Template:CraftM: Difference between revisions
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{{!}} {{#if:{{{9|}}}|[[standard slicing damage is::{{GearProcess|{{{9}}}|dam}}|{{GearProcess|{{{9}}}|dam2}}]]|?}} |
{{!}} {{#if:{{{9|}}}|[[standard slicing damage is::{{GearProcess|{{{9}}}|dam}}|{{GearProcess|{{{9}}}|dam2}}]]|?}} |
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{{!}} {{#if:{{{10|}}}|[[standard impact damage is::{{GearProcess|{{{10}}}|dam}}|{{GearProcess|{{{10}}}|dam2}}]]|?}} |
{{!}} {{#if:{{{10|}}}|[[standard impact damage is::{{GearProcess|{{{10}}}|dam}}|{{GearProcess|{{{10}}}|dam2}}]]|?}} |
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{{!}} {{#if:{{{11|}}}|[[standard |
{{!}} {{#if:{{{11|}}}|[[standard balance is::{{GearProcess|{{{12}}}|bal}}|{{GearProcess|{{{12}}}|bal2}}]]|?}} |
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{{!}} {{#if:{{{12|}}}|[[standard |
{{!}} {{#if:{{{12|}}}|[[standard suitability is::{{GearProcess|{{{13}}}|suit}}|{{GearProcess|{{{13}}}|suit2}}]]|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{#if:{{{13|}}}|[[standard construction is::{{GearProcess|{{{14}}}|const}}|{{GearProcess|{{{14}}}|const2}}]]|?}}}} |
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⚫ | |||
{{!}} {{#if:{{{13|}}}|[[standard suitability is::{{GearProcess|{{{13}}}|suit}}|{{GearProcess|{{{13}}}|suit2}}]]|?}}{{#switch:{{{14|}}}|-=|{{!}}{{!}} {{#if:{{{14|}}}|[[standard construction is::{{GearProcess|{{{14}}}|const}}|{{GearProcess|{{{14}}}|const2}}]]|?}}}} |
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{{!}} align="right" {{!}} {{{15|?}}} |
{{!}} align="right" {{!}} {{{15|?}}} |
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⚫ | |||
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
|#default={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
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{{!}} {{#if:{{#pos:{{{b|}}}|01}}|<u>'''}}{{{1|?}}}{{#if:{{#pos:{{{b|}}}|01}}|'''</u>}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}} |
{{!}} {{#if:{{#pos:{{{b|}}}|01}}|<u>'''}}{{{1|?}}}{{#if:{{#pos:{{{b|}}}|01}}|'''</u>}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}} |
Revision as of 10:18, 21 January 2016
Usage Documentation
A template for organizing armor and shields made from metal.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.