Template:CraftM: Difference between revisions

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{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{4}}}|[[standard slicing damage is::{{GearProcess3|{{{4}}}|dam|n}}|{{GearProcess3|{{{4}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{5}}}|[[standard impact damage is::{{GearProcess3|{{{5}}}|dam|n}}|{{GearProcess3|{{{5}}}|dam|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{8}}}|-=-|{{#if:{{{8}}}|[[standard suitability is::{{GearProcess3|{{{8}}}|suit|n}}|{{GearProcess3|{{{8}}}|suit|s}}]]|?}}}}{{#switch:{{{9|}}}|-=|{{!}}{{!}} {{#if:{{{9|}}}|[[standard construction is::{{GearProcess3|{{{9}}}|const|n}}|{{GearProcess3|{{{9}}}|const|s}}]]|?}}}}
{{!}} align="right" {{!}} {{#if:{{{10|}}}|[[standard weight is::{{{10}}}]]|?}}
|rw={{#switch:{{{standard|}}}{{{st|}}}|y|yes|t|true={{!}}- {{#switch:{{{e}}}|y|yes|t|true= style="color: red"}}
{{#if:{{{mode|}}}|
{{!}} {{{mode}}}|}}
{{!}} {{{1|?}}}{{#switch:{{{2|}}}|n|no|-=|{{!}}{{!}} {{{2|?}}}}}
{{!}} align="center" {{!}} {{{m|}}}
{{!}} {{#if:{{{3}}}|[[draw strength is::{{GearProcess3|{{{3}}}|drawstrength|n}}|{{GearProcess3|{{{3}}}|drawstrength|s}}]]|?}}
{{!}} {{#if:{{{4}}}|[[adjustable draw::{{GearProcess3|{{{4}}}|adraw|n}}|{{GearProcess3|{{{4}}}|adraw|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}}
{{!}} {{#if:{{{6}}}|[[standard foi is::{{GearProcess3|{{{6}}}|foi|n}}|{{GearProcess3|{{{6}}}|foi|s}}]]|?}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}}
{{!}} {{#switch:{{{7}}}|-=-|{{#if:{{{7}}}|[[standard balance is::{{GearProcess3|{{{7}}}|bal|n}}|{{GearProcess3|{{{7}}}|bal|s}}]]|?}}}}

Revision as of 21:53, 18 June 2015

{{#switch: |sa|s=|- | ? | align="center" | | ? | ? | align="right" | ? | align="right" | ?

|t|tool= |- | ? | ? | ? | ? | ?


|lsh|sh=|- | ?|| ? | align="center" | | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ?|| ? | align="right" | ? | align="right" | ? |la=|- | ?|| ? | align="center" | | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ?|| ? | ? |w=

Usage Documentation

A template for organizing armor and shields made from metal.

If "t=sh" it displays it as a shield. If "t=s" it displays the armor piece short form. Documentation is awaiting final additions.

If the weapon is a swappable one, then "mode=" will set which side is used, and "r=#" is used to indicate how many of the following lines are the same weapon, while "r=b" is used to indicate that it is one of those following lines.