Template:GearProcess3: Difference between revisions
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m (removed "outstanding" from absorption values; doesn't exist in 3.0) |
m (armor hindrance has a different scale than shield hindrance) |
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Line 703: | Line 703: | ||
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|02|2| |
|02|2|light={{#switch:{{lc:{{{3}}}}} |
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|n=02 |
|n=02 |
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|t= |
|t=light |
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|s|02- |
|s|02- light |
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}} |
}} |
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|03|3| |
|03|3|fair={{#switch:{{lc:{{{3}}}}} |
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|n=03 |
|n=03 |
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|t= |
|t=fair |
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|s|03- |
|s|03- fair |
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}} |
}} |
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|04|4| |
|04|4|moderate|mod={{#switch:{{lc:{{{3}}}}} |
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|n=04 |
|n=04 |
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⚫ | |||
|t=minor |
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|s|04- |
|s|04- mod |
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}} |
}} |
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|05|5| |
|05|5|high={{#switch:{{lc:{{{3}}}}} |
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|n=05 |
|n=05 |
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|t= |
|t=high |
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|s|05- |
|s|05- high |
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}} |
}} |
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|06| |
|06|great={{#switch:{{lc:{{{3}}}}} |
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|n=06 |
|n=06 |
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|t= |
|t=great |
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|s|06- |
|s|06- great |
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}} |
}} |
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|07| |
|07|overwhelming={{#switch:{{lc:{{{3}}}}} |
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|n=07 |
|n=07 |
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|t={{#switch:{{lc:{{{4}}}}}|s= |
|t={{#switch:{{lc:{{{4}}}}}|s=overwhelm|#default=overwhelming}} |
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|s|07- |
|s|07- overwhelm |
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}} |
}} |
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|08| |
|08|insane={{#switch:{{lc:{{{3}}}}} |
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|n=08 |
|n=08 |
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⚫ | |||
|s|08- notice |
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}} |
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|09|9|high={{#switch:{{lc:{{{3}}}}} |
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|n=09 |
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|t=high |
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|s|09- high |
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}} |
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|10|significant|signif|sig={{#switch:{{lc:{{{3}}}}} |
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|n=10 |
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|t={{#switch:{{lc:{{{4}}}}}|s=signif|#default=significant}} |
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|s|10- signif |
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}} |
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|11|great={{#switch:{{lc:{{{3}}}}} |
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|n=11 |
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|t=great |
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|s|11- great |
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}} |
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|12|extreme={{#switch:{{lc:{{{3}}}}} |
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|n=12 |
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|t=extreme |
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|s|12- extreme |
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}} |
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|13|debilitating|debil={{#switch:{{lc:{{{3}}}}} |
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|n=13 |
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|t={{#switch:{{lc:{{{4}}}}}|s=debil|#default=debilitating}} |
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|s|13- debil |
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}} |
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|14|overwhelming={{#switch:{{lc:{{{3}}}}} |
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|n=14 |
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|t={{#switch:{{lc:{{{4}}}}}|s=overwhelm|#default=overwhelming}} |
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|s|14- overwhelm |
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}} |
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|15|insane={{#switch:{{lc:{{{3}}}}} |
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|n=15 |
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|t=insane |
|t=insane |
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|s| |
|s|08- insane |
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}} |
}} |
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}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/ |
}}{{#switch:{{lc:{{{t}}}}}|yes|y=]]/8|}} |
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|const|construction={{#switch:{{lc:{{{1}}}}} |
|const|construction={{#switch:{{lc:{{{1}}}}} |
Latest revision as of 13:20, 27 December 2018
??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table