Talk:Convert command: Difference between revisions
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Revision as of 12:53, 20 December 2016
Converting Mechanical Lore
I used a variation of this python program to reverse engineer the formula for "bits per rank". This formula is now documented on the Experience#Ranks, however the python program below demonstrates how to estimate the number of ranks in skill you will end up with after conversion. I named the program convert.py. It should be simple to convert the program to JavaScript for an online calculator.
def bitsPerRank(n):
return 200+n
def bits(n):
total = 0
for i in range(n+1):
total += bitsPerRank(i)
return total
mech = input('Enter your Mechanical Lore skill: ')
crafting = input('Enter your Crafting skill: ')
totalBits = bits(mech) + bits(crafting)
ranks = max(mech, crafting)
while bits(ranks+1) < totalBits:
ranks += 1
print "You will end up with approximately", ranks, "ranks in your Crafting skill."
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Examples:
$ python convert.py Enter your Mechanical Lore skill: 100 Enter your Crafting skill: 100 You will end up with approximately 174 ranks in your Crafting skill.
$ python convert.py Enter your Mechanical Lore skill: 541 Enter your Crafting skill: 306 You will end up with approximately 675 ranks in your Crafting skill.
Note the program does not take into account bits that are remainders (% of ranks earned), so the result may underestimate your result by a rank. I plan to work on a jsfiddle calculator in the coming days if someone doesn't beat me to it. - padhg (talk) 12:53, 20 December 2016 (CST)