Time Development Points: Difference between revisions

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Time Development Points (TDPs) are used to increase [[attributes]], as well as for buying new spell slots and forgetting learned spells. (See: [[Spell Library]])
Time Development Points (TDPs) are used to increase [[attributes]].


In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type <tt>TRAIN</tt> or <tt>STUDY</tt> twice to confirm. Training rooms for each stat are available within or near every major city.
In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type <tt>TRAIN</tt> or <tt>STUDY</tt> twice to confirm. Training rooms for each stat are available within or near every major city.
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==TDPs from Circling==
==TDPs from Circling==
Each time you circle, up to 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.


=== Maximum TDPs from Circling ===
Each time you circle upto circle 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.
After circle 150, TDPs cannot be gained from circling. The total number of TDPs gained from circling is 25,824.

After circle 150, TDPs cannot be gained from circling.


==TDPs from Leveling Skills==
==TDPs from Leveling Skills==
=== Hidden TDP Pools ===
Every character has hidden TDP pools corresponding to each skillset (Weapons, Armor, Magic, Survival, and Lore), plus a separate pool for their Guild-specific skill. These pools accumulate points as you increase your top skills in each category, awarding TDPs each time a pool fills up.


Each skillset's pool requires '''200 points''' to fill. The TDPs awarded per fill vary by skillset:
Each time you gain a new rank in any skill, the integer value of that rank is added into a hidden pool (the TDP pool). If at any time the total in the pool reaches or exceeds 200, you gain one TDP and 200 is subtracted from the pool. This also applies for multiples of 200: if the TDP pool reaches 400, you gain two TDPs and 400 points are subtracted; for 600 you get three TDPs and 600 is deducted from the pool, etc.
* '''Weapons and Armor:''' 11 TDPs
* '''Magic, Survival, and Lore:''' 10 TDPs
* '''Guild Skill:''' 1 TDP


=== Earning Points ===
For example, let's assume that your TDP pool is currently zero. You increase your [[Perception skill]] to attain rank 150. 150 points are added to the TDP pool. You then increase your [[Leather Armor skill]] to rank 66. 66 points are added to the TDP pool, making a total of 216. You gain one TDP, and 200 points are subtracted from the TDP pool leaving 16 points. Next, you increase your {{skill|Arcana}} to 197. Your pool increases to 213, you gain yet another TDP, and the pool is reduced to 13.
Points are generated based on the average of your top ''X'' eligible skills within a given skillset.
* ''X'' is equal to your guild's required number of skills for that skillset '''plus one''', with a minimum value of 2, and a maximum of 8.
* Certain skills (such as Masteries) are excluded from this calculation. ''(See the chart below for guild-specific requirements and excluded skills).''


Whenever the average of these top ''X'' skills reaches a new whole number, an amount of points equal to that new average is dumped into the skillset's TDP pool.
Since the experience change where all tertiary skills less than 100 ranks are learned at the rate of secondary skills, it is considerably easier than it was to level tertiary skills for the sake of TDPs alone. Leveling a single skill to 100 ranks will result in a gain of 25 TDPs when all is said and done. Leveling a skill to only 50 will result in a gain of 6 TDPs.


==Death and Losing TDPs==
=== Example Calculation ===
Consider a Moon Mage gaining Weapon TDPs. Based on the chart, their calculation uses the top '''two''' eligible weapon skills (excluding masteries).


# '''Starting Average:''' If the two highest skills are Small Blunt (300 ranks) and Large Blunt (300 ranks), the average is 300.
When you '''lose''' ranks from memory decay as a result of death without rejuvenation, your TDP pool will be '''reduced''' by the ranks you lost. If this sends the TDP pool below zero you will lose a TDP, and 200 will be added to the pool. This process makes it possible to have a negative number of TDPs.
# '''Partial Increase:''' When Small Blunt increases to 301, the average becomes 300.5. Because the average has not reached a new whole number, 0 points are added to the pool.
# '''Triggering a Deposit:''' When Large Blunt also increases to 301, the average becomes 301. This triggers a deposit, and '''301 points''' are added to the Weapon TDP pool.
# '''Awarding TDPs:''' The pool consumes 200 points to award 11 TDPs, leaving 101 points remaining in the pool.
# '''Subsequent Increases:''' When both skills later reach 302, the average becomes 302. Those 302 points are added to the 101 leftover points, bringing the pool to 403 points.
# '''Multiple Awards:''' The pool now has enough to fill twice. It consumes 400 points (200 x 2) to award 22 TDPs (11 x 2), leaving 3 points in the pool toward the next fill.
#: *Note: this example does not take into account left over points in the pool from skills prior to 300, this is just a simple example to demonstrate how the pool works.


=== Number of Skills for Maximum TDPs ===
==TDP Formulas==
The chart below shows the base number of skills required per skillset for each guild. Remember that the ''X'' value used for TDP calculations is this number '''plus one'''.


{| class="wikitable sortable" style="text-align: center;"
In mathematical terms, the total number of TDPs gained from a single skill is the sum of integers from 0 to the maximum earned rank divided by 200. This can be expressed as follows:
|+ Skill Requirements by Guild
! Guild !! Weapon !! Armor !! Lore !! Survival !! Magic
|-
| align="left" | Barbarian || 6 || 3 || 3 || 6 || 3
|-
| align="left" | Bard || 4 || 2 || 5 || 5 || 6
|-
| align="left" | Cleric || 4 || 3 || 5 || 5 || 6
|-
| align="left" | Empath || 2 || 2 || 5 || 5 || 6
|-
| align="left" | Moon Mage || 2 || 2 || 5 || 6 || 7
|-
| align="left" | Necromancer || 2 || 2 || 3 || 8 || 6
|-
| align="left" | Paladin || 4 || 3 || 4 || 6 || 4
|-
| align="left" | Ranger || 4 || 3 || 3 || 8 || 4
|-
| align="left" | Thief || 4 || 2 || 4 || 8 || 3
|-
| align="left" | Trader || 2 || 3 || 5 || 7 || 2
|-
| align="left" | Warrior Mage || 4 || 2 || 4 || 5 || 6
|}


==== Important Calculation Rules ====
[[Image:TDPs_from_single_skill_formula.png]]
* '''Guild Skill Exception:''' Your Guild Skill does not count toward the regular group requirements.
* '''Excluded Skills:''' Defending, Melee Mastery, Ranged Mastery, Offhand Weapon, and Primary Magic do not count on either side of the equation (they do not fulfill requirements, nor are they eligible to generate points for the average).
* '''Soft Requirements:''' Soft requirements do not add to the value of ''X''.
* '''Minimum Requirements:''' If a guild has zero requirements in a specific skill group, ''X'' defaults to 2 (the minimum possible value).


=== Maximum TDPs from Skills ===
In particular, TDPs are quadratic with respect to rank, meaning that it becomes more and more efficient at higher levels to train higher ranked skills. For example, a single skill produces the equivalent of one TDP at ranks 20, 28, 34, 39, 43, and so on, with the gap narrowly closing until (of course) a TDP is produced every rank past 200.
The total number of TDPs gained from skills is 405,980.


=== TDP INFO Verb ===
Since the "hidden TDP pool" is shared between skills, the floor function operates on the sum of skills, instead of each skill individually. The formula to calculate the total TDPs gained from all skills is as follows:


Typing TDP INFO in game will give you a break down of which skills are currently being used as your top skills, as well as how many TDPs you've gained in each skill group, and other useful information.
[[Image:TDPs_from_all_skill_formula.png]]


== Maximum TDPs ==
TDPs granted from all levels gained can be expressed with the following formula:


The maximum TDPs able to be earned is 432,404, which includes TDPs gained from character creation(600), circling(25,824), and skills(405,980).|
[[Image:TDPs_from_all_levels_formula.png]]


==Other Resources==
* {{com|TDP|{{tt|TDP PLAN}}}}
* [http://matoom.github.io/calculators/tdpcalc.html DragonRealms TDP Calculator]
{{RefAl}}
{{RefAl}}
{{Cat|Statistics}}
{{Cat|Statistics}}

Latest revision as of 01:15, 16 September 2026

Time Development Points (TDPs) are used to increase attributes.

In order to use TDPs to raise a stat, one must go to a designated room for training that particular stat and type TRAIN or STUDY twice to confirm. Training rooms for each stat are available within or near every major city.

A new character is given 600 TDPs right out of the Character Manager. After that, the only way to gain more TDPs is by circling or obtaining new ranks in skills.

TDPs from Circling

Each time you circle, up to 150, you will gain a base number of TDPs plus a bonus based on your circle. Below circle 10 you get a base of 50 TDPs. Circle 10 onward, you will gain 100 TDPs as a base. The bonus TDPs are always equal to the circle you just attained. For example: if you attain circle 27, you will get 127 TDPs.

Maximum TDPs from Circling

After circle 150, TDPs cannot be gained from circling. The total number of TDPs gained from circling is 25,824.

TDPs from Leveling Skills

Hidden TDP Pools

Every character has hidden TDP pools corresponding to each skillset (Weapons, Armor, Magic, Survival, and Lore), plus a separate pool for their Guild-specific skill. These pools accumulate points as you increase your top skills in each category, awarding TDPs each time a pool fills up.

Each skillset's pool requires 200 points to fill. The TDPs awarded per fill vary by skillset:

  • Weapons and Armor: 11 TDPs
  • Magic, Survival, and Lore: 10 TDPs
  • Guild Skill: 1 TDP

Earning Points

Points are generated based on the average of your top X eligible skills within a given skillset.

  • X is equal to your guild's required number of skills for that skillset plus one, with a minimum value of 2, and a maximum of 8.
  • Certain skills (such as Masteries) are excluded from this calculation. (See the chart below for guild-specific requirements and excluded skills).

Whenever the average of these top X skills reaches a new whole number, an amount of points equal to that new average is dumped into the skillset's TDP pool.

Example Calculation

Consider a Moon Mage gaining Weapon TDPs. Based on the chart, their calculation uses the top two eligible weapon skills (excluding masteries).

  1. Starting Average: If the two highest skills are Small Blunt (300 ranks) and Large Blunt (300 ranks), the average is 300.
  2. Partial Increase: When Small Blunt increases to 301, the average becomes 300.5. Because the average has not reached a new whole number, 0 points are added to the pool.
  3. Triggering a Deposit: When Large Blunt also increases to 301, the average becomes 301. This triggers a deposit, and 301 points are added to the Weapon TDP pool.
  4. Awarding TDPs: The pool consumes 200 points to award 11 TDPs, leaving 101 points remaining in the pool.
  5. Subsequent Increases: When both skills later reach 302, the average becomes 302. Those 302 points are added to the 101 leftover points, bringing the pool to 403 points.
  6. Multiple Awards: The pool now has enough to fill twice. It consumes 400 points (200 x 2) to award 22 TDPs (11 x 2), leaving 3 points in the pool toward the next fill.
    *Note: this example does not take into account left over points in the pool from skills prior to 300, this is just a simple example to demonstrate how the pool works.

Number of Skills for Maximum TDPs

The chart below shows the base number of skills required per skillset for each guild. Remember that the X value used for TDP calculations is this number plus one.

Skill Requirements by Guild
Guild Weapon Armor Lore Survival Magic
Barbarian 6 3 3 6 3
Bard 4 2 5 5 6
Cleric 4 3 5 5 6
Empath 2 2 5 5 6
Moon Mage 2 2 5 6 7
Necromancer 2 2 3 8 6
Paladin 4 3 4 6 4
Ranger 4 3 3 8 4
Thief 4 2 4 8 3
Trader 2 3 5 7 2
Warrior Mage 4 2 4 5 6

Important Calculation Rules

  • Guild Skill Exception: Your Guild Skill does not count toward the regular group requirements.
  • Excluded Skills: Defending, Melee Mastery, Ranged Mastery, Offhand Weapon, and Primary Magic do not count on either side of the equation (they do not fulfill requirements, nor are they eligible to generate points for the average).
  • Soft Requirements: Soft requirements do not add to the value of X.
  • Minimum Requirements: If a guild has zero requirements in a specific skill group, X defaults to 2 (the minimum possible value).

Maximum TDPs from Skills

The total number of TDPs gained from skills is 405,980.

TDP INFO Verb

Typing TDP INFO in game will give you a break down of which skills are currently being used as your top skills, as well as how many TDPs you've gained in each skill group, and other useful information.

Maximum TDPs

The maximum TDPs able to be earned is 432,404, which includes TDPs gained from character creation(600), circling(25,824), and skills(405,980).|


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