User:Mozzik/Sandbox: Difference between revisions
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''Favored by the [[Monks of the Crystal Hand]], the prism is a divination tool used by [[Moon Mage]]s. As the prism spins on its chain, the mage interprets the patterns of colors and fractures to determine what the future holds. It is fitting that a group devoted to perfection and the identification of personal flaws would excel at predicting what is to come by studying how such colors and fractures echo from the hidden flaws of the crystal. |
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== Properties == |
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*Visual: No visible indication for alignment or skill accuracy. Age is indicated in the passage of real life time. |
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*Durability: Average |
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*Bond Rate: High |
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*Power Precision: Very high |
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*Duration Precision: Average |
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*Sect Affinity: [[Monks of the Crystal Hand]] |
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*Currently cannot be used to predict on others. |
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==Use== |
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Like all prediction tools, before use the mage must know the {{com|ALIGN}} ability (learnable at 4th circle) and have made a successful observation. Furthermore, before the first use, the prism must be {{com|RUB}}bed to bond it to the user. Before each use the prism must be {{com|TURN}}ed to wind the chain. Syntax is to {{com|ALIGN}} <skill/skill set>, and then to {{com|RAISE}} the prism. Prisms may not be used to predict on others. |
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===When Used=== |
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''Raising it to catch the available light, you release the prism, allowing it to spin freely from the chain. You focus your sight on the prism as it spins, casting light violet tinged light as it moves in a small, uneven spiral then cracks into a random series of fractures. As the sapphire prism swings to a halt you notice the cracks go smooth and feel a fleeting moment of joy. |
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==Possible Interpretations== |
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To interpret a prism prediction: |
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#First examine the color of light that passes through it, as this will tell you the magnitude. Like the basic light spectrum, violet light is cold and therefore weak, while red light is hot and therefore strong. |
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#The duration is determined by the way the prism spins. The wider the course of the spinning prism, the longer the prediction will last, and the tighter the spiral, the shorter it will be. |
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#The skill is described in the fractures you will see. |
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#The feeling of joy or sorrow tells you whether it is a blessing or a curse, respectively. |
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The possible skills affected by certain fractures are as such: |
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'''Survival'''<br> |
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Climbing - several scattered<br> |
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Evasion - few thick<br> |
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Perception - several thick<br> |
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Stealing - handful of thick<br> |
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Stalking - many thick<br> |
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Hiding - countless thick<br> |
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Lockpicking - few wide<br> |
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Disarm Traps - many wide<br> |
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First Aid - some long<br> |
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Escaping - few long<br> |
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Foraging - few broad<br> |
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Skinning - several broad<br> |
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Swimming - many broad<br> |
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'''Lore'''<br> |
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Scholarship - some twisting<br> |
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Mechanical Lore - several twisting<br> |
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Appraisal - many twisting<br> |
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Teaching - some large<br> |
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Astrology - countless large<br> |
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Percussion Instrument - few miniscule<br> |
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Strings - several miniscule<br> |
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Wind Instruments - many miniscule<br> |
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Vocal Instrument - countless miniscule<br> |
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'''Magic'''<br> |
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Primary Magic - few spiraling<br> |
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Harness Ability - several spiraling<br> |
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Power Perception - handful of spiraling<br> |
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Magical Devices - many spiraling<br> |
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Targeted Magic - countless spiraling<br> |
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'''Offense'''<br> |
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Light Edged - few thin<br> |
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Medium Edged - several thin<br> |
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Heavy Edged - many thin<br> |
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Twohanded Edged - countless thin<br> |
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Light Blunt - few slanted<br> |
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Medium Blunt - several slanted<br> |
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Large Blunt - many slanted<br> |
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Twohanded Blunt - countless slanted<br> |
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Slings - few barely noticeable<br> |
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Staff Sling - several barely noticeable<br> |
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Composite Bow - handful of barely noticeable<br> |
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Short Bow - many barely noticeable<br> |
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Long Bow - countless barely noticeable<br> |
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Light Crossbow - few fractures of varying width<br> |
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Heavy Crossbow - several fractures of varying<br> |
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Short Staff - few hairline<br> |
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Quarter Staff - several hairline<br> |
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Pikes - many hairline<br> |
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Halberds - countless hairline<br> |
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Light Thrown - few jagged<br> |
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Heavy Thrown - several jagged<br> |
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Brawling - many jagged <br> |
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'''Defense'''<br> |
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Leather Armor - forming a lattice pattern<br> |
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Light Chain - few spiraling<br> |
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Heavy Chain - several spiraling<br> |
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Light Plate - many spiraling<br> |
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Heavy Plate - countless (spiraling)<br> |
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Shield Usage - few circular<br> |
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Parry Ability - several circular<br> |
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Multi Opponent - many circular<br> |
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==Notes== |
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*RP Verbs that can be used with prisms: {{com|peer}}, {{com|hug}}, {{com|poke}}, {{com|clean}}, {{com|push}}, {{com|tap}}. |
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*{{ilink|i|Sapphire Prism|These}} can be bought from the wandering [[A Dwarf (prediction tools)|Dwarf]] in Leth Deriel, near the Ankis Dir observatory. |
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[[Category:Moon Mage Abilities]] |