Armor:Dyed rugged leathers: Difference between revisions

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(Created page with "{{Armor |noun=leathers |armorapp2023=Yes |look=- |CTag=red, ruby |type=light armor |area=arms, legs, chest, abdomen, back |hindrance=high |stealth=minor |absorbance=moderate |puncture=high |slice=good |impact=very good |fire=very good |fireab=good |cold=fair |coldab=somewhat fair |electric=low |electricab=poor |construction=appreciably susceptible |metal=no |verby=No |pcrystal=No |atmos=No |istone=No |weight=220 |appcost=1,332 |rarity=common |lsize=12 |wsize=7 |hsize=2 |...")
 
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|CTag=red, ruby
|CTag=red, ruby
|type=light armor
|type=light armor
|area=arms, legs, chest, abdomen, back
|area=chest, back, abdomen, arms, legs
|hindrance=high
|hindrance=high
|stealth=minor
|stealth=minor
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|fname=No
|fname=No
}}
}}
{{VariableEquipmentNote}}

Revision as of 19:46, 18 July 2025



dyed rugged leathers
Look: You see nothing unusual.
Type: Light Armor
Areas Covered: chest, back, abdomen, arms, legs
Hindrance: high (9/15) / minor (4/15) for stealth
Protection: high (7/15) protection and moderate (6/17) damage absorption for puncture attacks.
good (5/15) protection and moderate (6/17) damage absorption for slice attacks.
very good (6/15) protection and moderate (6/17) damage absorption for impact attacks.
very good (6/15) protection and good (7/17) damage absorption for fire attacks.
fair (3/15) protection and somewhat fair (4/17) damage absorption for cold attacks.
low (2/15) protection and poor (2/17) damage absorption for electrical attacks.
Construction: appreciably susceptible (7/18)
Metal: No
Weight: 220 stones
Appraised Cost: 1,332 Kronars1,065.6 Lirums <br />961.171 Dokoras <br />1.332 LTBpoints <br />1.332 Tickets <br />1.332 Scrips <br />
Properties:
Dimensions: 12 length x 7 width x 2 height
Sources: Source is Wary whispering warrior, Seething summit sunderer, Meandering mountain marauder, Ferocious foothill fighter

THE STATS ON THIS EQUIPMENT MAY VARY FROM THE ABOVE.

This equipment spawns on creatures and may have some small variation in stats with each new spawn.