Template:GearProcess: Difference between revisions
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TEVESHSZAT (talk | contribs) No edit summary |
(hinderance scale adjustments) |
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|no=0 |
|no=0 |
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|insignificant|insig=1 |
|insignificant|insig=1 |
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|trivial=2 |
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|light=3 |
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|minor=4 |
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|fair=5 |
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|mild=6 |
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|moderate|mod=7 |
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|noticeable=8 |
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|high=9 |
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|significant=10 |
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|great=11 |
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|extreme=12 |
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|debilitating=13 |
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|overwhelming=14 |
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|insane=15 |
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|0=No |
|0=No |
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|1=Insignificant |
|1=Insignificant |
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|2= |
|2=Trivial |
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|3= |
|3=Light |
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|4= |
|4=Minor |
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|5= |
|5=Fair |
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|6= |
|6=Mild |
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|7= |
|7=Moderate |
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|8= |
|8=Noticeable |
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|9=High |
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⚫ | |||
|10=Significant |
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|11=Great |
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|12=Extreme |
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|13=Debilitating |
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|14=Overwhelming |
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|15=Insane |
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⚫ | |||
|stealth2|stealth hindrance2|hind2|hindrance2={{#switch:{{#sub:{{{1|}}}|0|2}} |
|stealth2|stealth hindrance2|hind2|hindrance2={{#switch:{{#sub:{{{1|}}}|0|2}} |
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|0|0-|00=00- none |
|0|0-|00=00- none |
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|1|1-|01=01- insig |
|1|1-|01=01- insig |
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|2|2-|02=02- |
|2|2-|02=02- trivial |
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|3|3-|03=03- |
|3|3-|03=03- light |
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|4|4-|04=04- |
|4|4-|04=04- minor |
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|5|5-|05=05- |
|5|5-|05=05- fair |
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|6|6-|06=06- |
|6|6-|06=06- mild |
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|7|7-|07=07- |
|7|7-|07=07- mod |
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|8|8-|08=08- |
|8|8-|08=08- noticeable |
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|9|9-|09=09- high |
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|10|10-|10=10- significant |
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|11|11-|11=11- great |
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|12|12-|12=12- extreme |
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|13|13-|13=13- debilitating |
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|14|14-|14=14- overwhelm |
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|15|15-|15=15- insane |
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|{{#switch:{{lc:{{{1|}}}}} |
|{{#switch:{{lc:{{{1|}}}}} |
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|no|none=00- none |
|no|none=00- none |
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|insignificant|insig=01- insig |
|insignificant|insig=01- insig |
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|trivial=02- trivial |
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|light=03- light |
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|minor=04- minor |
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|fair=05- fair |
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|mild=06- mild |
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|moderate|mod=07- mod |
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|noticeable=08- noticeable |
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|high=09- high |
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|significant|sig=10 - significant |
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|great=11- great |
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|extreme=12- extreme |
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|debilitating|debil=13- debilitating |
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|overwhelming|overwhelm=14- overwhelm |
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|insane=15- insane |
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|? |
|? |
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}} |
}} |
Revision as of 11:35, 30 September 2020
This is a plug in for converting text values of equipment to numbers, or numbers to text. Variable one is the rating to be converted to number, and variable 2 is type of number it is: damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality.
If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
If the text needs to be lower case, for semantic tagging for example, use {{lc:}}.