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''You recognize the bones as a divination tool used by [[Moon Mage]]s and preferred by the Skindancers and other [[Nomads of the Arid Steppe]]. Shamans and seers use the arrangement of the bones as they fall on the ground to predict what will come. First created by the shamans of the Arid Steppe as a means to scry the future, carved and enchanted bones have been used for countless years and are among the oldest known type of divination tool. Part astrology, and part mysticism, there are some Nomads who believe that the power of the bones lies in their connection with the dead, while others insist that it is the enchantment process, through which the bones are imbued with magic properties, that gives them their unique properties. A seer, properly trained to observe celestial bodies, tosses the bones on the ground before them and reads their seemingly random placement, often with uncanny insight.

== Properties ==
*Visual: All properties are visible.
*Durability: Low
*Bond Rate: High
*Power Precision: Low
*Duration Precision: Low
*Sect Affinity: [[Nomads of the Arid Steppe]]
*Currently the only player made tool, thus allowing them to start at higher qualities then other tools.
*Larger range of possible power/duration modifiers compared to other tools.
*Handles fumbles very differently from other tools - damage is only to one physical quality rather then to all physical qualities, whereas crits remain universal improvement to all physical qualities (Though to a smaller degree then other tools). The net effect is that crits should outweigh fumbles unlike other tools.

== Use ==
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the bones must be {{com|RUB}}bed to bond it to the user. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|ROLL}} the bones. In order to predict on another the mage must {{com|ROLL}} bones at <target>.

===Example===
''You toss your divination bones on the ground before you.<br>
''The Krr-tich bone stands on end for a moment before falling over.<br>
''It points directly away from you.<br>
''The Sek-rith bone falls flat on the ground.<br>
''It points off to one side.<br>
''The Moon Sphere bounces once.<br>
''It comes to rest and depicts a suit of leather.<br>
''The Sun Disk bone lands white side up.<br>
''You scoop the bones back up.<br>

===Interpretation===
#The direction of the Krr-tich bone indicates the magnitude of the prediction. Pointing closer towards the user indicates a stronger prediction.
#The direction of the Sek-rith bone indicates the duration of the prediction. Pointing closer towards the user indicates a longer prediction.
#The Moon Sphere indicates the skill.
#The color of the Sun Disk indicates the polarity. White is positive, black negative.
#Any additional messages have to do with quality changes, or turned predictions.

So the example given is a very weak, medium duration, positive prediction on the leather armor skill.

== Qualities ==

When {{com|LOOK}}ed at bones have eight qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased. '''Bold''' indicates extra start ranges possible from crafting.

===Krr-tich/Sek-rith Balance===
exceptionally well-balanced<br>
very well-balanced<br>
well-balanced<br>
fairly well-balanced<br>
'''balanced<br>
''average quality<br>
''barely off-balance<br>
''somewhat poorly balanced<br>
poorly balanced<br>
very poorly balanced<br>
horribly unbalanced<br>
unbalanced as to be almost useless<br>

===Krr-tich/Sek-rith/Moon Sphere Attunement===
perfectly attuned<br>
almost perfectly attuned<br>
very well-attuned<br>
well-attuned<br>
fairly well-attuned<br>
''attuned<br>
slightly mis-attuned<br>
somewhat mis-attuned<br>
mis-attuned<br>
very mis-attuned<br>
extremely mis-attuned<br>
horribly mis-attuned<br>

===Moon Sphere Balance===
perfectly round<br>
of exceptional quality<br>
of very good quality<br>
'''fairly well-made<br>
'''somewhat well-made<br>
''of average quality<br>
''barely off-center<br>
''somewhat off-center<br>
off-center<br>
quite off-center<br>
very off-center<br>
barely recognizable as a sphere<br>

===Sun Disk Attunement===
heavily attuned to its white side<br>
strongly attuned to its white side<br>
attuned to its white side<br>
slightly attuned to its white side<br>
'''barely attuned to its white side<br>
''attuned normally<br>
'''barely attuned to its black side<br>
slightly attuned to its black side<br>
attuned to its black side<br>
strongly attuned to its black side<br>
heavily attuned to its black side<br>
extremely attuned to its black side<br>

===Age===
''The bones have never been used.<br>
The bones are barely used. (1 prediction)<br>
The bones are in good condition. (21 predictions)<br>
The bones are in fairly good condition. (51 predictions)<br>
The bones are starting to show signs of wear. (101 predictions)<br>
The bones are a bit nicked. (201 predictions)<br>
The bones are slightly scratched. (301 predictions)<br>
The bones show signs of excessive use. (401 predictions)<br>
The bones are very well-used. (501 predictions)<br>
The bones are heavily scratched. (601 predictions)<br>
The bones are very heavily worn. (701 predictions)<br>
The bones are worn almost to oblivion. (801 predictions)<br>

===Explanation===
Krr-tich Balance controls magnitude, Sek-rith Balance controls duration, and Moon Sphere Balance controls accuracy with attunements modifying the chance of misreading of each of these respectively. Sun Disk Attunement controls the polarity of predictions, and is considered a physical quality for bonding purposes. Age indicates indicates the number of predictions performed and is related to breakage changes.

== Messages ==

===Krr-tich (Power)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Bonus
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >40
|- align=center
! It points almost directly towards you.
| >80
|- align=center
! It points off to one side.
| >120
|- align=center
! It points directly towards you.
| >160
|}

===Sek-rith (Duration)===
{| width=30% class=wikitable
! width=80%| Direction
! width=20%| Minutes
|- align=center
! It points directly away from you.
| >0
|- align=center
! It points almost directly away from you.
| >20
|- align=center
! It points almost directly towards you.
| >40
|- align=center
! It points off to one side.
| >60
|- align=center
! It points directly towards you.
| >80
|}

====Magic Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Primary Magic
|Ball of fire
|- align=center
!Harness
|Crystal prism
|- align=center
!Power Perception
|Dowsing rod
|- align=center
!Arcana
|Runestone
|- align=center
!Targeted Magic
|Ball of flame
|}

====Lore Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Appraisal
|Red ruby
|- align=center
!Mechanical Lore
|Flint and steel
|- align=center
!Scholarship
|Open book
|- align=center
!Teaching
|Podium
|- align=center
!Percussion
|Drum
|- align=center
!Strings
|Harp
|- align=center
!Vocals
|Songbird
|- align=center
!Winds
|Flute
|- align=center
!Animal Lore
|Handful of large
|- align=center
!Astrology
|Star
|- align=center
!Empathy/Thanatology
|Two clasped hands
|- align=center
!Musical Theory
|Musical note
|- align=center
!Trading
|Donkey
|}

====Defensive Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Bone
|Skeleton
|- align=center
!Cloth
|Thick Robe
|- align=center
!Heavy Chain
|Suit of heavy chain mail
|- align=center
!Heavy Plate
|Suit of heavy plate mail
|- align=center
!Leather
|Suit of leather
|- align=center
!Light Chain
|Suit of chain mail
|- align=center
!Light Plate
|Suit of plate mail
|- align=center
!Multi Opponent
|Three stick figures
|- align=center
!Parry
|Pair of crossed swords
|- align=center
!Shield Usage
|Shield
|}

====Survival Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Climbing
|Tall mountain
|- align=center
!Disarm Trap
|Pit trap
|- align=center
!Escaping
|Empty leg shackles
|- align=center
!Evasion
|Winged sandal
|- align=center
!First Aid
|Bandaged arm
|- align=center
!Foraging
|Mushroom
|- align=center
!Hiding
|Cloud of smoke
|- align=center
!Lockpicking
|Lockpick
|- align=center
!Perception
|Eyeball
|- align=center
!Skinning
|Bear hide
|- align=center
!Stalking
|Man cloaked in shadow
|- align=center
!Stealing
|Torn coinpurse
|- align=center
!Swimming
|Flowing river
|- align=center
!Backstab
|Dagger and skull
|- align=center
!Scouting
|Bear's footprint
|}

====Offense Skills====
{| width=30% class=wikitable
! width=50%| Skill
! width=50%| Symbol
|- align=center
!Light Edge
|Dagger
|- align=center
!Medium Edge
|Rapier
|- align=center
!Heavy Edge
|Longsword
|- align=center
!Twohanded Edge
|Two-handed sword
|- align=center
!Light Blunt
|Small club
|- align=center
!Medium Blunt
|Light mace
|- align=center
!Heavy Blunt
|Heavy mace
|- align=center
!Twohanded Blunt
|Morning star
|- align=center
!Slings
|Sling
|- align=center
!Staff Sling
|Staff sling
|- align=center
!Short Bow
|Short bow
|- align=center
!Long Bow
|Long bow
|- align=center
!Composite Bow
|Composite bow
|- align=center
!Light Crossbow
|Light crossbow
|- align=center
!Heavy Crossbow
|Heavy crossbow
|- align=center
!Short Staff
|Short staff
|- align=center
!Quarter Staff
|Quarter staff
|- align=center
!Pikes
|Pike
|- align=center
!Halberds
|Halberd
|- align=center
!Light Thrown
|Throwing knife
|- align=center
!Heavy Thrown
|Heavy throwing knife
|- align=center
!Brawling
|Clenched fist
|- align=center
!Offhand Weapon
|Pair of swords side by side
|}

===Special===
Rapture - Appears in place of the emotion. Critical success, improves all physical qualities.<br>
The crystal seems clearer than before, as if some imperfection has faded with the fractures. - Improvement to one quality.<br>
As the cracks disappear, you notice that some of the previous fractures fade as well, leaving the prism in better condition. - Improvement to one quality..<br>
You notice the crystal clouds slightly after the cracks disappear leaving an imperfection in the crystal's structure. - Damage to one quality.<br>
You notice that a few small cracks still remain. - Damage to one quality.<br>
As the sapphire prism swings to a halt you lose your grip and drop it to the ground/floor. - Fumble, damages all physical qualities. '''Make sure to pick it up!'''<br>
Suddenly the chain snaps causing the prism to crack and split into many pieces!<br>

==Notes==
*RP verbs that can be used with prisms: {{com|BREAK}} (Destroys the prism), {{com|COUGH}}, {{com|EAT}}, {{com|FIDGET}}, {{com|GASP}}, {{com|HUG}}, {{com|PEER}}, {{com|POKE}}, {{com|PUSH}}, {{com|SMILE}}.
*RP verbs that only work or message differently for Monks: {{com|CLEAN}}, {{com|CLENCH}}, {{com|KISS}}, {{com|TAP}}.

==Also See==
* [[Item:Sapphire prism|Sapphire Prism]]

[[Category:Moon Mage Abilities]][[guild association is::moon mage| ]][[page type is::ability| ]]

Latest revision as of 20:23, 28 February 2010