Join command: Difference between revisions

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{{stub}}
{{Command
|rp=No
|combat=No
|magic=No
|settings=No
|systems=Yes
|description=Joins another character's group or, in certain locations, enrolls the character in a guild or another context-specific activity.
|messaging='''JOIN'''<br />
''You see'': To join someone, you will need to specify who to join!<br />


'''JOIN <character>'''<br />
[[Category:Commands]]
''You see'': You join <Leader>'s group.<br />
''Leader sees'': <Name> joins your group.<br />
''Others see'': <Name> joins <Leader>'s group.<br />

'''JOIN <spouse>'''<br />
''You see'': You take your rightful place beside <Spouse>.<br />
''Spouse sees'': <Name> takes <his/her> rightful place beside you.<br />
''Others see'': <Name> takes <his/her> rightful place beside <Spouse>.<br />

'''JOIN <character> (already following)'''<br />
''You see'': You are already following <Leader>!<br />

'''JOIN <character> (target is avoiding joiners)'''<br />
''You see'': <Target> glances at you briefly and then steps away, making it clear <he/she> doesn't care to be followed.<br />
''Target sees'': <Name> just tried to join you but you avoided <him/her>.<br />
''Others see'': <Name> steps towards <Target> to join <him/her> but <Target> steps away.<br />
}}
==Syntax==
*{{tt|JOIN}}
:Without a local use for the bare command, responds that a person must be specified. A guild leader or another location-specific system may intercept this form.
*{{tt|JOIN <character>}}
:Attempts to follow the character and become a member of that character's group.
*{{tt|JOIN GUILD}}
:Used by some guild leaders to begin or confirm guild induction. Follow the guild leader's displayed instructions exactly; the required form and confirmation text vary by guild and location.
*{{tt|JOIN <target>}}
:Certain scripted targets use {{tt|JOIN}} for a waiting list, tour, transport, game, or similar activity. Their requirements and messaging belong to that activity rather than the ordinary grouping system.

==Notes==
*A character must be present and visible to be joined. You cannot join yourself, someone who is already following another character, or a character who is avoiding joiners or has barred you from the group.
*Joining while invisible briefly reveals most characters. Rangers cannot join while blended.
*The normal room message is suppressed in a silenced room and in certain scripted locations. A non-existent character receives no leader or room message.
*Joining a guild commonly requires a second command to confirm the choice. Changing guilds or accepting guild-provided attribute training may erase skills or incur a cost, so enter another {{tt|JOIN}} only when the displayed prompt says to do so and you accept its terms.
*A teaching class is joined with {{com|listen}}, not {{tt|JOIN}}. Moving to an occupied private table uses that table's movement command rather than the grouping form of {{tt|JOIN}}.

==See Also==
*{{com|group}}
*{{com|hold}}
*{{com|leave}}
*{{com|listen}}

{{RefAl}}

Latest revision as of 10:17, 22 September 2026

Join
Joins another character's group or, in certain locations, enrolls the character in a guild or another context-specific activity.
JOIN

You see: To join someone, you will need to specify who to join!

JOIN <character>
You see: You join <Leader>'s group.
Leader sees: <Name> joins your group.
Others see: <Name> joins <Leader>'s group.

JOIN <spouse>
You see: You take your rightful place beside <Spouse>.
Spouse sees: <Name> takes <his/her> rightful place beside you.
Others see: <Name> takes <his/her> rightful place beside <Spouse>.

JOIN <character> (already following)
You see: You are already following <Leader>!

JOIN <character> (target is avoiding joiners)
You see: <Target> glances at you briefly and then steps away, making it clear <he/she> doesn't care to be followed.
Target sees: <Name> just tried to join you but you avoided <him/her>.
Others see: <Name> steps towards <Target> to join <him/her> but <Target> steps away.


Syntax

  • JOIN
Without a local use for the bare command, responds that a person must be specified. A guild leader or another location-specific system may intercept this form.
  • JOIN <CHARACTER>
Attempts to follow the character and become a member of that character's group.
  • JOIN GUILD
Used by some guild leaders to begin or confirm guild induction. Follow the guild leader's displayed instructions exactly; the required form and confirmation text vary by guild and location.
  • JOIN <TARGET>
Certain scripted targets use JOIN for a waiting list, tour, transport, game, or similar activity. Their requirements and messaging belong to that activity rather than the ordinary grouping system.

Notes

  • A character must be present and visible to be joined. You cannot join yourself, someone who is already following another character, or a character who is avoiding joiners or has barred you from the group.
  • Joining while invisible briefly reveals most characters. Rangers cannot join while blended.
  • The normal room message is suppressed in a silenced room and in certain scripted locations. A non-existent character receives no leader or room message.
  • Joining a guild commonly requires a second command to confirm the choice. Changing guilds or accepting guild-provided attribute training may erase skills or incur a cost, so enter another JOIN only when the displayed prompt says to do so and you accept its terms.
  • A teaching class is joined with LISTEN, not JOIN. Moving to an occupied private table uses that table's movement command rather than the grouping form of JOIN.

See Also


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