Open command: Difference between revisions

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{{stub}}
{{Command
|rp=No
[[page type is::command| ]]
|combat=No
{{cat|Commands}}
|magic=No
|settings=No
|systems=Yes
|description=Opens a container or portal.
|messaging='''OPEN <carried container>'''<br />
''You see'': You open your <container>.<br />
''Others see'': <Name> opens <his/her> <container>.<br />

'''OPEN <container/portal>'''<br />
''You see'': You open <target>.<br />
''Others see'': <Name> opens <target>.<br />

'''OPEN <already open target>'''<br />
''You see'': That is already open.<br />

'''OPEN <locked target>'''<br />
''You see'': It is locked.<br />
''or'': You rattle the handle to <portal>. It's locked.<br />
''or'': You rattle the handle on <container> It appears to be locked.<br />

'''OPEN'''<br />
''You see'': What do you want to open?<br />

'''OPEN <invalid target>'''<br />
''You see'': You can't open that!<br />
}}
==Syntax==
*{{tt|OPEN <object>}}
: Opens a container or portal.

==Notes==
* The observer messages above describe a visible character opening the object.
* An object that is already open gives "That is already open."
* A locked, latched, barred or chained object must have the relevant fastening released before it can be opened.
* A linked portal may refuse to open with "It won't budge."

==See Also==
* {{com|close}}
* {{com|unlatch}}
* {{com|unlock}}

{{RefAl}}

Latest revision as of 10:50, 22 September 2026

Open
Opens a container or portal.
OPEN <carried container>

You see: You open your <container>.
Others see: <Name> opens <his/her> <container>.

OPEN <container/portal>
You see: You open <target>.
Others see: <Name> opens <target>.

OPEN <already open target>
You see: That is already open.

OPEN <locked target>
You see: It is locked.
or: You rattle the handle to <portal>. It's locked.
or: You rattle the handle on <container> It appears to be locked.

OPEN
You see: What do you want to open?

OPEN <invalid target>
You see: You can't open that!


Syntax

  • OPEN <OBJECT>
Opens a container or portal.

Notes

  • The observer messages above describe a visible character opening the object.
  • An object that is already open gives "That is already open."
  • A locked, latched, barred or chained object must have the relevant fastening released before it can be opened.
  • A linked portal may refuse to open with "It won't budge."

See Also


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