Khri Cunning: Difference between revisions
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==Summary== |
==Summary== |
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* When capped it boosts: |
* When capped it boosts: |
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* Discipline +18 (+12 from Calm, +6 from Focus) |
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* Intelligence and Charisma +12 each (from guile - see below) and |
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* Reflex and Agility +6 each (from focus). |
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* Provides strong protection from SvW spells and intimidation effects (such as barbarian roars and others). |
* Provides strong protection from SvW spells and intimidation effects (such as barbarian roars and others). |
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Revision as of 10:06, 27 May 2011
Requirements: | Unknown | |
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Slot Cost: | Unknown | |
Difficulty: | Unknown | |
Type / Skill: | Unknown / Unknown | |
Use Cost: | 101 Concentration | |
Contest: | Unknown vs. Unknown | |
Path: | Unknown | |
Description: | Unknown | |
Effect: | , , , , A Cunning Thief has much less to fear from those who would try to intimidate or attack the mind. It has been found to also further help with intellectual pursuits and sweet talking others. | |
Messaging: | Your dedicated focus further increases your mental acuity, granting you greater cunning. |
Summary
- When capped it boosts:
* Discipline +18 (+12 from Calm, +6 from Focus) * Intelligence and Charisma +12 each (from guile - see below) and * Reflex and Agility +6 each (from focus).
- Provides strong protection from SvW spells and intimidation effects (such as barbarian roars and others).
Details
- The second sentence of the description, "It has been found to also further help with intellectual pursuits and sweet talking others." refers to the fact that Guile's capped boost of +8 to intelligence and charisma is increased to a capped boost of +12 for each stat when part of the cunning combination.
- While Calm doesn't receive an additional stat boost from the Cunning combination (calm by itself gives a capped boost of +12 to discipline) the cunning combination further boosts the SvW and intimidation protection of Calm.
- Khri Focus is unchanged by this combination, but must still be present.