Template:CraftM: Difference between revisions
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|rw={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
|rw={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}} |
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{{!}} {{{1|?}}} |
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{{!}} {{{2|?}}}{{#switch:{{{3|}}}|n|no|-=|{{!}}{{!}} {{{3|?}}}}} |
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{{!}} align="center" {{!}} {{{m|}}} |
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{{!}} {{#if:{{{4}}}|[[standard drawstrength is::{{GearProcess3|{{{4}}}|draw|n}}|{{GearProcess3|{{{4}}}|draw|s}}]]|?}} |
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{{!}} {{#if:{{{5}}}|{{#switch: {{lc: {{{5|}}} }}|y|yes|t|true=[[standard adjustable draw::True|yes]]|n|no|f|false=[[Adjustable draw::False|no]]|?}}}} |
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{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}} |
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}} |
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{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}} |
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{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}} |
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{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}} |
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{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard RT is::{{{10}}}]]|?}} |
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard RT is::{{{10}}}]]|?}} |
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{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}} |
{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}} |
Revision as of 17:43, 23 June 2015
Usage Documentation
A template for organizing armor and shields made from metal.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.