Ring command: Difference between revisions

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{{stub}}
{{Command
|rp=Yes
[[page type is::command| ]]
|combat=No
{{cat|Commands}}
|magic=No
|settings=No
|systems=Yes
|description=Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.
|messaging='''RING'''<br />
''You see'': Ring what?<br />

'''RING <person>'''<br />
''You see'': Ring <person>? Are you nuts?<br />
''No room message.''<br />

'''RING <self>'''<br />
''You see'': Ring yourself? Are you nuts?<br />
''No room message.''<br />

'''RING <creature>'''<br />
''You see'': Ring the <creature>? Maybe you should stun it first.<br />

'''RING <ordinary object>'''<br />
''You see'': Ring that? Let's don't and say we did.<br />
''No room message.''<br />

'''RING BELL''' (Carousel transfer bell)<br />
''You see'': You ring the bell.<br />
''Others see'': <Name> rings the bell, and the clerk has a few words with <him/her>.<br />
}}
==Syntax==
*{{tt|RING <target>}}
: Attempts to ring a person, creature or object. Most people and ordinary objects cannot be rung, while an object with its own behavior may produce a special result.
*{{tt|RING BELL}}
: Rings a bell in the room. The result depends on the particular bell and its location. At a Carousel service desk, it requests that vault belongings be transferred to that location; at some [[Lorethew Mentor Society]] locations, it calls for an available mentor.

==Carousel transfer bell==
After the bell rings at a Carousel service desk, the clerk reports one of several results: the transfer has started, the belongings are already in transit, the belongings are already at that Carousel, or there is nothing to transfer. If the vault at that location is empty, the clerk may also say so before reporting that the belongings are already there. See [[Vaults#Transfers|Vault transfers]].

==Notes==
*Scripted objects can replace the generic refusal with their own messaging and mechanics. Some portable bells and chimes must be held or worn, while fixed bells may have location-specific uses.
*An unrecognized target gives ''What were you referring to?''

==See Also==
*[[Vaults]]
*[[Lorethew Mentor Society]]

{{RefAl}}

Latest revision as of 10:56, 22 September 2026

Ring
Attempts to ring a named target. Bells and other scripted objects may respond with actions specific to the item or location.
RING

You see: Ring what?

RING <person>
You see: Ring <person>? Are you nuts?
No room message.

RING <self>
You see: Ring yourself? Are you nuts?
No room message.

RING <creature>
You see: Ring the <creature>? Maybe you should stun it first.

RING <ordinary object>
You see: Ring that? Let's don't and say we did.
No room message.

RING BELL (Carousel transfer bell)
You see: You ring the bell.
Others see: <Name> rings the bell, and the clerk has a few words with <him/her>.


Syntax

  • RING <TARGET>
Attempts to ring a person, creature or object. Most people and ordinary objects cannot be rung, while an object with its own behavior may produce a special result.
  • RING BELL
Rings a bell in the room. The result depends on the particular bell and its location. At a Carousel service desk, it requests that vault belongings be transferred to that location; at some Lorethew Mentor Society locations, it calls for an available mentor.

Carousel transfer bell

After the bell rings at a Carousel service desk, the clerk reports one of several results: the transfer has started, the belongings are already in transit, the belongings are already at that Carousel, or there is nothing to transfer. If the vault at that location is empty, the clerk may also say so before reporting that the belongings are already there. See Vault transfers.

Notes

  • Scripted objects can replace the generic refusal with their own messaging and mechanics. Some portable bells and chimes must be held or worn, while fixed bells may have location-specific uses.
  • An unrecognized target gives What were you referring to?

See Also


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