Cmud trader gem finance rossmans with travel: Difference between revisions

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Front end: Cmud
Front end: Cmud


==Setup variables==
<pre>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<var name="doineedtocheckrossmansfiance" copy="yes">1</var>
<var name="myrossmanspathlocation" copy="yes">west</var>
</cmud>
</pre>




Line 597: Line 607:
</trigger>
</trigger>
</trigger>
</trigger>
</pre>



==Setup variables==
<pre>
<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<var name="doineedtocheckrossmansfiance" copy="yes">1</var>
<var name="myrossmanspathlocation" copy="yes">west</var>
</cmud>
</pre>
</pre>

Latest revision as of 18:42, 18 October 2017

Cmud trader gem finance rossmans with travel
Category utility,Trader
Front-end cmud
Author Tirsten


General Information

Travel and finance script for rossmans gem shop, start from riverhaven town hall center

Front end: Cmud


Setup variables

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <var name="doineedtocheckrossmansfiance" copy="yes">1</var>
  <var name="myrossmanspathlocation" copy="yes">west</var>
</cmud>


The Script

<trigger priority="32790" id="3279">
  <pattern>^checkrossmansfromriverhavencenter$</pattern>
  <value>#var doineedtocheckrossmansfiance 0
#alarm +7200 {
#var doineedtocheckrossmansfiance 1
}
w</value>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go gate</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>search out</value>
  </trigger>
  <trigger>
    <pattern>^{You search around, closely examining|You notice some irregular handholds}</pattern>
    <value>climb hand</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>climb wall</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>search rock ledge</value>
  </trigger>
  <trigger>
    <pattern>^{You search around, closely examining|You notice some sturdy shrubs clinging to the rock face}</pattern>
    <value>climb shrub</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>peer path</value>
  </trigger>
  <trigger>
    <pattern>^Peering closely at a faint path, you realize you would need to head (%x).</pattern>
    <value>#var myrossmanspathlocation %1
d</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>#send @myrossmanspathlocation</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw
echo nextstep</value>
  </trigger>
  <trigger>
    <pattern>^nextstep$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go bank</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {ne}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {ne}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {e}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {go ramp}</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go path</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>nw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go gate</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go arch</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>climb lad</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go build</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go shop</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ask barb about sales</value>
  </trigger>
  <trigger>
    <pattern>^Barberry says</pattern>
    <value>give barb 1000000 lir</value>
  </trigger>
  <trigger>
    <pattern>^Barberry {furrows|says|smiles politely}</pattern>
    <value>out</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>out</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>climb lad</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>ne</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>n</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go arch</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go gate</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go bank</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>w</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {sw}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {sw}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {w}</value>
  </trigger>
  <trigger>
    <pattern>^Roundtime~: (%d) sec.</pattern>
    <value>#alarm +%int(%1) {go bank}</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>search out</value>
  </trigger>
  <trigger>
    <pattern>^{You notice some|You search around}</pattern>
    <value>climb hand</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>climb hand</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>sw</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>s</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>se</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>go gate</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>e</value>
  </trigger>
  <trigger>
    <pattern>^~[*~]$</pattern>
    <value>echo donecheckingrossmansfiance</value>
  </trigger>
</trigger>