Khri Cunning: Difference between revisions

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|name=Cunning
|name=Cunning
|guild=thief
|guild=thief
|prereqs=Elusion
|reqs=[[Khri Focus|Focus]], [[Khri Calm|Calm]], [[Khri Guile|Guile]]
|slots=3
|cost=101 Concentration
|diff=Tier 3
|effect=A Cunning Thief has much less to fear from those who would try to intimidate or attack the mind. It has been found to also further help with intellectual pursuits and sweet talking others.
|type=khri
|messaging=Your dedicated focus further increases your mental acuity, granting you greater cunning.
|contest1=-
|contest2=-
|skill=Augmentation, Utility
|path=Finesse
|cost=16 [[Concentration]] on startup + 4 Concentration per pulse
|costs=16 + 4/pulse
|desc=Kalag the Sly clicks his claws against his desk and says, "I came up with this khri myself. In times of desperate need, if you keep in mind what it truly means to be a Thief, you can quickly find escape from any webs that bind you, or forces holding you immobile. Alternatively, you can begin this meditation before being facing a foe that often subdues you, as its beneficial effects can work a number of times before failing. You must know the Elusion khri before learning these secrets."
|buffs=Tactics skill, Charisma (stat)
|debuffs=No debuffs
|dtype=No damage
|htype=No heal
|effect=pulsing anti-web/immobilization
|messaging=Focusing your mind on your wiles by clearing it of outside distractions, you quickly feel swift of both thought and tongue.
}}
}}

==Summary==
* When capped it boosts:
- discipline +18 (+12 from Calm, +6 from Focus)
- intelligence and charisma +12 each (from guile - see below) and
- reflex and agility +6 each (from focus).
* Provides strong protection from SvW spells and intimidation effects (such as barbarian roars and others).

==Details==
* The second sentence of the description, "It has been found to also further help with intellectual pursuits and sweet talking others." refers to the fact that Guile's capped boost of +8 to intelligence and charisma is increased to a capped boost of +12 for each stat when part of the cunning combination.
* While Calm doesn't receive an additional stat boost from the Cunning combination (calm by itself gives a capped boost of +12 to discipline) the cunning combination further boosts the SvW and intimidation protection of Calm.
* Khri Focus is unchanged by this combination, but must still be present.

Latest revision as of 02:28, 3 October 2022

Thief thumb.jpgThief Guild
Cunning
Requirements: Elusion
Slot Cost: 3
Difficulty: Tier 3
Type / Skill: khri / augmentation, utility
Use Cost: 16 Concentration on startup + 4 Concentration per pulse
Path: Finesse
Description: Kalag the Sly clicks his claws against his desk and says, "I came up with this khri myself. In times of desperate need, if you keep in mind what it truly means to be a Thief, you can quickly find escape from any webs that bind you, or forces holding you immobile. Alternatively, you can begin this meditation before being facing a foe that often subdues you, as its beneficial effects can work a number of times before failing. You must know the Elusion khri before learning these secrets."
Effect: +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization
Messaging: Focusing your mind on your wiles by clearing it of outside distractions, you quickly feel swift of both thought and tongue.