well-balanced<br>
very well-balanced<br>
well-balanced<br>
fairly well-balanced<br>
'''balanced<br>
''average quality<br>
''barely off-balance<br>
''somewhat poorly balanced<br>
poorly balanced<br>
very poorly balanced<br>
horribly unbalanced<br>
unbalanced as to be almost useless<br>

===Krr-tich/Sek-rith/Moon Sphere Attunement===
perfectly attuned<br>
almost perfectly attuned<br>
very well-attuned<br>
well-attuned<br>
fairly well-attuned<br>
''attuned<br>
slightly mis-attuned<br>
somewhat mis-attuned<br>
mis-attuned<br>
very mis-attuned<br>
extremely mis-attuned<br>
horribly mis-attuned<br>

===Moon Sphere Balance===
perfectly round<br>
of exceptional quality<br>
of very good quality<br>
'''fairly well-made<br>
'''somewhat well-made<br>
''of average quality<br>
''barely off-center<br>
''somewhat off-center<br>
off-center<br>
quite off-center<br>
very off-center<br>
barely recognizable as a sphere<br>

===Sun Disk Attunement===
heavily attuned to its white side<br>
strongly attuned to its white side<br>
attuned to its white side<br>
slightly attuned to its white side<br>
'''barely attuned to its white side<br>
''attuned normally<br>
'''barely attuned to its black side<br>
slightly attuned to its black side<br>
attuned to its black side<br>
strongly attuned to its black side<br>
heavily attuned to its black side<br>
extremely attuned to its black side<br>

===Age===
''The bones have never been used.<br>
The bones are barely used. (1 prediction)<br>
The bones are in good condition. (21 predictions)<br>
The bones are in fairly good condition. (51 predictions)<br>
The bones are starting to show signs of wear. (101 predictions)<br>
The bones are a bit nicked. (201 predictions)<br>
The bones are slightly scratched. (301 predictions)<br>
The bones show signs of excessive use. (401 predictions)<br>
The bones are very well-used. (501 predictions)<br>
The bones are heavily scratched. (601 predictions)<br>
The bones are very heavily worn. (701 predictions)<br>
The bones are worn almost to oblivion. (801 predictions)<br>

===Explanation===
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes.

== Messages ==

===Krr-tich (Power)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Bonus
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >40
|- align=center
! It points off to one side.
| >80
|- align=center
! It points almost directly towards you.
| >120
|- align=center
! It points directly towards you.
| >160
|}

===Sek-rith (Duration)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Minutes
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >20
|- align=center
! It points off to one side.
| >40
|- align=center
! It points almost directly towards you.
| >60
|- align=center
! It points directly towards you.
| >80
|}

====Magic Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Primary Magic
|Ball of fire
|- align=center
!Harness
|Crystal prism
|- align=center
!Power Perception
|Dowsing rod
|- align=center
!Arcana
|Runestone
|- align=center
!Targeted Magic
|Ball of flame
|}

====Lore Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Appraisal
|Red ruby
|- align=center
!Mechanical Lore
|Flint and steel
|- align=center
!Scholarship
|Open book
|- align=center
!Teaching
|Podium
|- align=center
!Percussion
|Drum
|- align=center
!Strings
|Harp
|- align=center
!Vocals
|Songbird
|- align=center
!Winds
|Flute
|- align=center
!Animal Lore
|Handful of large
|- align=center
!Astrology
|Star
|- align=center
!Empathy/Thanatology
|Two clasped hands
|- align=center
!Musical Theory
|Musical note
|- align=center
!Trading
|Donkey
|}

====Defensive Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Bone
|Skeleton
|- align=center
!Cloth
|Thick Robe
|- align=center
!Heavy Chain
|Suit of heavy chain mail
|- align=center
!Heavy Plate
|Suit of heavy plate mail
|- align=center
!Leather
|Suit of leather
|- align=center
!Light Chain
|Suit of chain mail
|- align=center
!Light Plate
|Suit of plate mail
|- align=center
!Multi Opponent
|Three stick figures
|- align=center
!Parry
|Pair of crossed swords
|- align=center
!Shield Usage
|Shield
|}

====Survival Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Climbing
|Tall mountain
|- align=center
!Disarm Trap
|Pit trap
|- align=center
!Escaping
|Empty leg shackles
|- align=center
!Evasion
|Winged sandal
|- align=center
!First Aid
|Bandaged arm
|- align=center
!Foraging
|Mushroom
|- align=center
!Hiding
|Cloud of smoke
|- align=center
!Lockpicking
|Lockpick
|- align=center
!Perception
|Eyeball
|- align=center
!Skinning
|Bear hide
|- align=center
!Stalking
|Man cloaked in shadow
|- align=center
!Stealing
|Torn coinpurse
|- align=center
!Swimming
|Flowing river
|- align=center
!Backstab
|Dagger and skull
|- align=center
!Scouting
|Bear's footprint
|}

====Offense Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Light Edge
|Dagger
|- align=center
!Medium Edge
|Rapier
|- align=center
!Heavy Edge
|Longsword
|- align=center
!Twohanded Edge
|Two-handed sword
|- align=center
!Light Blunt
|Small club
|- align=center
!Medium Blunt
|Light mace
|- align=center
!Heavy Blunt
|Heavy mace
|- align=center
!Twohanded Blunt
|Morning star
|- align=center
!Slings
|Sling
|- align=center
!Staff Sling
|Staff sling
|- align=center
!Short Bow
|Short bow
|- align=center
!Long Bow
|Long bow
|- align=center
!Composite Bow
|Composite bow
|- align=center
!Light Crossbow
|Light crossbow
|- align=center
!Heavy Crossbow
|Heavy crossbow
|- align=center
!Short Staff
|Short staff
|- align=center
!Quarter Staff
|Quarter staff
|- align=center
!Pikes
|Pike
|- align=center
!Halberds
|Halberd
|- align=center
!Light Thrown
|Throwing knife
|- align=center
!Heavy Thrown
|Heavy throwing knife
|- align=center
!Brawling
|Clenched fist
|- align=center
!Offhand Weapon
|Pair of swords side by side
|}

===Special===
The Sun Disk teeters for a moment. It tips over to land white side up. Your knowledge of the heavens made this so. - Turned prediction due to observation pool.
The Sun Disk bone teeters for a moment. It tips over to land white side up. Your bond with the bones made this so. - Turned prediction due to Sun Disk attunement.
You feel a strengthening of the bond between you and your bones. - Improvement to one quality.<br>
You feel a weakening of your bond with the bones. - Damage to one quality..<br>
The Sun Disk spins for a moment. - Critical success, improves all physical qualities.<br>
The (bone) seems to have been damaged. - Fumble, damage to quality of specified bone. Sun Disk is the most rare result, but suffers the most damage.<br>
Suddenly all the bones shatter into thousands of tiny pieces!<br>

==Notes==
*RP verbs that can be used with bones: {{com|BABBLE}}), {{com|COUGH}}, {{com|DROP}} (Damage to a random bone), {{com|GASP}}, {{com|HUG}}, {{com|PAT}}, {{com|PULL}}, {{com|PUSH}}, {{com|RUB}}, {{com|SHAKE}}, {{com|TAP}}, {{com|TOUCH}}, {{com|TURN}}, {{com|WAVE}}.
*RP verbs that only work or message differently for Nomads: {{com|CLEAN}}, {{com|KISS}}, {{com|PRAISE}}, {{com|RAISE}}.

== Enchanting ==
===Items Needed===

One of the following base items:<br>
*a boar tusk ([[Wild Boar]])
*a heggarangi boar tusk ([[Heggarangi Boar]])
*a sabre-length ivory fang ([[Sabre-toothed Warcat]])
*a curving ivory fang ([[Long-fanged Warcat]])
*a steed hoof ([[Eidolon Steed]])
*a war mammoth tusk ([[War Mammoth (creature)|War Mammoth]])
*a pair of pothanit tusks ([[Croff Pothanit]])
[[Enchanter's Burin]]<br>
Celestial sigil of the [[Constellation-Ram|Ram]]<br>
Some white and black skaefarees oil (Bought at Throne City)<br>
Sigil of one of the three moons<br>
[[Shadows]], [[Dazzle]] or [[Unleash]] to activate<br>
A knife that can be used for carving<br>

===Steps===
#Scribe [[Constellation-Ram|Ram]] onto the base item.
#Carve your base item. The tusk will now turn into bones. Continue carving your bones until they are complete (This will 17 carves of 15 seconds and 10 carves of 35 seconds for the Moon Sphere). Once you are done carving the Sun Disk you are complete. '''DO NOT''' carve after the Sun Disk or you will destroy the bones.
#Dip your bones in either the white or black oil.
#Dip the bones in the other color of oil twice.
#Dip the bones in the first color oil once more.
#Scribe, activate and bind a sigil from one of the moons onto the bones.

The carving process teaches both astrology and mechanical lore, and most of the process is driven by mechanical lore.<br>

[[Category:Moon Mage Abilities]][[guild association is::moon mage| ]][[page type is::ability| ]]

Latest revision as of 20:23, 28 February 2010