Bonus command: Difference between revisions
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(Updated to as of the latest Tuesday Tiding that touched on this stuff) |
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{{Command |
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|rp=No |
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The '''{{tt|Bonus}} command''' shows global short term special events that affect all players such as: |
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|combat=No |
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| ⚫ | |||
|magic=No |
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*Bonus coins or gem value from hunting |
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|settings=No |
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*Bonus task rewards |
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|systems=Yes |
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*Increased chance of scroll, item and map loot drops |
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|description=Shows global bonus-event status, including active-event expiration and upcoming-event start times. |
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|messaging='''BONUS (active event)'''<br /> |
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Event Expires: <date and time><br /> |
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* +10% to ALL experience gains |
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[<relative time> from now]<br /> |
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* [[REXP]] boosted to x4 instead of x3 |
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* Swarm event which boosts creature spawn |
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* +1 [[luck]] globally |
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* -1 [[luck]] globally |
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*Other bonuses as the system expands over time |
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'''BONUS (no active event)'''<br /> |
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===Notes=== |
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''You see'': No bonus event is currently active.<br /> |
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# The +X% experience bonuses are just going to lock you with fewer actions. They do not impact experience drain. |
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'''BONUS (upcoming event)'''<br /> |
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''You see'': Upcoming Bonus Event: <event><br /> |
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*{{com|Bonus}}: (example) |
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Event Begins: <date and time><br /> |
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[<relative time> from now]<br /> |
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::Event Expires: Fri Nov 1 18:51:32 ET 2019 |
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}} |
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::[about a day from now] |
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| ⚫ | |||
*{{tt|BONUS}} |
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: Shows the active global bonus event, its expiration time and the approximate time remaining. The display can also report an upcoming event, its start time and the approximate wait. |
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==Bonus Events== |
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Bonus events are short-term effects applied to all players on an instance. Event types include: |
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| ⚫ | |||
* Increased coin drops from creatures and coin rewards from task completions. |
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* Increased value for gems dropped by creatures. |
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* Increased chances for scrolls, items and [[Treasure map|treasure maps]] to drop. |
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| ⚫ | |||
* A 25% bonus to [[Crafting|crafting]] experience. |
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* Increasing [[Experience#Rested Experience System|rested experience]] to four times the normal rate instead of three times. |
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* Increased creature spawning. |
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* Global +1 or -1 [[Luck]] effects. |
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Additional event types may be added over time. |
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An experience-gain bonus fills field experience pools with fewer actions; it does not increase the rate at which experience drains from those pools. |
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==Bonus Event Messaging== |
==Bonus Event Messaging== |
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;Event begins |
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Bonus event start: |
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:A sense of abundance briefly washes over you as a bounty is bestowed upon the realms. |
:A sense of abundance briefly washes over you as a bounty is bestowed upon the realms. |
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;First expiration warning |
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:The abundance affecting the realms wavers. You're certain it won't last much longer. |
:The abundance affecting the realms wavers. You're certain it won't last much longer. |
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;Second expiration warning |
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:The abundance affecting the realms falters. It will soon be spent entirely. |
:The abundance affecting the realms falters. It will soon be spent entirely. |
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;Event expires |
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Bonus event expiration: |
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:A sense of absence briefly washes over you as a bounty fades away from the realms. |
:A sense of absence briefly washes over you as a bounty fades away from the realms. |
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==See Also== |
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* {{com|exchange}} |
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* [[Experience#Rested Experience System|Rested Experience System]] |
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{{RefAl}} |
{{RefAl}} |
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[[Category:Commands]] |
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Latest revision as of 10:48, 21 September 2026
| Shows global bonus-event status, including active-event expiration and upcoming-event start times. |
| BONUS (active event) You see: Current Bonus Event: <event> BONUS (no active event) BONUS (upcoming event) |
Syntax
- BONUS
- Shows the active global bonus event, its expiration time and the approximate time remaining. The display can also report an upcoming event, its start time and the approximate wait.
Bonus Events
Bonus events are short-term effects applied to all players on an instance. Event types include:
- Removal of bank exchange fees.
- Increased coin drops from creatures and coin rewards from task completions.
- Increased value for gems dropped by creatures.
- Increased chances for scrolls, items and treasure maps to drop.
- A 10% bonus to work order payouts.
- A 25% bonus to crafting experience.
- A 25% bonus to crafting prestige.
- A 10% bonus to all experience gains.
- Increasing rested experience to four times the normal rate instead of three times.
- Increased creature spawning.
- Global +1 or -1 Luck effects.
Additional event types may be added over time.
An experience-gain bonus fills field experience pools with fewer actions; it does not increase the rate at which experience drains from those pools.
Bonus Event Messaging
- Event begins
- A sense of abundance briefly washes over you as a bounty is bestowed upon the realms.
- First expiration warning
- The abundance affecting the realms wavers. You're certain it won't last much longer.
- Second expiration warning
- The abundance affecting the realms falters. It will soon be spent entirely.
- Event expires
- A sense of absence briefly washes over you as a bounty fades away from the realms.
See Also