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''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal.

== Properties ==
*Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time.
*Durability: Average
*Bond Rate: High
*Power Precision: Very high
*Duration Precision: Average
*Sect Affinity: [[Monks of the Crystal Hand]]
*Currently cannot be used to predict on others.

== Use ==
Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be {{com|RUB}}bed to bond it to the user. Before each use the prism must be {{com|TURN}}ed to wind the chain. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|RAISE}} the prism. Prisms may not be used to predict on others.

===Example===
''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy.

===Interpretation===
#The color of the light indicates the magnitude of the prediction; violet being the weakest and red the strongest according to the rainbow.
#The size of the spirals indicate the duration of the prediction.
#The pattern of cracks indicate the skill.
#The emotion of the figure indicates the polarity of the prediction. "Rapture" indicate a critical success, which will improve the tool quality (and is always a positive prediction).
#Any additional messages have to do with quality changes.

So the example given is a very weak, very short, positive prediction on an unknown skill.

== Qualities ==

When {{com|LOOK}}ed at prisms have six qualities. Qualities are listed from best to worst. As with all tools each message indicates a range. ''Italics'' indicate a potential starting value when purchased.

===Age===
''Quite new<br>
Rather new (12.5 RL days old)<br>
Somewhat new (25 RL days old)<br>
Slightly used (50 RL days old)<br>
Worn (75 RL days old)<br>
Well-worn (200 RL days old)<br>
Rather old (250 RL days old)<br>
Quite Used (~1.5 RL years old)<br>
Weakened (~3 RL years old)<br>
Ready to break (~4 RL years old)<br>
Practically an antique (~5 RL days old)<br>

===Centering===
Perfectly balanced<br>
Almost perfectly balanced<br>
Well balanced<br>
Well centered<br>
''Centered<br>
''Slight off-center<br>
''Off-center<br>
''Somewhat unbalanced<br>
Crooked<br>
Terribly crooked<br>

===Swing Accuracy===
Have an excellent chance to<br>
Have a very good chance to<br>
Have a good chance to<br>
Have a decent chance to<br>
Have a promising chance to<br>
''Have a fair chance to<br>
Might have a little trouble<br>
May have some difficulty<br>
Will find it hard to<br>
Have little chance<br>
Probably cannot<br>

===Clarity===
Perfectly clear<br>
Exceptionally clear<br>
Extremely clear<br>
Unusually clear<br>
''Impressively clear<br>
''Clear<br>
''Barely occluded<br>
''Slightly occluded<br>
Very cloudy<br>
Barely translucent<br>
Almost opaque<br>

===Color Accuracy===
Have an excellent chance to<br>
Have a very good chance to<br>
Have a good chance to<br>
Have a decent chance to<br>
Have a promising chance to<br>
''Have a fair chance to<br>
Might have a little trouble<br>
May have some difficulty<br>
Will find it hard to<br>
Have little chance<br>
Probably cannot<br>

===Imperfections===
Very easy<br>
Quite easy<br>
Easy<br>
Relatively simple<br>
''Rather simple<br>
''Simple<br>
''Slightly difficult<br>
''Moderately difficult<br>
Rather hard<br>
Very hard<br>
Almost impossible<br>

===Explanation===
Age indicates the real life time since the tool was first bonded, it does not seem to be related to uses or breakage rates in any way. Centering modifies duration and Clarity magnitude, with swing and color accuracies modifying the chance of misreading of each of these respectively. Imperfections modify the chance of hitting the correct skill. There are no visible indicators for how likely you are to understand the skill or for polarity of the predictions.

== Messages ==

===Color (Power)===
{| width=20% class=wikitable
! width=70%| Color
! width=30%| Bonus
|- align=center
! Light violet
| >0
|- align=center
! Violet
| >15
|- align=center
! Blue-violet
| >30
|- align=center
! Blue
| >45
|- align=center
! Green-blue
| >60
|- align=center
! Green
| >80
|- align=center
! Yellow-green
| >100
|- align=center
! Yellow
| >115
|- align=center
! Orange-yellow
| >130
|- align=center
! Orange
| >155
|- align=center
! Red-orange
| >170
|- align=center
! Red
| >185
|- align=center
! Dark Red
| >200
|}
''Note: The resolution between light violet and violet seems... odd. I can't properly explain this right now, this is an approximation. Top few are estimated - not enough data since the curve doesn't seem to be linear. --[[User:Mozzik|Mozzik]] 08:29, 12 September 2009 (UTC)

===Spiral (Duration)===
{| width=20% class=wikitable
! width=70%| Duration
! width=30%| Minutes
|- align=center
! Tight
| >0
|- align=center
! Small, uneven
| >10
|- align=center
! Uneven
| >30
|- align=center
! Oval
| >50
|- align=center
! Wide oval
| >70
|- align=center
! Wide
| >85
|- align=center
! Wide, sweeping
| >95
|}

===Clouds/Stances===
Defense: a few puffy clouds//Laying<br>
Magic: streaked with clouds//Sitting on a stool (also includes evasion, perception, climbing)<br>
Survival: ominous clouds//Kneeling<br>
Offense: a few drifting clouds//Sitting on the ground<br>
Lore: punctuated by streaks of lightning//Standing<br>
''It is unknown currently which message scouting, backstabbing and lockpicking fall under.<br>

===Landscapes===
Mountains<br>
Field<br>
Quarry<br>
Dunes<br>
Hills<br>
Valley<br>

===Items===
Rock<br>
Light<br>
Fire<br>
Steam<br>
Statue<br>
Energy<br>
Waterway<br>
Fog<br>
Smoke<br>
Waterfall<br>
Tree<br>
Lake<br>

===Positive Moods===
Cheerful<br>
Calm<br>
Smiling<br>
Serene<br>
Peaceful<br>

===Negative Moods===
Worried<br>
Unhappy<br>
Sorrowful<br>
Frowning<br>
Cheerless<br>

===Special===
Angelic/Estatic (sic) - Appears in place of the mood. Critical success, improves Clarity and Age.<br>
The mirror's surface ripples a moment as if it was liquid. It snaps back solid looking clearer than before. - Generic improvement.<br>
The mirror's surface ripples a moment, as if it was liquid. It snaps back solid looking murkier than before. - Generic damage.<br>
The image flashes, and quickly goes translucent. - Fumble, damages Clarity and Age.<br>
Suddenly the glass cracks and shatters!<br>


====Magic Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Primary Magic
|Joyous Mage
|- align=center
!Harness
|Wellspring
|- align=center
!Power Perception
|River of Aether
|- align=center
!Magical Devices
|Artificer
|- align=center
!Targeted Magic
|Falling Star
|}

====Lore Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Appraisal
|Jewel of Night
|- align=center
!Mechanical Lore
|Broken Circle
|- align=center
!Scholarship
|Silver Scroll
|- align=center
!Teaching
|Crossroads
|- align=center
!Percussion
|Locked Door
|- align=center
!Strings
|Empty Loom
|- align=center
!Vocals
|Thief of Hearts
|- align=center
!Winds
|Twilight
|- align=center
!Animal Lore
|Beast
|- align=center
!Astrology
|Web of Fate
|- align=center
!Empathy
|Healer
|- align=center
!Musical Theory
|Minstrel
|- align=center
!Trading
|Moneylender
|}

====Defensive Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Bone
|Living Statue
|- align=center
!Cloth
|Empty Loom
|- align=center
!Heavy Chain
|Warrior
|- align=center
!Heavy Plate
|Keep
|- align=center
!Leather
|Hunter
|- align=center
!Light Chain
|Broken Circle
|- align=center
!Light Plate
|Wounded Veteran
|- align=center
!Multi Opponent
|Nimble Dancer
|- align=center
!Parry
|Crossroads
|- align=center
!Shield Usage
|Knight
|}

====Survival Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Climbing
|Stellar Stairway
|- align=center
!Disarm Trap
|Jewel of Night
|- align=center
!Escaping
|Broken Circle
|- align=center
!Evasion
|Nimble Dancer
|- align=center
!First Aid
|Wounded Veteran
|- align=center
!Foraging
|Valley of Mist
|- align=center
!Hiding
|Twilight
|- align=center
!Lockpicking
|Locked Door
|- align=center
!Perception
|Stargazer
|- align=center
!Skinning
|Beast
|- align=center
!Stalking
|Illusion
|- align=center
!Stealing
|Thief of Hearts
|- align=center
!Swimming
|Endless Seas
|- align=center
!Backstab
|Hourglass
|- align=center
!Scouting
|Hunter
|}

====Offense Skills====
{| width=30% class=wikitable
! width=40%| Skill
! width=60%| Card
|- align=center
!Light Edge
|Thief of Hearts
|- align=center
!Medium Edge
|Burning Forge
|- align=center
!Heavy Edge
|Dwarf
|- align=center
!Twohanded Edge
|World Dragon
|- align=center
!Light Blunt
|Gnome
|- align=center
!Medium Blunt
|Falling Star
|- align=center
!Heavy Blunt
|Knight
|- align=center
!Twohanded Blunt
|Wounded Veteran
|- align=center
!Slings
|Halfling
|- align=center
!Staff Sling
|Empty Loom
|- align=center
!Short Bow
|Broken Circle
|- align=center
!Long Bow
|Hunter
|- align=center
!Composite Bow
|Woodsman
|- align=center
!Light Crossbow
|Twilight
|- align=center
!Heavy Crossbow
|Illusion
|- align=center
!Short Staff
|Hourglass
|- align=center
!Quarter Staff
|Runebinder
|- align=center
!Pikes
|Wall of Thorns
|- align=center
!Halberds
|Keep
|- align=center
!Light Thrown
|Minstrel
|- align=center
!Heavy Thrown
|Warrior
|- align=center
!Brawling
|Living Statue
|- align=center
!Offhand Weapon
|Beast
|}


'''Survival'''<br>
Climbing - several scattered<br>
Evasion - few thick<br>
Perception - several thick<br>
Stealing - handful of thick<br>
Stalking - many thick<br>
Hiding - countless thick<br>
Lockpicking - few wide<br>
Disarm Traps - many wide<br>
First Aid - some long<br>
Escaping - few long<br>
Foraging - few broad<br>
Skinning - several broad<br>
Swimming - many broad<br>

'''Lore'''<br>
Scholarship - some twisting<br>
Mechanical Lore - several twisting<br>
Appraisal - many twisting<br>
Teaching - some large<br>
Astrology - countless large<br>
Percussion Instrument - few miniscule<br>
Strings - several miniscule<br>
Wind Instruments - many miniscule<br>
Vocal Instrument - countless miniscule<br>

'''Magic'''<br>
Primary Magic - few spiraling<br>
Harness Ability - several spiraling<br>
Power Perception - handful of spiraling<br>
Magical Devices - many spiraling<br>
Targeted Magic - countless spiraling<br>

'''Offense'''<br>
Light Edged - few thin<br>
Medium Edged - several thin<br>
Heavy Edged - many thin<br>
Twohanded Edged - countless thin<br>
Light Blunt - few slanted<br>
Medium Blunt - several slanted<br>
Large Blunt - many slanted<br>
Twohanded Blunt - countless slanted<br>
Slings - few barely noticeable<br>
Staff Sling - several barely noticeable<br>
Composite Bow - handful of barely noticeable<br>
Short Bow - many barely noticeable<br>
Long Bow - countless barely noticeable<br>
Light Crossbow - few fractures of varying width<br>
Heavy Crossbow - several fractures of varying<br>
Short Staff - few hairline<br>
Quarter Staff - several hairline<br>
Pikes - many hairline<br>
Halberds - countless hairline<br>
Light Thrown - few jagged<br>
Heavy Thrown - several jagged<br>
Brawling - many jagged <br>

'''Defense'''<br>
Leather Armor - forming a lattice pattern<br>
Light Chain - few spiraling<br>
Heavy Chain - several spiraling<br>
Light Plate - many spiraling<br>
Heavy Plate - countless (spiraling)<br>
Shield Usage - few circular<br>
Parry Ability - several circular<br>
Multi Opponent - many circular<br>

==Notes==
*RP Verbs that can be used with prisms: {{com|peer}}, {{com|hug}}, {{com|poke}}, {{com|clean}}, {{com|push}}, {{com|tap}}.
*{{ilink|i|Sapphire Prism|These}} can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory.

[[Category:Moon Mage Abilities]]

Latest revision as of 20:23, 28 February 2010