Template:CraftC: Difference between revisions
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(attempting to fix missing Hind on long armor) |
RANGERMAHTRA (talk | contribs) (Armor rows (t=sa): show maneuver and stealth hindrance on the current 15-step appraisal scale (0 no ... 3 light, 4 minor ... 11 great ... 15 insane, see Appraisal skill), as CraftL and CraftM already do; the old 9-step scale left 9-15 blank and named 3-8 wrongly. Rows on the wiki already hold 15-step values (up to 11)) |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{#if:{{{2|}}}|[[standard hindrance is::{{ |
{{!}} {{#if:{{{2|}}}|[[standard hindrance is::{{padleft:{{{2}}}|2|0}}|{{GearProcess|{{{2}}}|hind2}}]]|?}} |
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{{!}} {{#if:{{{3|}}}|[[standard stealth hindrance is::{{ |
{{!}} {{#if:{{{3|}}}|[[standard stealth hindrance is::{{padleft:{{{3}}}|2|0}}|{{GearProcess|{{{3}}}|stealth2}}]]|?}} |
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{{!}} {{#if:{{{4|}}}|[[standard construction is::{{GearProcess3|{{{4}}}|const|n}}|{{GearProcess3|{{{4}}}|const|s}}]]|?}} |
{{!}} {{#if:{{{4|}}}|[[standard construction is::{{GearProcess3|{{{4}}}|const|n}}|{{GearProcess3|{{{4}}}|const|s}}]]|?}} |
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{{!}} align="right" {{!}} {{#if:{{{5|}}}|[[standard weight is::{{{5}}}]]|?}} |
{{!}} align="right" {{!}} {{#if:{{{5|}}}|[[standard weight is::{{{5}}}]]|?}} |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|02}}|'''}}{{ |
{{!}} {{#if:{{#pos:{{{b|}}}|02}}|'''}}{{GearProcess|{{{2|?}}}|hind2}}{{#if:{{#pos:{{{b|}}}|02}}|'''}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|03}}|'''}}{{ |
{{!}} {{#if:{{#pos:{{{b|}}}|03}}|'''}}{{GearProcess|{{{3|?}}}|stealth2}}{{#if:{{#pos:{{{b|}}}|03}}|'''}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|04}}|'''}}{{GearProcess3|{{{4|?}}}|const|s}}{{#if:{{#pos:{{{b|}}}|04}}|'''}} |
{{!}} {{#if:{{#pos:{{{b|}}}|04}}|'''}}{{GearProcess3|{{{4|?}}}|const|s}}{{#if:{{#pos:{{{b|}}}|04}}|'''}} |
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{{!}} align="right" {{!}} {{{5|?}}}}} |
{{!}} align="right" {{!}} {{{5|?}}}}} |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{#if:{{{2|}}}|[[standard |
{{!}} {{#if:{{{2|}}}|[[standard puncture protection is::{{GearProcess3|{{{2}}}|prot|n}}|{{GearProcess3|{{{2}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{3|}}}|[[standard |
{{!}} {{#if:{{{3|}}}|[[standard puncture absorption is::{{GearProcess3|{{{3}}}|abs|n}}|{{GearProcess3|{{{3}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{4|}}}|[[standard |
{{!}} {{#if:{{{4|}}}|[[standard slice protection is::{{GearProcess3|{{{4}}}|prot|n}}|{{GearProcess3|{{{4}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{5|}}}|[[standard |
{{!}} {{#if:{{{5|}}}|[[standard slice absorption is::{{GearProcess3|{{{5}}}|abs|n}}|{{GearProcess3|{{{5}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{6|}}}|[[standard |
{{!}} {{#if:{{{6|}}}|[[standard impact protection is::{{GearProcess3|{{{6}}}|prot|n}}|{{GearProcess3|{{{6}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{7|}}}|[[standard |
{{!}} {{#if:{{{7|}}}|[[standard impact absorption is::{{GearProcess3|{{{7}}}|abs|n}}|{{GearProcess3|{{{7}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{8|}}}|[[standard |
{{!}} {{#if:{{{8|}}}|[[standard fire protection is::{{GearProcess3|{{{8}}}|prot|n}}|{{GearProcess3|{{{8}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{9|}}}|[[standard |
{{!}} {{#if:{{{9|}}}|[[standard fire absorption is::{{GearProcess3|{{{9}}}|abs|n}}|{{GearProcess3|{{{9}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{10|}}}|[[standard |
{{!}} {{#if:{{{10|}}}|[[standard cold protection is::{{GearProcess3|{{{10}}}|prot|n}}|{{GearProcess3|{{{10}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{11|}}}|[[standard |
{{!}} {{#if:{{{11|}}}|[[standard cold absorption is::{{GearProcess3|{{{11}}}|abs|n}}|{{GearProcess3|{{{11}}}|abs|s}}]]|?}} |
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{{!}} {{#if:{{{12|}}}|[[standard |
{{!}} {{#if:{{{12|}}}|[[standard electrical protection is::{{GearProcess3|{{{12}}}|prot|n}}|{{GearProcess3|{{{12}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{13|}}}|[[standard |
{{!}} {{#if:{{{13|}}}|[[standard electrical absorption is::{{GearProcess3|{{{13}}}|abs|n}}|{{GearProcess3|{{{13}}}|abs|s}}]]|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{#if:{{{14|}}}|[[standard construction is::{{GearProcess3|{{{14}}}|const|n}}|{{GearProcess3|{{{14}}}|const|s}}]]|?}}}} |
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| ⚫ | |||
{{!}} {{#if:{{{14|}}}|[[standard electrical protection is::{{GearProcess3|{{{14}}}|prot|n}}|{{GearProcess3|{{{14}}}|prot|s}}]]|?}} |
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{{!}} {{#if:{{{15|}}}|[[standard electrical absorption is::{{GearProcess3|{{{15}}}|abs|n}}|{{GearProcess3|{{{15}}}|abs|s}}]]|?}}{{#switch:{{{16|}}}|-=|{{!}}{{!}} {{#if:{{{16|}}}|[[standard construction is::{{GearProcess3|{{{16}}}|const|n}}|{{GearProcess3|{{{16}}}|const|s}}]]|?}}}} |
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| ⚫ | |||
|#default={{!}}- |
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|#default={{!}}- |
|#default={{!}}- |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} align="center" {{!}} {{{m|{{+}}}}} |
{{!}} align="center" {{!}} {{{m|{{+}}}}} |
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{{!}} {{GearProcess3|{{{2|?}}}| |
{{!}} {{GearProcess3|{{{2|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{3|?}}}| |
{{!}} {{GearProcess3|{{{3|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{4|?}}}|prot|s}} |
{{!}} {{GearProcess3|{{{4|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{5|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{5|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{11|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{11|?}}}|abs|s}} |
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{{!}} {{GearProcess3|{{{12|?}}}|prot|s}} |
{{!}} {{GearProcess3|{{{12|?}}}|prot|s}} |
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{{!}} {{GearProcess3|{{{13|?}}}|abs|s}} |
{{!}} {{GearProcess3|{{{13|?}}}|abs|s}}{{#switch:{{{16|}}}|-=|{{!}}{{!}} {{GearProcess3|{{{14|?}}}|const|s}}}} |
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{{!}} {{ |
{{!}} {{{15|?}}}}} |
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{{!}} {{GearProcess3|{{{15|?}}}|abs|s}}{{#switch:{{{18|}}}|-=|{{!}}{{!}} {{GearProcess3|{{{16|?}}}|const|s}}}} |
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{{!}} {{{17|?}}}}} |
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|w={{#switch:{{{standard|}}}|y|yes|t|true={{!}}- |
|w={{#switch:{{{standard|}}}|y|yes|t|true={{!}}- |
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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Latest revision as of 20:07, 12 November 2026
Usage Documentation
A template for organizing items crafted from bone or stone.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.