Template:CraftM: Difference between revisions
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{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}} |
{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}} |
{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{6}}}|[[standard |
{{!}} {{#if:{{{6}}}|[[standard piercing damage is::{{GearProcess3|{{{6}}}|dam|n}}|{{GearProcess3|{{{6}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{7}}}|[[standard |
{{!}} {{#if:{{{7}}}|[[standard slicing damage is::{{GearProcess3|{{{7}}}|dam|n}}|{{GearProcess3|{{{7}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{8}}}|[[standard |
{{!}} {{#if:{{{8}}}|[[standard impact damage is::{{GearProcess3|{{{8}}}|dam|n}}|{{GearProcess3|{{{8}}}|dam|s}}]]|?}} |
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{{!}} {{#if:{{{9}}}|[[standard foi is::{{GearProcess3|{{{9}}}|foi|n}}|{{GearProcess3|{{{9}}}|foi|s}}]]|?}}{{#switch:{{{10|}}}|-=|{{!}}{{!}} {{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{10}}}|const|s}}]]|?}}}} |
{{!}} {{#if:{{{9}}}|[[standard foi is::{{GearProcess3|{{{9}}}|foi|n}}|{{GearProcess3|{{{9}}}|foi|s}}]]|?}}{{#switch:{{{10|}}}|-=|{{!}}{{!}} {{#if:{{{10|}}}|[[standard construction is::{{GearProcess3|{{{10}}}|const|n}}|{{GearProcess3|{{{10}}}|const|s}}]]|?}}}} |
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{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}} |
{{!}} align="right" {{!}} {{#if:{{{11|}}}|[[standard weight is::{{{11}}}]]|?}} |
Revision as of 01:01, 19 June 2015
Usage Documentation
A template for organizing armor and shields made from metal.
If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.
If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.