Template:CraftMN: Difference between revisions

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|w={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
|w={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
{{#if:{{{mode|}}}| {{!}} {{{mode}}}|}}
{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}}
{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}}
{{!}} align="center" {{!}} {{{m|}}}
{{!}} align="center" {{!}} {{{m|}}}
Line 105: Line 106:
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{10}}}]]|?}}
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{10}}}]]|?}}
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}}}
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
{{#if:{{{mode|}}}
|{{#switch:{{{r|}}}
|b=
|#default={{!}} rowspan="{{{r}}}" {{!}} {{{1|?}}}
}}
|{{!}} {{#if:{{#pos:{{{b|}}}|01}}|<u>'''}}{{{1|?}}}{{#if:{{#pos:{{{b|}}}|01}}|'''</u>}}
}}{{#switch:{{{2|}}}
|n
|no
|-=
|#default={{#if:{{{mode|}}}
|{{#switch:{{{r|}}}
|b=
|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{{2|?}}}
}}
|{{!}}{{!}}{{{2|?}}}
}}
}}{{#if:{{{mode|}}}
|{{#switch:{{{r|}}}
|b=
|#default={{!}}{{!}} align="center" rowspan="{{{r}}}" {{!}} {{{m|{{+}}}}}
}}
|{{!}}{{!}} align="center" {{!}}{{{m|{{+}}}}}
}}{{#if:{{{mode|}}}
|{{!}}{{!}} {{{mode}}}
|
}}
{{!}} {{#if:{{#pos:{{{b|}}}|03}}|<u>'''}}{{GearProcess|{{{3|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|03}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|04}}|<u>'''}}{{GearProcess|{{{4|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|04}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|05}}|<u>'''}}{{GearProcess|{{{5|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|05}}|'''</u>}}
{{!}} {{#if:{{#pos:{{{b|}}}|06}}|<u>'''}}{{GearProcess|{{{6|?}}}|foi2}}{{#if:{{#pos:{{{b|}}}|06}}|'''</u>}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{#pos:{{{b|}}}|07}}|<u>'''}}{{GearProcess|{{{7|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|07}}|'''</u>}}}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{#pos:{{{b|}}}|08}}|<u>'''}}{{GearProcess|{{{8|?}}}|suit2}}{{#if:{{#pos:{{{b|}}}|08}}|'''</u>}}}}{{#switch:{{{9|}}}|-=|#default={{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{GearProcess|{{{9|?}}}|const2}}}}|{{!}}{{!}}{{GearProcess|{{{9|?}}}|const2}}}}}}{{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" align="right" {{!}} {{{10|?}}}}}|{{!}}{{!}} align="right" {{!}} {{{10|?}}}}}}}


|ws={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
|ws={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
{{!}}{{#if: {{{r|}}} | rowspan="{{{r}}}" | }}
{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}}
{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}}
{{!}} align="center" {{!}} {{{m|}}}
{{!}} align="center" {{!}} {{{m|}}}
{{!}} {{{mode|}}}
{{!}}{{#if:{{{3|}}}|{{{3}}}|Weapon Type goes here}}
{{!}} {{#if:{{{4}}}|[[standard piercing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}}{{#if:{{{4|}}}|[[standard piercing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5}}}|[[standard slicing damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}}{{#if:{{{5|}}}|[[standard slicing damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard impact damage is::{{GearProcess3|{{{6}}}|dam|n}}|{{GearProcess3|{{{6}}}|dam|s}}]]|?}}
{{!}}{{#if:{{{6|}}}|[[standard impact damage is::{{GearProcess3|{{{6}}}|dam|n}}|{{GearProcess3|{{{6}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{7}}}|[[standard foi is::{{GearProcess3|{{{7}}}|foi|n}}|{{GearProcess3|{{{7}}}|foi|s}}]]|?}}
{{!}}{{#if:{{{7|}}}|[[standard foi is::{{GearProcess3|{{{7}}}|foi|n}}|{{GearProcess3|{{{7}}}|foi|s}}]]|?}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard balance is::{{GearProcess3|{{{8}}}|bal|n}}|{{GearProcess3|{{{8}}}|bal|s}}]]|?}}}}
{{!}}{{#switch:{{{8|}}}|-=-|{{!}}{{#if:{{{8|}}}|[[standard balance is::{{GearProcess3|{{{8}}}|bal|n}}|{{GearProcess3|{{{8}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{9}}}|-=-|{{#if:{{{9}}}|[[standard suitability is::{{GearProcess3|{{{9}}}|suit|n}}|{{GearProcess3|{{{9}}}|suit|s}}]]|?}}}}{{#switch:{{{10|}}}|-=|{{!}}{{!}} {{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}}{{#switch:{{{9|}}}|-=-|{{!}}{{#if:{{{9 |}}}|[[standard suitability is::{{GearProcess3|{{{9}}}|suit|n}}|{{GearProcess3|{{{9}}}|suit|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}}
{{#switch:{{{10|}}}|-=|{{!}}{{!}}{{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}}{{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}}
|#default={{!}}
- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}}}
<!-- |#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} -->
{{!}} {{#if: {{{r|}}} | {{#ifexpr: {{{r}}} > 3 | error: swapcount (r) must be 2 or 3| {{ifexpr: {{{r}}} < 2 | error: swapcount (r) must be 2 or 3 | rowspan="{{{r}}}" }} | swapcount (r) must be defined as 2 or 3 }}




}}}}




<noinclude>
==Usage Documentation==
A template for organizing armor and shields made from metal.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.

If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.

{{Cat|Templates,Templates for Templates}}</noinclude>

Latest revision as of 01:33, 6 March 2024