Template:ArmorProcess: Difference between revisions
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(hinderance scale adjustments) |
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|cold protection is |
|cold protection is |
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|electric protection is= |
|electric protection is= |
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[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|protection}}]]/15) |
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{{#switch:{{lc:{{{1}}}}} |
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|poor=[[{{{2}}}::1 - poor|Poor (1/15)]] |
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|low=[[{{{2}}}::2 - low|Low (2/15)]] |
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|fair=[[{{{2}}}::3 - fair|Fair (3/15)]] |
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|moderate=[[{{{2}}}::4 - moderate|Moderate (4/15)]] |
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|good=[[{{{2}}}::5 - good|Good (5/15)]] |
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|very good=[[{{{2}}}::6 - very good|Very Good (6/15)]] |
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|high=[[{{{2}}}::7 - high|High (7/15)]] |
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|very high=[[{{{2}}}::8 - very high|Very High (8/15)]] |
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|great=[[{{{2}}}::9 - great|Great (9/15)]] |
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|very great=[[{{{2}}}::10 - very great|Very Great (10/15)]] |
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|extreme=[[{{{2}}}::11 - extreme|Extreme (11/15)]] |
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|exceptional=[[{{{2}}}::12 - exceptional|Exceptional (12/15)]] |
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|incredible=[[{{{2}}}::13 - incredible|Incredible (13/15)]] |
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|amazing=[[{{{2}}}::14 - amazing|Amazing (14/15)]] |
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|unbelievable=[[{{{2}}}::15 - unbelievable|Unbelievable (15/15)]] |
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|none|impressive|god like|godlike|god-like=''Outdated value ({{{1}}})''[[is outdated::true|:true]] |
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|''Unknown''}} |
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|puncture absorption is |
|puncture absorption is |
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|impact absorption is |
|impact absorption is |
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|cold absorption is |
|cold absorption is |
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|electric absorption is= |
|electric absorption is= |
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[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|absorption}}]]/17) |
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{{#switch:{{lc:{{{1}}}}} |
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|very poor=[[{{{2}}}::1 - very poor|Very Poor(1/18)]] |
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|poor=[[{{{2}}}::2 - poor|Poor (2/18)]] |
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|low=[[{{{2}}}::3 - low|Low (3/18)]] |
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|somewhat fair=[[{{{2}}}::4 - somewhat fair|Somewhat Fair (4/18)]] |
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|fair=[[{{{2}}}::5 - fair|Fair (5/18)]] |
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|moderate=[[{{{2}}}::6 - moderate|Moderate (6/18)]] |
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|good=[[{{{2}}}::7 - good|Good (7/18)]] |
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|very good=[[{{{2}}}::8 - very good|Very Good (8/18)]] |
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|high=[[{{{2}}}::9 - high|High (9/18)]] |
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|very high=[[{{{2}}}::10 - very high|Very High (10/18)]] |
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|great=[[{{{2}}}::11 - great|Great (11/18)]] |
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|very great=[[{{{2}}}::12 - very great|Very Great (12/18)]] |
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|extreme=[[{{{2}}}::13 - extreme|Extreme (13/18)]] |
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|exceptional=[[{{{2}}}::14 - exceptional|Exceptional (14/18)]] |
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|incredible=[[{{{2}}}::15 - incredible|Incredible (15/18)]] |
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|outstanding=[[{{{2}}}::16 - outstanding|Outstanding (16/18)]] |
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|amazing=[[{{{2}}}::17 - amazing|Amazing (17/18)]] |
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|unbelievable=[[{{{2}}}::18 - unbelievable|Unbelievable (18/18)]] |
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|none|impressive|god like|godlike|god-like=''Outdated value ({{{1}}})''[[is outdated::true|:true]] |
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|''Unknown''}} |
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|hindrance is |
|hindrance is |
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|stealth hindrance is= |
|stealth hindrance is= |
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[[{{{2}}}::{{{1}}}]] ([[{{{2}}} number::{{GearProcess|{{{1}}}|hindrance}}]]/15) |
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{{#switch:{{lc:{{{1}}}}} |
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⚫ | }}</includeonly><noinclude>This is a plug in for [[Template:ArmorProperties]]. Semantically tags variable one with the text in variable two, then uses [[Template:GearProcess]] to convert it to a number to be tagged with the numerical comparitive value. {{cat|templates,Templates for Templates}}</noinclude> |
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|no=[[{{{2}}}::1 - no|No (1/16)]] |
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|insignificant=[[{{{2}}}::2 - insignificant|Insignificant (2/16)]] |
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|trivial=[[{{{2}}}::3 - trivial|Trivial (3/16)]] |
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|light=[[{{{2}}}::4 - light|Light (4/16)]] |
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|minor=[[{{{2}}}::5 - minor|Minor (5/16)]] |
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|fair=[[{{{2}}}::6 - fair|Fair (6/16)]] |
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|mild=[[{{{2}}}::7 - mild|Mild (7/16)]] |
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|moderate=[[{{{2}}}::8 - moderate|Moderate (8/16)]] |
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|noticeable=[[{{{2}}}::9 - noticeable|Noticeable (9/16)]] |
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|high=[[{{{2}}}::10 - high|High (10/16)]] |
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|significant=[[{{{2}}}::11 - significant|Significant (11/16)]] |
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|great=[[{{{2}}}::12 - great|Great (12/16)]] |
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|extreme=[[{{{2}}}::13 - extreme|Extreme (13/16)]] |
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|debilitating=[[{{{2}}}::14 - debilitating|Debilitating (14/16)]] |
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|overwhelming=[[{{{2}}}::15 - overwhelming|Overwhelming (15/16)]] |
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|insane=[[{{{2}}}::16 - insane|Insane (16/16)]] |
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|none|minimally=Outdated value ({{{1}}})[[is outdated::true| ]] |
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|''Unknown'' |
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}} |
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⚫ |
Latest revision as of 11:35, 30 September 2020
This is a plug in for Template:ArmorProperties. Semantically tags variable one with the text in variable two, then uses Template:GearProcess to convert it to a number to be tagged with the numerical comparitive value.