Post:Esoteric Sorcery - 07/29/2015 - 09:45: Difference between revisions
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2 isn't much of an issue to PM because of how skill gain works, but can bite novice Sorcerers in the rear. |
2 isn't much of an issue to PM because of how skill gain works, but can bite novice Sorcerers in the rear. |
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-Armifer |
-Armifer <br> |
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"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino |
"Perinthia's astronomers are faced with a difficult choice. Either they must admit that all their calculations were wrong ... or else they must reveal that the order of the gods is reflected exactly in the city of monsters." - Italo Calvino |
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|sub=Sorcery, Primary Magic skill |
|sub=Sorcery, Primary Magic skill |
Latest revision as of 14:09, 29 July 2015
Re: Esoteric Sorcery · on 07/29/2015 09:45 AM CST | 3453 |
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Primary Magic and Sorcery have two major effects.
1) It factors into the skill contest of using the spell in a way. Not a truly significant amount, but enough that large PM can theoretically be used to compensate for bad specific skills (not typically an issue, but, for example, my Necromaner relies on PM more than Debilitation for casting PV because I cannot be bothered to train Debilitation regularly). 2) It applies a cap to your effective skill, based on some Maths. If you have 1000 Warding but 50 Sorcery, your effective Warding is going to be way, way closer to 50 than 1000. 2 isn't much of an issue to PM because of how skill gain works, but can bite novice Sorcerers in the rear. -Armifer | |
This message was originally posted in Abilities, Skills and Magic / General Discussions, by DR-ARMIFER on the play.net forums. |