Template:WeaponProperties: Difference between revisions
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<includeonly> |
<includeonly>{{#switch: {{{brawl}}} | y|yes= | {{#switch: {{{type}}} | bolt|arrow|rock|dart= | {{!}} '''Range:''' {{!}}{{!}} colspan="{{{span}}}"{{!}} {{#switch:{{lc:{{{range}}} }} | ranged= [[range is::ranged|Ranged]] | pole= [[range is::pole|Pole]] | melee= [[range is::melee|Melee]] | [[missing::Infobox entry on weapon range|''Unknown'']]}} }} }} |
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⚫ | {{#ifeq: {{lc: {{{range|}}} }} | ranged | {{!}} '''Ammo:''' {{!}}{{!}} colspan="{{{span}}}"{{!}} {{#if: {{{ammocap|}}} | [[ammo capacity of::{{{ammocap}}}]] | [[missing::Infobox entry on ammo capacity|''Unknown number of'']]}} {{#switch: {{lc: {{{ammo}}} }} | bolt|bolts= [[has ammo type::bolt]] | rock|rocks= [[has ammo type::rock]] | arrow|arrows= [[has ammo type::arrow]] | dart|darts= [[has ammo type::dart]] |[[missing::Infobox entry on ammo type|''unknown type'']]}}(s). | }} |
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{{#switch:{{{brawl}}}|y|yes=|{{!}}'''Range:'''{{!}}{{!}}{{#switch:{{lc:{{{range}}}}}|ranged=[[range is::ranged|Ranged]]|pole=[[range is::pole|Pole]]|melee=[[range is::melee|Melee]]|''Unknown''}}}} |
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| '''Type:''' || {{#If:{{{type|}}} | {{#switch: {{lc: {{{brawl}}} }} | y|yes= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]]{{#switch: {{lc: {{{type}}} }} | parry=  stick |  brawling weapon}} | {{#switch:{{lc:{{{type}}} }} | bolt|rock|arrow|dart= [[is combat type::{{ucfirst: {{lc: {{{type}}} }} }}]] | [[is combat type::{{SkillCode| {{{type}}} }}]]{{#If: {{{type2|}}} | {{#if:{{{puncture2|}}}{{{slice2|}}}{{{impact2|}}}{{{foi2|}}}{{{balance2|}}}{{{suitability2|}}} | {{!}}{{!}} [[swappable template::true| ]] |  \  }} [[is combat type::{{SkillCode| {{{type2}}} }}]]}}{{#If: {{{type3|}}} | {{#if:{{{puncture3|}}}{{{slice3|}}}{{{impact3|}}}{{{foi3|}}}{{{balance3|}}}{{{suitability3|}}} | {{!}}{{!}} |  \  }} [[is combat type::{{SkillCode| {{{type3}}} }}]]}} }} }} | [[missing::Infobox entry for weapon type|''Unknown'']]}}{{#if:{{IfMatch2|{{{type|}}},{{{type2|}}},{{{type3|}}}|hands|feet|elbows|knees|parry}}|<!--[[is combat type::Brawling| ]]-->|}}{{#Ifeq:{{{range|}}}|ranged|{{#If:{{{rangedRT|}}}| ({{#expr:{{{rangedRT}}}-1}}/[[ranged RT is::{{{rangedRT}}}]] RT)| [[missing::Infobox entry on ranged roundtime| ]](Unknown RT)|}}}} |
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⚫ | {{#ifeq:{{lc:{{{range|}}}}}|ranged|{{!}}'''Ammo:'''{{!}}{{!}}{{#if:{{{ammocap|}}}|[[ammo capacity of::{{{ammocap}}}]]|''Unknown |
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| '''Range:''' || {{#switch:{{{span}}} | 3=colspan="3"{{!}} | 2=colspan="2" {{!}} | 1 | }} {{#If:{{{range|}}}|[[range is::{{{range}}}]]|''unknown''[[missing::Infobox entry on range required| ]]}} |
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{{#ifeq:{{lc:{{{puncture}}}}}|n||{{!}}'''Damage:'''{{!}}{{!}}{{#if:{{{puncture|}}}|{{#switch:{{lc:{{{puncturetype}}}}}|i|y|yes={{{puncture}}}|{{#switch:{{lc:{{{puncture}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#If:{{{puncture2|}}}| \ {{#switch:{{lc:{{{puncture2}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#If:{{{puncture3|}}}| \ {{#switch:{{lc:{{{puncture3}}}}}|none=[[puncture damage is::0 - none|None]]|poor=[[puncture damage is::1 - poor|Poor]]|low=[[puncture damage is::2 - low|Low]]|fair=[[puncture damage is::3 - fair|Fair]]|moderate=[[puncture damage is::4 - moderate|Moderate]]|heavy=[[puncture damage is::5 - heavy|Heavy]]|great=[[puncture damage is::6 - great|Great]]|severe=[[puncture damage is::7 - severe|Severe]]|bone-crushing=[[puncture damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[puncture damage is::9 - devastating|Devastating]]|god-like=[[puncture damage is::10 - god-like|God-Like]]|''Unknown''}}}} puncture damage{{#switch:{{lc:{{{puncturetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{slice|}}}|{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes={{{slice}}}|{{#switch:{{lc:{{{slice}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#if:{{{slice2|}}}| \ {{#switch:{{lc:{{{slice2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{slice3|}}}| \ {{#switch:{{lc:{{{slice3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[slice damage is::1 - poor|Poor]]|low=[[slice damage is::2 - low|Low]]|fair=[[slice damage is::3 - fair|Fair]]|moderate=[[slice damage is::4 - moderate|Moderate]]|heavy=[[slice damage is::5 - heavy|Heavy]]|great=[[slice damage is::6 - great|Great]]|severe=[[slice damage is::7 - severe|Severe]]|bone-crushing=[[slice damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[slice damage is::9 - devastating|Devastating]]|god-like=[[slice damage is::10 - god-like|God-Like]]|''Unknown''}}}} slice damage{{#switch:{{lc:{{{slicetype}}}}}|i|y|yes= increase}}<br/>{{#if:{{{impact|}}}|{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes={{{impact}}}|{{#switch:{{lc:{{{impact}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}|''Unknown''}}{{#if:{{{impact2|}}}| \ {{#switch:{{lc:{{{impact2}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}}{{#if:{{{impact3|}}}| \ {{#switch:{{lc:{{{impact3}}}}}|none=[[slice damage is::0 - none|None]]|poor=[[impact damage is::1 - poor|Poor]]|low=[[impact damage is::2 - low|Low]]|fair=[[impact damage is::3 - fair|Fair]]|moderate=[[impact damage is::4 - moderate|Moderate]]|heavy=[[impact damage is::5 - heavy|Heavy]]|great=[[impact damage is::6 - great|Great]]|severe=[[impact damage is::7 - severe|Severe]]|bone-crushing=[[impact damage is::8 - bone-crushing|Bone-Crushing]]|devastating=[[impact damage is::9 - devastating|Devastating]]|god-like=[[impact damage is::10 - god-like|God-Like]]|''Unknown''}}}} impact damage{{#switch:{{lc:{{{impacttype}}}}}|i|y|yes= increase}}}} |
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{{#switch: {{lc: {{{type}}} }} |sb|lob|cb={{!}} '''Draw Strength:''' {{!}}{{!}} {{ |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#ifeq:{{{balance}}}|n||{{!}}'''Balance:'''{{!}}{{!}}{{#if:{{{balance|}}}|{{#switch:{{lc:{{{balance}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{balance2|}}}| \ {{#switch:{{lc:{{{balance2}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{balance3|}}}| \ {{#switch:{{lc:{{{balance3}}}}}|not=[[balance is::0 - not|Not]]|dismally=[[balance is::1 - dismally|Dismally]]|poorly=[[balance is::2 - poorly|Poorly]]|fairly=[[balance is::3 - fairly|Fairly]]|reasonably=[[balance is::4 - reasonably|Reasonably]]|well=[[balance is::5 - well|Well]]|excellently=[[balance is::6 - excellently|Excellently]]|superbly=[[balance is::7 - superbly|Superbly]]|incredibly=[[balance is::8 - incredibly|Incredibly]]|unbelievably=[[balance is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}}}} |
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#if: {{{drawstrength|}}} | [[drawstrength is::{{{drawstrength}}}]] ([[drawstrength is number::{{GearProcess|{{{drawstrength}}}|drawstrength}}]]/8) | [[missing::Infobox entry on drawstrength|''Unknown'']] }} | }} |
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{{#switch: {{lc: {{{type}}} }} |sb|lob|cb={{!}} '''Adjustable Draw:''' {{!}}{{!}} {{ |
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{{#switch:{{lc:{{{brawl}}}}}|y|yes=|{{#ifeq:{{{balance}}}|n||{{!}}'''Suitedness:'''{{!}}{{!}}{{#if:{{{suitedness|}}}|{{#switch:{{lc:{{{suitedness}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}|''Unknown''}}{{#If:{{{suitedness2|}}}| \ {{#switch:{{lc:{{{suitedness2}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}{{#If:{{{suitedness3|}}}| \ {{#switch:{{lc:{{{suitedness3}}}}}|not=[[suitedness is::0 - not|Not]]|dismally=[[suitedness is::1 - dismally|Dismally]]|poorly=[[suitedness is::2 - poorly|Poorly]]|fairly=[[suitedness is::3 - fairly|Fairly]]|reasonably=[[suitedness is::4 - reasonably|Reasonably]]|well=[[suitedness is::5 - well|Well]]|excellently=[[suitedness is::6 - excellently|Excellently]]|superbly=[[suitedness is::7 - superbly|Superbly]]|incredibly=[[suitedness is::8 - incredibly|Incredibly]]|unbelievably=[[suitedness is::9 - unbelievably|Unbelievably]]|''Unknown''}}}}}}}} |
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#if: {{{adraw|}}} | {{#switch: {{lc: {{{adraw}}} }} | y|yes|t|true=[[adjustable draw::true|yes]] | n|no|f|false=[[adjustable draw::false|no]] | [[missing::Infobox entry for adjustable draw|''Unknown'']] }} | [[missing::Infobox entry for adjustable draw|''Unknown'']] }} }} |
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{{#switch: {{lc: {{{puncture}}} }} | n | -= | {{!}} '''Puncture:''' {{!}}{{!}} {{ |
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|'''Construction:'''||{{#switch:{{lc:{{{construction}}}}}|extremely weak=[[construction is::0 - extremely weak|Extremely weak]]|flimsy=[[construction is::1 - flimsy|Flimsy]]|somewhat flimsy=[[construction is::2 - somewhat flimsy|Somewhat flimsy]]|average strength=[[construction is::3 - average strength|Average strength]]|fairly sturdy=[[construction is::4 - fairly sturdy|Fairly sturdy]]|moderately strong=[[construction is::5 - moderately strong|Moderately strong]]|well constructed=[[construction is::6 - well constructed|Well constructed]]|very strong=[[construction is::7 - very strong|Very strong]]|quite hard=[[construction is::8 - quite hard|Quite hard]]|incredibly hard=9 - incredibly hard|Incredibly hard]]|unbelievably strong=[[construction is::10 - unbelievably strong|Unbelievably strong]]|''Unknown''}} |
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#if: {{{puncture|}}} | {{#switch: {{{brawl}}} | y|yes= [[puncture damage is::{{{puncture}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture}}}|damage}}]]/4) | [[puncture damage is::{{{puncture}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture}}}|damage}}]]/28) }} | [[missing::Infobox entry for puncture damage|''Unknown'']]}}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{puncture2|}}} | [[puncture damage is::{{{puncture2}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture2}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage2|''Unknown'']] | }} }}{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{puncture3|}}} | [[puncture damage is::{{{puncture3}}}]] ([[puncture damage is number::{{GearProcess|{{{puncture3}}}|damage}}]]/28) | [[missing::Infobox entry for puncture damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{puncturetype}}}}} | i|y|yes=(increase) }} |
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{{!}}- |
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{{!}} '''Slice:''' {{!}}{{!}} {{ |
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#if: {{{slice|}}} | {{#switch: {{{brawl}}} | y|yes= [[slice damage is::{{{slice}}}]] ([[slice damage is number::{{GearProcess|{{{slice}}}|damage}}]]/4) | [[slice damage is::{{{slice}}}]] ([[slice damage is number::{{GearProcess|{{{slice}}}|damage}}]]/28) }} | [[missing::Infobox entry for slice damage|''Unknown'']] }}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{slice2|}}} | [[slice damage is::{{{slice2}}}]] ([[slice damage is number::{{GearProcess|{{{slice2}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage2|''Unknown'']] | }} }}{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{slice3|}}} | [[slice damage is::{{{slice3}}}]] ([[slice damage is number::{{GearProcess|{{{slice3}}}|damage}}]]/28) | [[missing::Infobox entry for slice damage3|''Unknown'']] | }} }} {{#switch:{{lc:{{{slicetype}}}}} | i|y|yes=(increase) }} |
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{{!}}- |
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{{!}} '''Impact:''' {{!}}{{!}} {{ |
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#if: {{{impact|}}} | {{#switch: {{{brawl}}} | y|yes= [[impact damage is::{{{impact}}}]] ([[impact damage is number::{{GearProcess|{{{impact}}}|damage}}]]/4) | [[impact damage is::{{{impact}}}]] ([[impact damage is number::{{GearProcess|{{{impact}}}|damage}}]]/28) }} | [[missing::Infobox entry on impact damage|''Unknown'']] }}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{impact2|}}} | [[impact damage is::{{{impact2}}}]] ([[impact damage is number::{{GearProcess|{{{impact2}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage2|''Unknown'']] | }} }}{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{impact3|}}} | [[impact damage is::{{{impact3}}}]] ([[impact damage is number::{{GearProcess|{{{impact3}}}|damage}}]]/28) | [[missing::Infobox entry for impact damage3|''Unknown'']] | }} }} }} {{#switch:{{lc:{{{impacttype}}}}} | i|y|yes=(increase) }} |
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{{#if: {{{fire|}}} | |
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⚫ | |||
{{!}} '''Fire:''' {{!}}{{!}} {{ |
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#if: {{{fire|}}} | [[fire damage is::{{{fire}}}]] ([[fire damage is number::{{GearProcess|{{{fire}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage|''Unknown'']] }} |
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{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{fire2|}}} | [[fire damage is::{{{fire2}}}]] ([[fire damage is number::{{GearProcess|{{{fire2}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage2|''Unknown'']] | }} }} |
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{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{fire3|}}} | [[fire damage is::{{{fire3}}}]] ([[fire damage is number::{{GearProcess|{{{fire3}}}|damage}}]]/28) | [[missing::Infobox entry for fire damage3|''Unknown'']] | }} }} |
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| }} |
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{{#if: {{{cold|}}} | |
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|'''Weight:'''||{{#if:{{{weight|}}}|[[weight of::{{{weight}}}]] stones|''Unknown''}} |
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{{!}} '''Cold:''' {{!}}{{!}} {{ |
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</includeonly><noinclude>A plug in for weapons. |
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#if: {{{cold|}}} | [[cold damage is::{{{cold}}}]] ([[cold damage is number::{{GearProcess|{{{cold}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage|''Unknown'']] }} |
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{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{cold2|}}} | [[cold damage is::{{{cold2}}}]] ([[cold damage is number::{{GearProcess|{{{cold2}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage2|''Unknown'']] | }} }} |
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{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{cold3|}}} | [[cold damage is::{{{cold3}}}]] ([[cold damage is number::{{GearProcess|{{{cold3}}}|damage}}]]/28) | [[missing::Infobox entry for cold damage3|''Unknown'']] | }} }} |
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| }} |
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{{#if: {{{electric|}}} | |
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{{!}} '''Electric:''' {{!}}{{!}} {{ |
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#if: {{{electric|}}} | [[electric damage is::{{{electric}}}]] ([[electric damage is number::{{GearProcess|{{{electric}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage|''Unknown'']] }} |
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{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#if: {{{electric2|}}} | [[electric damage is::{{{electric2}}}]] ([[electric damage is number::{{GearProcess|{{{electric2}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage2|''Unknown'']] | }} }} |
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{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#if: {{{electric3|}}} | [[electric damage is::{{{electric3}}}]] ([[electric damage is number::{{GearProcess|{{{electric3}}}|damage}}]]/28) | [[missing::Infobox entry for electric damage3|''Unknown'']] | }} }} |
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| }} |
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{{#switch: {{lc: {{{brawl}}} }} | y|yes= | {{#switch: {{lc: {{{foi}}} }} | n | -= | | {{!}} '''Force of Impact:''' {{!}}{{!}} {{ |
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#if: {{{foi|}}} | [[foi is::{{{foi}}}]] ([[foi is number::{{GearProcess|{{{foi}}}|foi}}]]/17) | [[missing::Infobox entry on force of impact|''Unknown'']] }}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{foi2|}}} | [[foi is::{{{foi2}}}]] ([[foi is number::{{GearProcess|{{{foi2}}}|foi}}]]/17) | [[missing::Infobox entry for force of impact2|''Unknown'']] | }} }}{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{foi3|}}} | [[foi is::{{{foi3}}}]] ([[foi is number::{{GearProcess|{{{foi3}}}|foi}}]]/17) | [[missing::Infobox entry for force of impact3|''Unknown'']] | }} }} }} }} |
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{{#switch: {{lc: {{{type}}} }} |feet|hands|elbows|knees= | {{#switch: {{lc: {{{balance}}} }} | n | -= | {{!}} '''Balance:''' {{!}}{{!}} {{ |
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#if: {{{balance|}}} | [[balance is::{{{balance}}}]] ([[balance is number::{{GearProcess|{{{balance}}}|balance}}]]/17) | [[missing::Infobox entry for balance|''Unknown'']] }}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{balance2|}}} | [[balance is::{{{balance2}}}]] ([[balance is number::{{GearProcess|{{{balance2}}}|balance}}]]/17) | [[missing::Infobox entry for balance2 |''Unknown'']] | }} }}{{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{balance3|}}} | [[balance is::{{{balance3}}}]] ([[balance is number::{{GearProcess|{{{balance3}}}|balance}}]]/17) | [[missing::Infobox entry for balance3|''Unknown'']] | }} }} }} }} |
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{{#switch: {{lc: {{{type}}} }} |feet|hands|elbows|knees= | {{#switch: {{lc: {{{balance}}} }} | n | -= | | {{!}} '''Suitedness:''' {{!}}{{!}} {{ |
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#if: {{{suitedness|}}} | [[suitedness is::{{{suitedness}}}]] ([[suitedness is number::{{GearProcess|{{{suitedness}}}|suitedness}}]]/17) | [[missing::Infobox entry on suitedness|''Unknown'']] }}{{ |
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#switch: {{{span}}} | 2|3={{!}}{{!}}{{#If: {{{suitedness2|}}} | [[suitedness is::{{{suitedness2}}}]] ([[suitedness is number::{{GearProcess|{{{suitedness2}}}|suitedness}}]]/17) | [[missing::Infobox entry for suitedness2|''Unknown'']] | }}}} {{ |
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#switch: {{{span}}} | 3={{!}}{{!}}{{#If: {{{suitedness3|}}} | [[suitedness is::{{{suitedness3}}}]] ([[suitedness is number::{{GearProcess|{{{suitedness3}}}|suitedness}}]]/17) | [[missing::Infobox entry for suitedness3|''Unknown'']] | }} }} }} }} |
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| '''Construction:''' || colspan="{{{span}}}"{{!}}[[construction is::{{{construction}}}]] ([[construction is number::{{GearProcess|{{{construction}}}|construction}}]]/18) |
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{{!}} '''Weight:''' || colspan="{{{span}}}"{{!}} {{#if: {{{weight|}}} | {{#arraymap:{{{weight}}}|,|x|[[weight of::x]]|, }} stones | [[missing::Infobox entry for weight|''Unknown'']]}} |
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</includeonly><noinclude>A plug in for [[Template:Weapon|Weapon template]].{{cat|templates,Templates for Templates}}</noinclude> |
Latest revision as of 19:36, 8 August 2023
A plug in for Weapon template.