Join command: Difference between revisions
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{{Command |
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|rp=No |
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[[page type is::command| ]]{{cat|Commands}} |
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|combat=No |
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|magic=No |
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|settings=No |
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|systems=Yes |
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|description=Joins another character's group or, in certain locations, enrolls the character in a guild or another context-specific activity. |
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|messaging='''JOIN'''<br /> |
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''You see'': To join someone, you will need to specify who to join!<br /> |
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'''JOIN <character>'''<br /> |
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''You see'': You join <Leader>'s group.<br /> |
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''Leader sees'': <Name> joins your group.<br /> |
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''Others see'': <Name> joins <Leader>'s group.<br /> |
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'''JOIN <spouse>'''<br /> |
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''You see'': You take your rightful place beside <Spouse>.<br /> |
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''Spouse sees'': <Name> takes <his/her> rightful place beside you.<br /> |
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''Others see'': <Name> takes <his/her> rightful place beside <Spouse>.<br /> |
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'''JOIN <character> (already following)'''<br /> |
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''You see'': You are already following <Leader>!<br /> |
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'''JOIN <character> (target is avoiding joiners)'''<br /> |
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''You see'': <Target> glances at you briefly and then steps away, making it clear <he/she> doesn't care to be followed.<br /> |
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''Target sees'': <Name> just tried to join you but you avoided <him/her>.<br /> |
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''Others see'': <Name> steps towards <Target> to join <him/her> but <Target> steps away.<br /> |
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}} |
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==Syntax== |
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*{{tt|JOIN}} |
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:Without a local use for the bare command, responds that a person must be specified. A guild leader or another location-specific system may intercept this form. |
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*{{tt|JOIN <character>}} |
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:Attempts to follow the character and become a member of that character's group. |
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*{{tt|JOIN GUILD}} |
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:Used by some guild leaders to begin or confirm guild induction. Follow the guild leader's displayed instructions exactly; the required form and confirmation text vary by guild and location. |
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*{{tt|JOIN <target>}} |
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:Certain scripted targets use {{tt|JOIN}} for a waiting list, tour, transport, game, or similar activity. Their requirements and messaging belong to that activity rather than the ordinary grouping system. |
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==Notes== |
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*A character must be present and visible to be joined. You cannot join yourself, someone who is already following another character, or a character who is avoiding joiners or has barred you from the group. |
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*Joining while invisible briefly reveals most characters. Rangers cannot join while blended. |
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*The normal room message is suppressed in a silenced room and in certain scripted locations. A non-existent character receives no leader or room message. |
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*Joining a guild commonly requires a second command to confirm the choice. Changing guilds or accepting guild-provided attribute training may erase skills or incur a cost, so enter another {{tt|JOIN}} only when the displayed prompt says to do so and you accept its terms. |
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*A teaching class is joined with {{com|listen}}, not {{tt|JOIN}}. Moving to an occupied private table uses that table's movement command rather than the grouping form of {{tt|JOIN}}. |
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==See Also== |
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*{{com|group}} |
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*{{com|hold}} |
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*{{com|leave}} |
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*{{com|listen}} |
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{{RefAl}} |
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Latest revision as of 10:17, 22 September 2026
| Joins another character's group or, in certain locations, enrolls the character in a guild or another context-specific activity. |
| JOIN You see: To join someone, you will need to specify who to join! JOIN <character> JOIN <spouse> JOIN <character> (already following) JOIN <character> (target is avoiding joiners) |
Syntax
- JOIN
- Without a local use for the bare command, responds that a person must be specified. A guild leader or another location-specific system may intercept this form.
- JOIN <CHARACTER>
- Attempts to follow the character and become a member of that character's group.
- JOIN GUILD
- Used by some guild leaders to begin or confirm guild induction. Follow the guild leader's displayed instructions exactly; the required form and confirmation text vary by guild and location.
- JOIN <TARGET>
- Certain scripted targets use JOIN for a waiting list, tour, transport, game, or similar activity. Their requirements and messaging belong to that activity rather than the ordinary grouping system.
Notes
- A character must be present and visible to be joined. You cannot join yourself, someone who is already following another character, or a character who is avoiding joiners or has barred you from the group.
- Joining while invisible briefly reveals most characters. Rangers cannot join while blended.
- The normal room message is suppressed in a silenced room and in certain scripted locations. A non-existent character receives no leader or room message.
- Joining a guild commonly requires a second command to confirm the choice. Changing guilds or accepting guild-provided attribute training may erase skills or incur a cost, so enter another JOIN only when the displayed prompt says to do so and you accept its terms.
- A teaching class is joined with LISTEN, not JOIN. Moving to an occupied private table uses that table's movement command rather than the grouping form of JOIN.
See Also