Template:CraftM: Difference between revisions
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{{!}} {{{1|?}}} |
{{!}} {{{1|?}}} |
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{{!}} {{{2|?}}} |
{{!}} {{{2|?}}} |
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{{!}} align="center" {{!}} |
{{!}} align="center" {{!}} {{{m|}}} |
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{{!}} {{#if:{{{3|}}}|[[standard hindrance is::{{ |
{{!}} {{#if:{{{3|}}}|[[standard hindrance is::{{ShieldAdapter|{{{3}}}|hind}}|{{ShieldAdapter|{{{3}}}|hind2}}]]|}} |
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{{!}} {{#if:{{{4|}}}|[[standard basic held protection is::{{GearProcess|{{{4}}}|sprot}}|{{GearProcess|{{{4}}}|sprot2}}]]|}} |
{{!}} {{#if:{{{4|}}}|[[standard basic held protection is::{{GearProcess|{{{4}}}|sprot}}|{{GearProcess|{{{4}}}|sprot2}}]]|}} |
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{{!}} {{#if:{{{5|}}}|[[standard full held protection is::{{GearProcess|{{{5}}}|sprot}}|{{GearProcess|{{{5}}}|sprot2}}]]|?}} |
{{!}} {{#if:{{{5|}}}|[[standard full held protection is::{{GearProcess|{{{5}}}|sprot}}|{{GearProcess|{{{5}}}|sprot2}}]]|?}} |
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{{!}} {{#if:{{{9|}}}|[[standard slicing damage is::{{GearProcess|{{{9}}}|dam}}|{{GearProcess|{{{9}}}|dam2}}]]|?}} |
{{!}} {{#if:{{{9|}}}|[[standard slicing damage is::{{GearProcess|{{{9}}}|dam}}|{{GearProcess|{{{9}}}|dam2}}]]|?}} |
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{{!}} {{#if:{{{10|}}}|[[standard impact damage is::{{GearProcess|{{{10}}}|dam}}|{{GearProcess|{{{10}}}|dam2}}]]|?}} |
{{!}} {{#if:{{{10|}}}|[[standard impact damage is::{{GearProcess|{{{10}}}|dam}}|{{GearProcess|{{{10}}}|dam2}}]]|?}} |
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{{!}} {{#if:{{{11|}}}|[[standard |
{{!}} {{#if:{{{11|}}}|[[standard balance is::{{GearProcess|{{{11}}}|bal}}|{{GearProcess|{{{11}}}|bal2}}]]|?}} |
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{{!}} {{#if:{{{12|}}}|[[standard |
{{!}} {{#if:{{{12|}}}|[[standard suitability is::{{GearProcess|{{{12}}}|suit}}|{{GearProcess|{{{12}}}|suit2}}]]|?}}{{#switch:{{{13|}}}|-=|{{!}}{{!}} {{#if:{{{13|}}}|[[standard construction is::{{GearProcess|{{{13}}}|const}}|{{GearProcess|{{{13}}}|const2}}]]|?}}}} |
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⚫ | |||
{{!}} {{#if:{{{13|}}}|[[standard suitability is::{{GearProcess|{{{13}}}|suit}}|{{GearProcess|{{{13}}}|suit2}}]]|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{#if:{{{14|}}}|[[standard construction is::{{GearProcess|{{{14}}}|const}}|{{GearProcess|{{{14}}}|const2}}]]|?}}}} |
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{{!}} align="right" {{!}} {{{15|?}}} |
{{!}} align="right" {{!}} {{{15|?}}} |
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⚫ | |||
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|01}}|<u>'''}}{{{1|?}}}{{#if:{{#pos:{{{b|}}}|01}}|'''</u>}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}} |
{{!}} {{#if:{{#pos:{{{b|}}}|01}}|<u>'''}}{{{1|?}}}{{#if:{{#pos:{{{b|}}}|01}}|'''</u>}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}} |
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{{!}} align="center" {{!}} {{{m|}}} |
{{!}} align="center" {{!}} {{{m|}}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|03}}|<u>'''}}{{ |
{{!}} {{#if:{{#pos:{{{b|}}}|03}}|<u>'''}}{{ShieldAdapter|{{{3|?}}}|hind2}}{{#if:{{#pos:{{{b|}}}|03}}|'''</u>}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|04}}|<u>'''}}{{GearProcess|{{{4|?}}}|sprot2}}{{#if:{{#pos:{{{b|}}}|04}}|'''</u>}} |
{{!}} {{#if:{{#pos:{{{b|}}}|04}}|<u>'''}}{{GearProcess|{{{4|?}}}|sprot2}}{{#if:{{#pos:{{{b|}}}|04}}|'''</u>}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|05}}|<u>'''}}{{GearProcess|{{{5|?}}}|sprot2}}{{#if:{{#pos:{{{b|}}}|05}}|'''</u>}} |
{{!}} {{#if:{{#pos:{{{b|}}}|05}}|<u>'''}}{{GearProcess|{{{5|?}}}|sprot2}}{{#if:{{#pos:{{{b|}}}|05}}|'''</u>}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|09}}|<u>'''}}{{GearProcess|{{{9|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|09}}|'''</u>}} |
{{!}} {{#if:{{#pos:{{{b|}}}|09}}|<u>'''}}{{GearProcess|{{{9|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|09}}|'''</u>}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|10}}|<u>'''}}{{GearProcess|{{{10|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|10}}|'''</u>}} |
{{!}} {{#if:{{#pos:{{{b|}}}|10}}|<u>'''}}{{GearProcess|{{{10|?}}}|dam2}}{{#if:{{#pos:{{{b|}}}|10}}|'''</u>}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|11}}|<u>'''}}{{GearProcess|{{{11|?}}}| |
{{!}} {{#if:{{#pos:{{{b|}}}|11}}|<u>'''}}{{GearProcess|{{{11|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|11}}|'''</u>}} |
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{{!}} {{ |
{{!}} {{GearProcess|{{{12|?}}}|suit2}}{{#switch:{{{13|}}}|-=|{{!}}{{!}} {{GearProcess|{{{13|?}}}|const2}}}} |
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{{!}} |
{{!}} align="right" {{!}} {{{14|?}}} |
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{{!}} align="right" {{!}} {{{15|?}}} |
{{!}} align="right" {{!}} {{{15|?}}} |
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{{!}} align="right" {{!}} {{{16|?}}} |
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}} |
}} |
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|la={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
|la={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
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{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}} |
{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}} |
{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}} |
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{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}} |
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{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}} |
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{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{10}}}]]|?}} |
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|rw={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
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{{#if:{{{mode|}}}| |
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{{!}} {{{mode}}}|}} |
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{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}} |
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{{!}} align="center" {{!}} {{{m|}}} |
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{{!}} {{#if:{{{3}}}|[[draw strength is::{{GearProcess3|{{{3}}}|drawstrength|n}}|{{GearProcess3|{{{3}}}|drawstrength|s}}]]|?}} |
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{{!}} {{#if:{{{4}}}|[[adjustable draw::{{GearProcess3|{{{4}}}|adraw|n}}|{{GearProcess3|{{{4}}}|adraw|s}}]]|?}} |
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{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}} |
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}} |
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{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}} |
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|06}}|<u>'''}}{{GearProcess|{{{6|?}}}|foi2}}{{#if:{{#pos:{{{b|}}}|06}}|'''</u>}} |
{{!}} {{#if:{{#pos:{{{b|}}}|06}}|<u>'''}}{{GearProcess|{{{6|?}}}|foi2}}{{#if:{{#pos:{{{b|}}}|06}}|'''</u>}} |
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{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{#pos:{{{b|}}}|07}}|<u>'''}}{{GearProcess|{{{7|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|07}}|'''</u>}}}} |
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{#pos:{{{b|}}}|07}}|<u>'''}}{{GearProcess|{{{7|?}}}|bal2}}{{#if:{{#pos:{{{b|}}}|07}}|'''</u>}}}} |
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{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{#pos:{{{b|}}}|08}}|<u>'''}}{{GearProcess|{{{8|?}}}|suit2}}{{#if:{{#pos:{{{b|}}}|08}}|'''</u>}}}}{{#switch:{{{9|}}}|-=|#default={{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{GearProcess|{{{9|?}}}|const2}}}}|{{!}}{{!}}{{GearProcess|{{{9|?}}}|const2}}}}}}{{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" align="right" {{!}} {{{10|?}}}}}|{{!}}{{!}} align="right" {{!}} {{{10|?}}}}}}} |
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{#pos:{{{b|}}}|08}}|<u>'''}}{{GearProcess|{{{8|?}}}|suit2}}{{#if:{{#pos:{{{b|}}}|08}}|'''</u>}}}}{{#switch:{{{9|}}}|-=|#default={{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" {{!}} {{GearProcess|{{{9|?}}}|const2}}}}|{{!}}{{!}}{{GearProcess|{{{9|?}}}|const2}}}}}}{{#if:{{{mode|}}}|{{#switch:{{{r|}}}|b=|#default={{!}}{{!}} rowspan="{{{r}}}" align="right" {{!}} {{{10|?}}}}}|{{!}}{{!}} align="right" {{!}} {{{10|?}}}}}}} |
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}}<noinclude> |
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==Usage Documentation== |
==Usage Documentation== |
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A template for organizing armor and shields made from metal. |
A template for organizing armor and shields made from metal. |
Latest revision as of 21:13, 5 March 2024
Usage Documentation
A template for organizing armor and shields made from metal.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.