Shove command: Difference between revisions

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{{stub}}
{{Command
|rp=No
[[page type is::command| ]]
|combat=Yes
|magic=No
|settings=No
|systems=No
|description=Tactical combat maneuver that pushes an opponent away, damaging their balance and position and sometimes knocking them to the ground. It is also the usual way to break out of a grapple, relying on strength and stamina.
|messaging='''SHOVE <enemy>'''<br />
''You see'': You shove a ship's rat with tremendous force, knocking it into a sprawling heap.<br />
&nbsp;&nbsp;&#91;You're bruised (99%), solidly balanced and in dominating position.&#93;<br />
&nbsp;&nbsp;Roundtime: 4 sec.<br />
}}
{{RTOC}}
The '''{{tt|shove}} command''' is a tactical maneuver that drives an opponent back. It deals no damage, but a successful shove costs the target balance and position, and a hard enough one puts them on the ground. While grappling it instead attempts to break the grapple by pushing the enemy away, which relies on your strength and stamina.

==Syntax==
*{{tt|SHOVE}}
: Shove the enemy you are facing.
*{{tt|SHOVE}} ''<target>''
: Shove the indicated enemy.

==Detailed Information==
==Detailed Information==
Shove is a tactical maneuver.<br />
Shove is a tactical maneuver.<br />
Line 7: Line 26:
Shove is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.<br />
Shove is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.<br />
Shove is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.<br />
Shove is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.<br />
Shove temporarily penalizes all defenses, but is best suited to evasion defenses and least suited to both parry and shield defenses.<br />
Shove temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.<br />

{{cat|Commands,Combat Commands}}
==Effect==
Shove contests your strength and stamina against the target. A successful shove knocks the target off balance and worsens their position against you; in extreme cases it knocks them off their feet entirely, which leaves them prone and easy to hit until they stand.

>shove rat
You shove a ship's rat with tremendous force, knocking it into a sprawling heap.
[You're bruised (99%), solidly balanced and in dominating position.]
Roundtime: 4 sec.

Knocking an opponent down is one of the few things a non-damaging maneuver can do to swing a fight, so shove is worth reaching for when you are outnumbered or need a moment to recover.

==Notes==
* Shoving an opponent whose own last maneuver was {{com|shove}} should always break a grapple. Last maneuver is short lived, so the window is only a couple of seconds.
* If you are not close enough, shove reports: You must be closer to shove your opponent.

==See Also==
* {{com|grapple}}
* {{com|retreat}}
* {{com|tackle}}
* {{com|trip}}
* [[Combat maneuvers]]
* [[Brawling skill]]

{{cat|Combat}}
{{RefAl}}

Latest revision as of 13:47, 12 September 2026

Shove
Tactical combat maneuver that pushes an opponent away, damaging their balance and position and sometimes knocking them to the ground. It is also the usual way to break out of a grapple, relying on strength and stamina.
SHOVE <enemy>

You see: You shove a ship's rat with tremendous force, knocking it into a sprawling heap.
  [You're bruised (99%), solidly balanced and in dominating position.]
  Roundtime: 4 sec.


The SHOVE command is a tactical maneuver that drives an opponent back. It deals no damage, but a successful shove costs the target balance and position, and a hard enough one puts them on the ground. While grappling it instead attempts to break the grapple by pushing the enemy away, which relies on your strength and stamina.

Syntax

  • SHOVE
Shove the enemy you are facing.
  • SHOVE <target>
Shove the indicated enemy.

Detailed Information

Shove is a tactical maneuver.
Shove tends to be a somewhat fatiguing maneuver. Attacking again too soon can make this worse.
Shove tends to be unbalancing.
Shove is a reasonably paced maneuver, but heavy or unbalanced weapons can slow the attack further.
Shove is more accurate than most maneuvers, and is equally suited to puncture, slice, and impact weapons.
Shove temporarily penalizes all defenses, but is equally suited to evasion, parry, and shield defenses.

Effect

Shove contests your strength and stamina against the target. A successful shove knocks the target off balance and worsens their position against you; in extreme cases it knocks them off their feet entirely, which leaves them prone and easy to hit until they stand.

>shove rat
You shove a ship's rat with tremendous force, knocking it into a sprawling heap.
[You're bruised (99%), solidly balanced and in dominating position.]
Roundtime: 4 sec.

Knocking an opponent down is one of the few things a non-damaging maneuver can do to swing a fight, so shove is worth reaching for when you are outnumbered or need a moment to recover.

Notes

  • Shoving an opponent whose own last maneuver was SHOVE should always break a grapple. Last maneuver is short lived, so the window is only a couple of seconds.
  • If you are not close enough, shove reports: You must be closer to shove your opponent.

See Also

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