Arddemis v Sahnev 2026-08-02: Difference between revisions

From Elanthipedia
Jump to navigation Jump to search
(Created page with "(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.) You hear a female voice yell from the north, "FIGHT!" > cast engaged predict future arddemis Soultaken Tingen just arrived. > You gesture. Roundtime: 3 sec. > ...wait 3 seconds. > Soultaken Tingen went through the Lich Gate. > predict future ardd I could not find whom you are referring to. > Tohrre went through the Lich Gate. > l [...")
 
No edit summary
 
Line 1: Line 1:
(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.)
(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.)


You hear a female voice yell from the north, "FIGHT!"
You hear a female voice yell from the north, "FIGHT!"

> cast engaged
> cast engaged

predict future arddemis
predict future arddemis

Soultaken Tingen just arrived.
Soultaken Tingen just arrived.

>
>

You gesture.
You gesture.

Roundtime: 3 sec.
Roundtime: 3 sec.

>
>

...wait 3 seconds.
...wait 3 seconds.

>
>

Soultaken Tingen went through the Lich Gate.
Soultaken Tingen went through the Lich Gate.

> predict future ardd
> predict future ardd

I could not find whom you are referring to.
I could not find whom you are referring to.

>
>

Tohrre went through the Lich Gate.
Tohrre went through the Lich Gate.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Also here: Mahnie.
Also here: Mahnie.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully rested.
You feel fully rested.

> prep ava 15
> prep ava 15

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Avren Aevareae spell.
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Also here: Mahnie.
Also here: Mahnie.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

Mahnie went through the Lich Gate.
Mahnie went through the Lich Gate.

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

>
>

Your shadow starts purring loudly.
Your shadow starts purring loudly.

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

> harn 3
> harn 3

You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you.
You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you.

Roundtime: 2 sec.
Roundtime: 2 sec.

> cast
> cast

You must specify one of the three moons.
You must specify one of the three moons.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast xibar
> cast xibar

You gesture.
You gesture.

You contribute your harnessed streams to increase the pattern's potential.
You contribute your harnessed streams to increase the pattern's potential.

Shimmering blue piranhas rain from above in their hundreds. Leaping as one, they flow into a dense, sparkle-filled shoal.
Shimmering blue piranhas rain from above in their hundreds.  Leaping as one, they flow into a dense, sparkle-filled shoal.

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

The glare of blue light falls upon Arddemis.
The glare of blue light falls upon Arddemis.

>
>

DRExpMonitor: Attunement(+1), Lunar Magic(+2)
DRExpMonitor: Attunement(+1), Lunar Magic(+2)

You feel fully rested.
You feel fully rested.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> watch ard
> watch ard

>
>

You begin watching for the presence of Arddemis.
You begin watching for the presence of Arddemis.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel less aligned to probability.
You feel less aligned to probability.

> prep dazzle 100
> prep dazzle 100

Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.
Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.

That will disrupt less than a quarter of your current attunement.
That will disrupt less than a quarter of your current attunement.

You raise your palms skyward, chanting the equation of the Dazzle spell.
You raise your palms skyward, chanting the equation of the Dazzle spell.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

>
>

The web of shadows phases between mundane darkness and otherworldly matter. It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach!
The web of shadows phases between mundane darkness and otherworldly matter.  It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach!

>
>

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

> align stealth curse
> align stealth curse

You focus internally and align yourself for a curse on Stealth.
You focus internally and align yourself for a curse on Stealth.

Roundtime: 2 seconds.
Roundtime: 2 seconds.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.
Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> cast ard
> cast ard

You can't cast that at yourself!
You can't cast that at yourself!

>
>

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

> cast ard
> cast ard

You gesture at Arddemis.
You gesture at Arddemis.

Your spell hopelessly backfires.
Your spell hopelessly backfires.

A tingling sensation spreads through your body.
A tingling sensation spreads through your body.

>
>

The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

> prep dazzle 10
> prep dazzle 10

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Dazzle spell.
You raise your palms skyward, chanting the equation of the Dazzle spell.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> grumb
> grumb

You grumble.
You grumble.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> health
> health

Your body feels at full strength. (100%)
Your body feels at full strength. (100%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have no significant injuries.
You have no significant injuries.


> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

>
>

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

> cast ard
> cast ard

You gesture at Arddemis.
You gesture at Arddemis.

A flash of prismatic light envelops Arddemis!
A flash of prismatic light envelops Arddemis!

Arddemis stops dead in his tracks and clutches his head!
Arddemis stops dead in his tracks and clutches his head!

Roundtime: 2 sec.
Roundtime: 2 sec.

>
>

DRExpMonitor: Lunar Magic(+1)
DRExpMonitor: Lunar Magic(+1)

>
>

You feel fully rested.
You feel fully rested.

> prep sorrow 10
> prep sorrow 10

Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.
You raise your palms skyward, chanting the equation of the Sorrow spell.

> harn 8
> harn 8

You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you.
You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you.

Roundtime: 2 sec.
Roundtime: 2 sec.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: a stunned Deadly Shadow Arddemis.
Also here: a stunned Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!

> cast ard
> cast ard

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

>
>

You can't cast that at yourself!
You can't cast that at yourself!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

> cast ard
> cast ard

...wait 1 seconds.
...wait 1 seconds.

> cast ard
> cast ard

...wait 1 seconds.
...wait 1 seconds.

> cast ard
> cast ard

You can't cast that at yourself!
You can't cast that at yourself!

> cast ard
> cast ard

You can't cast that at yourself!
You can't cast that at yourself!

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

>
>

Arddemis leaps from hiding and ambushes you, completely surprising you.
Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.
Your silver glow flares.

* Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You fail to dodge, moving directly into the blow.
<nowiki>*</nowiki> Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to dodge, moving directly into the blow.  

The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you.
The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you.

[You're beat up (61%), somewhat off balance with opponent in very strong position.]
[You're beat up (61%), somewhat off balance with opponent in very strong position.]

> cast ard
> cast ard

You are still stunned.
You are still stunned.

>
>

The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach!
The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach!

Arddemis manages to avoid the leading edge of the web.
Arddemis manages to avoid the leading edge of the web.

>
>

DRExpMonitor: Lunar Magic(+1)
DRExpMonitor: Lunar Magic(+1)

cast ard
cast ard

You are still stunned.
You are still stunned.

>
>

You feel less aligned to probability.
You feel less aligned to probability.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

>
>

You are still stunned.
You are still stunned.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

You are still stunned.
You are still stunned.

> cast ard
> cast ard

>
>

You can't cast that at yourself!
You can't cast that at yourself!

> cast ard
> cast ard

You can't cast that at yourself!
You can't cast that at yourself!

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> get salv
> get salv

>
>

You get a marram salve from inside your leather pack.
You get a marram salve from inside your leather pack.

> apply salv
> apply salv

You rub some of the marram salve on yourself.
You rub some of the marram salve on yourself.

> stow left
> stow left

You put your salve in your leather pack.
You put your salve in your leather pack.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

>
>

You are already as far away as you can get!
You are already as far away as you can get!

>
>

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast ard
> cast ard

You hold out your left hand, palm facing up.
You hold out your left hand, palm facing up.

You contribute your harnessed streams to increase the pattern's potential.
You contribute your harnessed streams to increase the pattern's potential.

An actinic light explodes before you, which coalesces into a dark crystalline obelisk. It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.

You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.

Roundtime: 2 sec.
Roundtime: 2 sec.

>
>

DRExpMonitor: Lunar Magic(+1)
DRExpMonitor: Lunar Magic(+1)

>
>

You feel fully rested.
You feel fully rested.

>
>

The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!
The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!

> prep dazzle 100
> prep dazzle 100

Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.
Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.

That will disrupt less than a quarter of your current attunement.
That will disrupt less than a quarter of your current attunement.

You raise your palms skyward, chanting the equation of the Dazzle spell.
You raise your palms skyward, chanting the equation of the Dazzle spell.

>
>

Arddemis is revealed.
Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

A billowing aura reinforces the spell.
A billowing aura reinforces the spell.

Interposing his target shield, Arddemis catches the edge of the ray.
Interposing his target shield, Arddemis catches the edge of the ray.

Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.
Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.

>
>

Arddemis begins to advance on you!
Arddemis begins to advance on you!

Arddemis is still a distance away from you and is closing steadily.
Arddemis is still a distance away from you and is closing steadily.

> release
> release

You aren't harnessing any mana.
You aren't harnessing any mana.

You let your concentration lapse and feel the spell's energies dissipate.
You let your concentration lapse and feel the spell's energies dissipate.

> prep dazzle 10
> prep dazzle 10

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Dazzle spell.
You raise your palms skyward, chanting the equation of the Dazzle spell.

>
>

Arddemis is revealed.
Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

A billowing aura reinforces the spell.
A billowing aura reinforces the spell.

Interposing his target shield, Arddemis catches the edge of the ray.
Interposing his target shield, Arddemis catches the edge of the ray.

Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.
Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.

With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.

> point ard
> point ard

>
>

You point at Arddemis.
You point at Arddemis.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

Arddemis leaps from hiding and ambushes you, completely surprising you.
Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.
Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You attempt to dodge, leaning wrong and blundering into the blow.
<nowiki>*</nowiki> Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to dodge, leaning wrong and blundering into the blow.  

The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you.
The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you.

[You're very badly hurt (36%), somewhat off balance with opponent in excellent position.]
[You're very badly hurt (36%), somewhat off balance with opponent in excellent position.]

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>
>

You have lost the spell you were preparing.
You have lost the spell you were preparing.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> prep sorrow 10
> prep sorrow 10

You are still stunned.
You are still stunned.

> prep sorrow 10
> prep sorrow 10

You are still stunned.
You are still stunned.

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

> prep sorrow 10
> prep sorrow 10

You are still stunned.
You are still stunned.

> prep sorrow 10
> prep sorrow 10

You are still stunned.
You are still stunned.

> health
> health

>
>

The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

>
>

Your body feels in bad shape. (36%)
Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.


Bleeding
Bleeding

Area Rate
            Area       Rate             
-----------------------------------------

neck slight
<nowiki>-----------------------------------------</nowiki>
inside neck slight

            neck       slight

     inside neck       slight


You feel some tenderness in your joints from the toxins accumulating in your body.
You feel some tenderness in your joints from the toxins accumulating in your body.

You're stunned!
You're stunned!

> health
> health

Your body feels in bad shape. (36%)
Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.
You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.


Bleeding
Bleeding

Area Rate
            Area       Rate             
-----------------------------------------

neck slight
<nowiki>-----------------------------------------</nowiki>
inside neck slight

            neck       slight

     inside neck       slight


You feel some tenderness in your joints from the toxins accumulating in your body.
You feel some tenderness in your joints from the toxins accumulating in your body.

> stand
> stand

You are already standing.
You are already standing.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel some tingling around your head and neck.
You feel some tingling around your head and neck.

> ret
> ret

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

>
>

You are already as far away as you can get!
You are already as far away as you can get!

> n
> n

A mild flash of light engulfs you as you blink north.
A mild flash of light engulfs you as you blink north.

[Hilltop Cemetery, Before Mausoleum]
[Hilltop Cemetery, Before Mausoleum]

The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.

You also see a huge **WARNING** sign and a red banner.
You also see a huge **WARNING** sign and a red banner.

Obvious paths: north, east, south, west.
Obvious paths: north, east, south, west.

> prep sorrow 10
> prep sorrow 10

Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.
Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.
You raise your palms skyward, chanting the equation of the Sorrow spell.

> s
> s

A mild flash of light engulfs you as you blink south.
A mild flash of light engulfs you as you blink south.

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

Mapped exits: go lich gate
Mapped exits: go lich gate

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

> health
> health

Your body feels in bad shape. (36%)
Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.


Bleeding
Bleeding

Area Rate
            Area       Rate             
-----------------------------------------

neck slight
<nowiki>-----------------------------------------</nowiki>
inside neck slight

            neck       slight

     inside neck       slight


You feel some tenderness in your joints from the toxins accumulating in your body.
You feel some tenderness in your joints from the toxins accumulating in your body.

> tend my neck
> tend my neck

You work carefully at tending your wounded neck.
You work carefully at tending your wounded neck.

Doing your best, you are able to stop the bleeding.
Doing your best, you are able to stop the bleeding.

Roundtime: 2 sec.
Roundtime: 2 sec.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

DRExpMonitor: First Aid(+1)
DRExpMonitor: First Aid(+1)

> search
> search

You search around for a moment.
You search around for a moment.

Roundtime: 4 sec.
Roundtime: 4 sec.

You don't find anything of interest here.
You don't find anything of interest here.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

> l
> l

Arddemis leaps from hiding and ambushes you, completely surprising you.
Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.
Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You attempt to evade, mis-stepping and blundering into the blow.
<nowiki>*</nowiki> Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to evade, mis-stepping and blundering into the blow.  

The kris lands a vicious strike (13/23) that cuts deeply into the small of the back.
The kris lands a vicious strike (13/23) that cuts deeply into the small of the back.

[You're near death (7%), off balance with opponent in excellent position.]
[You're near death (7%), off balance with opponent in excellent position.]

>
>

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.
Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!

Arddemis manages to avoid the leading edge of the web.
Arddemis manages to avoid the leading edge of the web.

> cast ard
> cast ard

>
>

You can't cast that at yourself!
You can't cast that at yourself!

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

>
>

You are already as far away as you can get!
You are already as far away as you can get!

> health
> health

>
>

Your body feels at death's door! (7%)
Your body feels at death's door! (7%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.
You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.


Bleeding
Bleeding

Area Rate
            Area       Rate             
-----------------------------------------

neck (tended)
<nowiki>-----------------------------------------</nowiki>
back moderate

inside neck slight
            neck       (tended)
inside back moderate

            back       moderate

     inside neck       slight

     inside back       moderate


You feel some tenderness in your joints from the toxins accumulating in your body.
You feel some tenderness in your joints from the toxins accumulating in your body.

> tend my back
> tend my back

You work carefully at tending your wounded back.
You work carefully at tending your wounded back.

Doing your best, you are able to stop the bleeding.
Doing your best, you are able to stop the bleeding.

Roundtime: 8 sec.
Roundtime: 8 sec.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

> ret
> ret

In a blue flash, Arddemis is revealed!
In a blue flash, Arddemis is revealed!

>
>

You retreat back to pole range.
You retreat back to pole range.

> n
> n

You are engaged to Arddemis at pole weapon range!
You are engaged to Arddemis at pole weapon range!

> cast ard
> cast ard

You hold out your left hand, palm facing up.
You hold out your left hand, palm facing up.

An actinic light explodes before you, which coalesces into a dark crystalline obelisk. It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.
An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.

You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.
You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.

Roundtime: 2 sec.
Roundtime: 2 sec.

>
>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!
A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>
>

Arddemis begins to advance on you!
Arddemis begins to advance on you!

Arddemis is still a distance away from you and is closing steadily.
Arddemis is still a distance away from you and is closing steadily.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.
Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

>
>

...wait 1 seconds.
...wait 1 seconds.

>
>

You feel some tingling around your head, neck and back.
You feel some tingling around your head, neck and back.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

>
>

You feel fully rested.
You feel fully rested.

>
>

The web of shadows emits a high-pitched whine. Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!
The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

>
>

A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael's face.
A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael's face.

>
>

DRExpMonitor: Lunar Magic(+1)
DRExpMonitor: Lunar Magic(+1)

>
>

Arddemis is revealed.
Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

Arddemis manages to get out of the way!
Arddemis manages to get out of the way!

>
>

DRExpMonitor: First Aid(+1)
DRExpMonitor: First Aid(+1)

>
>

The bandages binding your neck become useless and fall apart.
The bandages binding your neck become useless and fall apart.


>
>

Arddemis closes to pole weapon range on you!
Arddemis closes to pole weapon range on you!

>
>

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!
A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

Arddemis manages to get out of the way!
Arddemis manages to get out of the way!

With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.
With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.

> prep sorrow 15
> prep sorrow 15

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.
You raise your palms skyward, chanting the equation of the Sorrow spell.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.
You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> n
> n

A mild flash of light engulfs you as you blink north.
A mild flash of light engulfs you as you blink north.

[Hilltop Cemetery, Before Mausoleum]
[Hilltop Cemetery, Before Mausoleum]

The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.
The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.

You also see a huge **WARNING** sign and a red banner.
You also see a huge **WARNING** sign and a red banner.

Obvious paths: north, east, south, west.
Obvious paths: north, east, south, west.

> w
> w

A mild flash of light engulfs you as you blink west.
A mild flash of light engulfs you as you blink west.

[Hilltop Cemetery, Winding Footpath]
[Hilltop Cemetery, Winding Footpath]

The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.  

Obvious paths: northeast, east, southeast.
Obvious paths: northeast, east, southeast.

> se
> se

A mild flash of light engulfs you as you blink southeast.
A mild flash of light engulfs you as you blink southeast.

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

>
>

Mapped exits: go lich gate
Mapped exits: go lich gate

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

> health
> health

Your body feels in extremely bad shape! (16%)
Your body feels in extremely bad shape! (16%)

Your spirit feels full of life. (100%)
Your spirit feels full of life. (100%)

You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.
You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.


Bleeding
Bleeding

Area Rate
            Area       Rate             
-----------------------------------------

back (tended)
<nowiki>-----------------------------------------</nowiki>
inside neck slight

inside back moderate
            back       (tended)

     inside neck       slight

     inside back       moderate


You feel some tenderness in your joints from the toxins accumulating in your body.
You feel some tenderness in your joints from the toxins accumulating in your body.

>
>

You feel fully prepared to cast your spell.
You feel fully prepared to cast your spell.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

>
>

The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!
The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

> release
> release

You aren't harnessing any mana.
You aren't harnessing any mana.

You let your concentration lapse and feel the spell's energies dissipate.
You let your concentration lapse and feel the spell's energies dissipate.

> prep ava 18
> prep ava 18

That won't affect your current attunement very much.
That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Avren Aevareae spell.
You raise your palms skyward, chanting the equation of the Avren Aevareae spell.

> l
> l

[Hilltop Cemetery, Inside Fence]
[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.
You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.
Obvious paths: north, northeast, northwest.

> ret
> ret

You are already as far away as you can get!
You are already as far away as you can get!

>
>

Arddemis leaps from hiding and ambushes you, completely surprising you.
Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.
Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you. You fail to evade, leaning wrong and blundering into the blow.
<nowiki>*</nowiki> Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to evade, leaning wrong and blundering into the blow.  

The kris lands an overwhelming strike (19/23) (Oooh, Sahnev's grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air.
The kris lands an overwhelming strike (19/23) (Oooh, Sahnev's grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air.

[You're near death (0%), somewhat off balance with opponent in superior position.]
[You're near death (0%), somewhat off balance with opponent in superior position.]

>
>

You feel fully attuned to the mana streams again.
You feel fully attuned to the mana streams again.

>
>

You see Arddemis start to back off just as you lose consciousness. The challenge has been satisfied!
You see Arddemis start to back off just as you lose consciousness.  The challenge has been satisfied!

Latest revision as of 17:31, 2 August 2026

(We were still figuring out how Shadewatch Mirror worked during Arddemis and Sahnev's fight - thanks to Sahnev for providing the log.)

You hear a female voice yell from the north, "FIGHT!"

> cast engaged

predict future arddemis

Soultaken Tingen just arrived.

>

You gesture.

Roundtime: 3 sec.

>

...wait 3 seconds.

>

Soultaken Tingen went through the Lich Gate.

> predict future ardd

I could not find whom you are referring to.

>

Tohrre went through the Lich Gate.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Also here: Mahnie.

Obvious paths: north, northeast, northwest.

>

You feel fully rested.

> prep ava 15

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Avren Aevareae spell.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Also here: Mahnie.

Obvious paths: north, northeast, northwest.

>

Mahnie went through the Lich Gate.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

>

Your shadow starts purring loudly.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully prepared to cast your spell.

> harn 3

You tap into the mana from three of the surrounding streams and attempt to keep it channeling in a stream around you.

Roundtime: 2 sec.

> cast

You must specify one of the three moons.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast xibar

You gesture.

You contribute your harnessed streams to increase the pattern's potential.

Shimmering blue piranhas rain from above in their hundreds.  Leaping as one, they flow into a dense, sparkle-filled shoal.

In a blue flash, Arddemis is revealed!

The glare of blue light falls upon Arddemis.

>

DRExpMonitor: Attunement(+1), Lunar Magic(+2)

You feel fully rested.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> watch ard

>

You begin watching for the presence of Arddemis.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel less aligned to probability.

> prep dazzle 100

Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.

That will disrupt less than a quarter of your current attunement.

You raise your palms skyward, chanting the equation of the Dazzle spell.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully attuned to the mana streams again.

>

The web of shadows phases between mundane darkness and otherworldly matter.  It expands with unimaginable speed in those brief moments, threatening to engulf everything in its reach!

>

In a blue flash, Arddemis is revealed!

> align stealth curse

You focus internally and align yourself for a curse on Stealth.

Roundtime: 2 seconds.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.

> cast ard

You can't cast that at yourself!

>

You feel fully prepared to cast your spell.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully attuned to the mana streams again.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

In a blue flash, Arddemis is revealed!

> cast ard

You gesture at Arddemis.

Your spell hopelessly backfires.

A tingling sensation spreads through your body.

>

The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

> prep dazzle 10

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Dazzle spell.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> grumb

You grumble.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> health

Your body feels at full strength. (100%)

Your spirit feels full of life. (100%)

You have no significant injuries.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully prepared to cast your spell.

>

In a blue flash, Arddemis is revealed!

> cast ard

You gesture at Arddemis.

A flash of prismatic light envelops Arddemis!

Arddemis stops dead in his tracks and clutches his head!

Roundtime: 2 sec.

>

DRExpMonitor: Lunar Magic(+1)

>

You feel fully rested.

> prep sorrow 10

Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.

> harn 8

You tap into the mana from eight of the surrounding streams and attempt to keep it channeling in a stream around you.

Roundtime: 2 sec.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: a stunned Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.

>

The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!

> cast ard

You feel fully prepared to cast your spell.

>

You can't cast that at yourself!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

In a blue flash, Arddemis is revealed!

> cast ard

...wait 1 seconds.

> cast ard

...wait 1 seconds.

> cast ard

You can't cast that at yourself!

> cast ard

You can't cast that at yourself!

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully attuned to the mana streams again.

>

Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.

* Driving in like a master combatant, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to dodge, moving directly into the blow.  

The kris lands an earth-shaking strike (14/23) that bloodies your lip, stunning you.

[You're beat up (61%), somewhat off balance with opponent in very strong position.]

> cast ard

You are still stunned.

>

The web of shadows slithers across the ground like a boil of featureless, black snakes, threatening to engulf everything in its reach!

Arddemis manages to avoid the leading edge of the web.

>

DRExpMonitor: Lunar Magic(+1)

cast ard

You are still stunned.

>

You feel less aligned to probability.

> cast ard

You are still stunned.

> cast ard

>

You are still stunned.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

You are still stunned.

> cast ard

>

You can't cast that at yourself!

> cast ard

You can't cast that at yourself!

>

You feel fully attuned to the mana streams again.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> get salv

>

You get a marram salve from inside your leather pack.

> apply salv

You rub some of the marram salve on yourself.

> stow left

You put your salve in your leather pack.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

>

You are already as far away as you can get!

>

In a blue flash, Arddemis is revealed!

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

> cast ard

You hold out your left hand, palm facing up.

You contribute your harnessed streams to increase the pattern's potential.

An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.

You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.

Roundtime: 2 sec.

>

DRExpMonitor: Lunar Magic(+1)

>

You feel fully rested.

>

The web of shadows falls deceptively still, only to bloom with a new layer of knotted strands that threaten to engulf everything in its reach!

> prep dazzle 100

Since you're attempting to feed more power into the spell pattern than it is capable of utilizing, you quickly work your way down to its maximal potential.

That will disrupt less than a quarter of your current attunement.

You raise your palms skyward, chanting the equation of the Dazzle spell.

>

Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

A billowing aura reinforces the spell.

Interposing his target shield, Arddemis catches the edge of the ray.

Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.

>

Arddemis begins to advance on you!

Arddemis is still a distance away from you and is closing steadily.

> release

You aren't harnessing any mana.

You let your concentration lapse and feel the spell's energies dissipate.

> prep dazzle 10

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Dazzle spell.

>

Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

A billowing aura reinforces the spell.

Interposing his target shield, Arddemis catches the edge of the ray.

Though it reaches Arddemis's head, most of the ray unravels into dim fractals on the way.

With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.

> point ard

>

You point at Arddemis.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to dodge, leaning wrong and blundering into the blow.  

The kris lands an earth-shaking strike (14/23) that cuts the neck deeply with the end of the weapon, severely stunning you.

[You're very badly hurt (36%), somewhat off balance with opponent in excellent position.]

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>

You have lost the spell you were preparing.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> prep sorrow 10

You are still stunned.

> prep sorrow 10

You are still stunned.

>

You feel fully attuned to the mana streams again.

> prep sorrow 10

You are still stunned.

> prep sorrow 10

You are still stunned.

> health

>

The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

>

Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.

Bleeding

            Area       Rate             

-----------------------------------------

            neck       slight

     inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body.

You're stunned!

> health

Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck.

Bleeding

            Area       Rate             

-----------------------------------------

            neck       slight

     inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body.

> stand

You are already standing.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel some tingling around your head and neck.

> ret

In a blue flash, Arddemis is revealed!

>

You are already as far away as you can get!

> n

A mild flash of light engulfs you as you blink north.

[Hilltop Cemetery, Before Mausoleum]

The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.

You also see a huge **WARNING** sign and a red banner.

Obvious paths: north, east, south, west.

> prep sorrow 10

Since you're not feeding enough power into the spell pattern to make it coherent, you quickly work your way to the minimum required.

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.

> s

A mild flash of light engulfs you as you blink south.

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

Mapped exits: go lich gate

>

You feel fully attuned to the mana streams again.

> health

Your body feels in bad shape. (36%)

Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck.

Bleeding

            Area       Rate             

-----------------------------------------

            neck       slight

     inside neck       slight

You feel some tenderness in your joints from the toxins accumulating in your body.

> tend my neck

You work carefully at tending your wounded neck.

Doing your best, you are able to stop the bleeding.

Roundtime: 2 sec.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

DRExpMonitor: First Aid(+1)

> search

You search around for a moment.

Roundtime: 4 sec.

You don't find anything of interest here.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

You feel fully prepared to cast your spell.

> l

Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You attempt to evade, mis-stepping and blundering into the blow.  

The kris lands a vicious strike (13/23) that cuts deeply into the small of the back.

[You're near death (7%), off balance with opponent in excellent position.]

>

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.

>

The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!

Arddemis manages to avoid the leading edge of the web.

> cast ard

>

You can't cast that at yourself!

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>

You feel fully attuned to the mana streams again.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

>

You are already as far away as you can get!

> health

>

Your body feels at death's door! (7%)

Your spirit feels full of life. (100%)

You have a bruised head compounded by cuts and bruises about the head, some tiny scars across the head, a severely swollen and deeply bruised neck compounded by deep cuts across the neck, some tiny scars across the neck, severely swollen and bruised back compounded by deep slashes across the back.

Bleeding

            Area       Rate             

-----------------------------------------

            neck       (tended)

            back       moderate

     inside neck       slight

     inside back       moderate

You feel some tenderness in your joints from the toxins accumulating in your body.

> tend my back

You work carefully at tending your wounded back.

Doing your best, you are able to stop the bleeding.

Roundtime: 8 sec.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

You are already as far away as you can get!

> ret

In a blue flash, Arddemis is revealed!

>

You retreat back to pole range.

> n

You are engaged to Arddemis at pole weapon range!

> cast ard

You hold out your left hand, palm facing up.

An actinic light explodes before you, which coalesces into a dark crystalline obelisk.  It slowly drifts upward, trailing gossamer filaments of electrical light in its wake.

You notice the crystalline obelisk wobble slightly as it orients its matrix toward Arddemis.

Roundtime: 2 sec.

>

A blinding flash of light engulfs you as a gut-wrenching sensation wracks your body, moving you further away!

>

Arddemis begins to advance on you!

Arddemis is still a distance away from you and is closing steadily.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a dark crystalline obelisk, a globe of blue light, a writhing web of shadows and the Lich Gate.

Also here: Deadly Shadow Arddemis.

Obvious paths: north, northeast, northwest.

> ret

>

...wait 1 seconds.

>

You feel some tingling around your head, neck and back.

> ret

You are already as far away as you can get!

>

You feel fully rested.

>

The web of shadows emits a high-pitched whine.  Its mad thrashing momentarily resolves into an emerging pattern of straight lines and geometric shapes that threaten to engulf everything in its reach!

> ret

You are already as far away as you can get!

>

A shimmering mirror of shadows appears momentarily in the air above, briefly revealing Starael's face.

>

DRExpMonitor: Lunar Magic(+1)

>

Arddemis is revealed.

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

Arddemis manages to get out of the way!

>

DRExpMonitor: First Aid(+1)

>

The bandages binding your neck become useless and fall apart.

>

Arddemis closes to pole weapon range on you!

>

A dark crystalline obelisk quivers silently before discharging a psychokinetic ray at Arddemis!

Arddemis manages to get out of the way!

With a sharp snap, the crystalline obelisk shatters into infinitesimal fragments.

> prep sorrow 15

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Sorrow spell.

> ret

You are already as far away as you can get!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a globe of blue light, a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> n

A mild flash of light engulfs you as you blink north.

[Hilltop Cemetery, Before Mausoleum]

The trees have given way to a mausoleum crafted from white marble.  The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings.

You also see a huge **WARNING** sign and a red banner.

Obvious paths: north, east, south, west.

> w

A mild flash of light engulfs you as you blink west.

[Hilltop Cemetery, Winding Footpath]

The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers.  The grounds have been kept clear and the grass is cut low around each tombstone.  Someone must visit this place regularly.  

Obvious paths: northeast, east, southeast.

> se

A mild flash of light engulfs you as you blink southeast.

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

>

Mapped exits: go lich gate

You feel fully attuned to the mana streams again.

> health

Your body feels in extremely bad shape! (16%)

Your spirit feels full of life. (100%)

You have a bruised head, minor scars about the head, a severely swollen and deeply bruised neck compounded by cuts and bruises about the neck, severely swollen and bruised back compounded by deep slashes across the back, a few nearly invisible scars along the back.

Bleeding

            Area       Rate             

-----------------------------------------

            back       (tended)

     inside neck       slight

     inside back       moderate

You feel some tenderness in your joints from the toxins accumulating in your body.

>

You feel fully prepared to cast your spell.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

You are already as far away as you can get!

> ret

You are already as far away as you can get!

> ret

You are already as far away as you can get!

>

The web of shadows seems to boil over, releasing a wave of tangled mass from the center that falls outward and threatens to engulf everything in its reach!

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

You are already as far away as you can get!

> release

You aren't harnessing any mana.

You let your concentration lapse and feel the spell's energies dissipate.

> prep ava 18

That won't affect your current attunement very much.

You raise your palms skyward, chanting the equation of the Avren Aevareae spell.

> l

[Hilltop Cemetery, Inside Fence]

A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force.  Several paths lead off to the north into the trees.  Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery.

You also see a writhing web of shadows and the Lich Gate.

Obvious paths: north, northeast, northwest.

> ret

You are already as far away as you can get!

>

Arddemis leaps from hiding and ambushes you, completely surprising you.

Your silver glow flares.

* Driving in with an overwhelming assault, Arddemis slices a blackened atheldalm kris shaped like an uncoiling duskbloom sapphire-eyed viper at you.  You fail to evade, leaning wrong and blundering into the blow.  

The kris lands an overwhelming strike (19/23) (Oooh, Sahnev's grandkids are going to feel that one!) that slices through the neck and sends your head flying through the air.

[You're near death (0%), somewhat off balance with opponent in superior position.]

>

You feel fully attuned to the mana streams again.

>

You see Arddemis start to back off just as you lose consciousness.  The challenge has been satisfied!