Babble command: Difference between revisions
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|magic=No |
|magic=No |
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|settings=No |
|settings=No |
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|systems=No |
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|desc=The babble command is to convey a sense of talking too much. |
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|description=Role-playing command for babbling incoherently, used to convey a sense of talking too much or having nothing at all to say. It can be aimed at yourself, another person, a creature, or an object. |
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|messaging='''BABBLE'''<br /> |
|messaging='''BABBLE'''<br /> |
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''You see'': You babble unintelligibly for a while. |
''You see'': You babble unintelligibly for a while.<br /> |
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''Others see'': < |
''Others see'': <Name> babbles incoherently.<br /> |
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'''BABBLE <self>'''<br /> |
'''BABBLE <self>'''<br /> |
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''You see'': You babble to yourself, and strangely enough, you understand every word of it!<br /> |
''You see'': You babble to yourself, and strangely enough, you understand every word of it!<br /> |
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''Others see'': < |
''Others see'': <Name> babbles to <his/her>self for a while.<br /> |
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'''BABBLE < |
'''BABBLE <person>'''<br /> |
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''You see'': You babble something incoherent at < |
''You see'': You babble something incoherent at <target>.<br /> |
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''Target sees'': < |
''Target sees'': <Name> babbles something incoherent at you.<br /> |
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''Others see'': < |
''Others see'': <Name> babbles something incoherent at <target>.<br /> |
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'''BABBLE < |
'''BABBLE <target>'''<br /> |
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''You see'': You babble at <a/an/some> < |
''You see'': You babble at <a/an/some> <target>.<br /> |
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''Others see'': < |
''Others see'': <Name> babbles incoherently at <a/an/some> <target>.<br /> |
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}} |
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'''BABBLE <unknown target>'''<br /> |
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''You see'': What were you referring to?<br /> |
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}}{{RTOC}}==Syntax== |
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*{{tt|BABBLE}} |
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: Babble to no one in particular. |
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*{{tt|BABBLE <self>}} |
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: Babble to yourself, and understand every word of it. |
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*{{tt|BABBLE <person>}} |
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: Direct your babbling at another person, who is messaged directly. |
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*{{tt|BABBLE <target>}} |
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: Babble at an item, a creature, or a feature of the room such as a door. |
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==Notes== |
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* Babbling is purely cosmetic. It carries no roundtime, and it can be used while you are already in roundtime. |
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* If you are hidden or invisible, the room is not told who is babbling. Onlookers see ''You hear someone babbling incoherently.'' instead of your name, and a person you babble at sees ''Someone babbles something incoherent at you.'' |
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* In a silenced room only your own line appears; nothing reaches anyone else. |
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* Naming a target that is not present produces ''What were you referring to?'' and nothing else happens. |
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==See Also== |
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* {{com|mumble}} |
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* {{com|mutter}} |
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* {{com|say}} |
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* {{com|talk}} |
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{{RefAl}} |
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Latest revision as of 14:08, 12 September 2026
| Role-playing command for babbling incoherently, used to convey a sense of talking too much or having nothing at all to say. It can be aimed at yourself, another person, a creature, or an object. |
| BABBLE You see: You babble unintelligibly for a while. BABBLE <self> BABBLE <person> BABBLE <target> BABBLE <unknown target> |
Syntax
- BABBLE
- Babble to no one in particular.
- BABBLE <SELF>
- Babble to yourself, and understand every word of it.
- BABBLE <PERSON>
- Direct your babbling at another person, who is messaged directly.
- BABBLE <TARGET>
- Babble at an item, a creature, or a feature of the room such as a door.
Notes
- Babbling is purely cosmetic. It carries no roundtime, and it can be used while you are already in roundtime.
- If you are hidden or invisible, the room is not told who is babbling. Onlookers see You hear someone babbling incoherently. instead of your name, and a person you babble at sees Someone babbles something incoherent at you.
- In a silenced room only your own line appears; nothing reaches anyone else.
- Naming a target that is not present produces What were you referring to? and nothing else happens.
See Also