Wear command: Difference between revisions

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{{Command
|rp=No
|combat=No
|magic=No
|settings=No
|systems=Yes
|description=Puts a held wearable item onto the character in the location for which the item was designed.
|messaging='''WEAR ''<item>'''''<br />
''You see'': You put on <item>.<br />
''Others see'': <Name> puts on <item>.<br />


'''WEAR ''<back-worn item>'''''<br />
[[Category:Commands]]
''You see'': You put <item> on your back.<br />
''Others see'': <Name> puts <item> on <his/her> back.<br />

'''WEAR ''<waist-worn item>'''''<br />
''You see'': You put <item> around your waist.<br />
''Others see'': <Name> puts <item> around <his/her> waist.<br />

'''WEAR ''<armor>'''''<br />
''You see'': You work your way into <armor>.<br />
''Others see'': <Name> works <his/her> way into <armor>.<br />

'''WEAR ''<finger-worn item>'''''<br />
''You see'': You slide <item> onto your finger.<br />
''Others see'': <Name> slides <item> onto <his/her> finger.<br />

'''WEAR ''<shoulder-worn item>'''''<br />
''You see'': You sling <item> over your shoulder.<br />
''Others see'': <Name> slings <item> over <his/her> shoulder.<br />

'''WEAR ''<arm-worn shield>'''''<br />
''You see'': You slide your left arm through the straps on your <shield> and flex, gaining a feel for the <shield>'s weight.<br />
''Others see'': <Name> slides <his/her> left arm through the straps on <his/her> <shield> and flexes.<br />
}}
{{RTOC}}==Syntax==
*{{tt|WEAR}} ''<item>''
: Wears an item held in either hand.
*{{tt|WEAR LEFT}}
: Wears the item held in the left hand.
*{{tt|WEAR RIGHT}}
: Wears the item held in the right hand.

==Notes==
* The item must be held and designed to be worn. It is moved from the hand to its designated worn location.
* Messaging varies with the item's worn location, and scripted items can supply unique messaging.
* Items can be refused when their worn location is full or when armor or layered clothing conflicts with something already worn.
* Some arm-worn shields are limited by shield size, guild, and circle. See [[Shield Usage skill]].
* Wearing armor while engaged in combat can impose roundtime. The amount depends on the armor's type and coverage, the relevant armor skill, and applicable bonuses.
* Some loaded ranged weapons must be unloaded before they can be worn. Wearing a ranged weapon also stops aiming.

==See Also==
*{{com|remove}}
*{{com|unload}}
*[[Inventory]]
*[[Shield Usage skill]]

{{RefAl}}

Latest revision as of 11:14, 22 September 2026

Wear
Puts a held wearable item onto the character in the location for which the item was designed.
WEAR <item>

You see: You put on <item>.
Others see: <Name> puts on <item>.

WEAR <back-worn item>
You see: You put <item> on your back.
Others see: <Name> puts <item> on <his/her> back.

WEAR <waist-worn item>
You see: You put <item> around your waist.
Others see: <Name> puts <item> around <his/her> waist.

WEAR <armor>
You see: You work your way into <armor>.
Others see: <Name> works <his/her> way into <armor>.

WEAR <finger-worn item>
You see: You slide <item> onto your finger.
Others see: <Name> slides <item> onto <his/her> finger.

WEAR <shoulder-worn item>
You see: You sling <item> over your shoulder.
Others see: <Name> slings <item> over <his/her> shoulder.

WEAR <arm-worn shield>
You see: You slide your left arm through the straps on your <shield> and flex, gaining a feel for the <shield>'s weight.
Others see: <Name> slides <his/her> left arm through the straps on <his/her> <shield> and flexes.


Syntax

  • WEAR <item>
Wears an item held in either hand.
  • WEAR LEFT
Wears the item held in the left hand.
  • WEAR RIGHT
Wears the item held in the right hand.

Notes

  • The item must be held and designed to be worn. It is moved from the hand to its designated worn location.
  • Messaging varies with the item's worn location, and scripted items can supply unique messaging.
  • Items can be refused when their worn location is full or when armor or layered clothing conflicts with something already worn.
  • Some arm-worn shields are limited by shield size, guild, and circle. See Shield Usage skill.
  • Wearing armor while engaged in combat can impose roundtime. The amount depends on the armor's type and coverage, the relevant armor skill, and applicable bonuses.
  • Some loaded ranged weapons must be unloaded before they can be worn. Wearing a ranged weapon also stops aiming.

See Also


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