CombatAnalyze (script): Difference between revisions

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(Handle being stunned)
(Added punch attack for Brawling)
 
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|cat=training,combat
|cat=training,combat
|fe=StormFront
|fe=StormFront
|auth=[[User:Seped|Seped]]
|auth=[[User:Seped|Seped]], [[User:Sheltim|Sheltim]]
}}
}}


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MATCH ELBOW landing an elbow
MATCH ELBOW landing an elbow
MATCH CLAW landing a claw
MATCH CLAW landing a claw
MATCH PUNCH landing a punch
MATCH UNKNOWN Roundtime
MATCH UNKNOWN Roundtime
MATCH FACE Analyze what
MATCH FACE Analyze what
Line 68: Line 69:
CLAW:
CLAW:
save "claw"
save "claw"
goto ATTACK

PUNCH:
save "punch"
goto ATTACK
goto ATTACK



Latest revision as of 19:01, 15 September 2015

CombatAnalyze (script)
Category training,combat
Front-end StormFront
Author Seped, Sheltim


Will fight following analyze prompts and pick up new targets. I'll add brawling maneuvers shortly.

LOOP:
MATCH JAB landing a jab
MATCH FEINT landing a feint
MATCH DRAW landing a draw
MATCH CHOP landing a chop
MATCH SLICE landing a slice
MATCH SWEEP landing a sweep
MATCH LUNGE landing a lunge
MATCH THRUST landing a thrust
MATCH SLAM landing a slam
MATCH SWING landing a swing
MATCH BASH landing a bash
MATCH KICK landing a kick
MATCH SLAP landing a slap
MATCH GOUGE landing a gouge
MATCH ELBOW landing an elbow
MATCH CLAW landing a claw
MATCH PUNCH landing a punch
MATCH UNKNOWN Roundtime
MATCH FACE Analyze what
MATCH LOOP fail to find
MATCH LOOP ...wait
MATCH LOOP You are still stunned.

put anal %1
MATCHWAIT

THRUST:
	save "thrust"
	goto ATTACK

SLAM:
	save "slam"
	goto ATTACK

SWING:
	save "swing"
	goto ATTACK

BASH:
	save "bash"
	goto ATTACK

KICK:
	save "kick"
	goto ATTACK

SLAP:
	save "slap"
	goto ATTACK

GOUGE:
	save "gouge"
	goto ATTACK

ELBOW:
	save "elbow"
	goto ATTACK

CLAW:
	save "claw"
	goto ATTACK

PUNCH:
	save "punch"
	goto ATTACK

LUNGE:
	save "lunge"
	goto ATTACK


SWEEP:
	save "sweep"
	goto ATTACK

SLICE:
	save "slice"
	goto ATTACK

CHOP:
	save "chop"
	goto ATTACK

DRAW:
	save "draw"
	goto ATTACK

JAB:
	save "jab"
	goto ATTACK

FEINT:
	save "feint"
	goto ATTACK

ATTACK:
	MATCH LOOP Roundtime
	MATCH ATTACK ...wait
	put %s
	MATCHWAIT

FACE:
	put face next
	GOTO LOOP

UNKNOWN:
echo UNKNOWN SKILL

DONE: