Template:CWep: Difference between revisions

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<includeonly>{{GearProcess|{{{1|}}}|dam2}}
<includeonly>{|style="border: 2px solid lightgray; font-size: 75%; border-collapse:collapse;"
| {{GearProcess|{{{2|}}}|dam2}}
| style="width: 70px;" | Punc: {{CWepApp|d|{{{1|}}}}} || Slic: {{CWepApp|d|{{{2|}}}}} || Impa: {{CWepApp|d|{{{3|}}}}}
| {{GearProcess|{{{3|}}}|dam2}}
|-
| {{GearProcess|{{{4|}}}|foi2}}
| Fire: {{CWepApp|d|{{{4|}}}}} || Cold: {{CWepApp|d|{{{5|}}}}} || Elec: {{CWepApp|d|{{{6|}}}}}
| {{GearProcess|{{{5|}}}|bal2}}
|-
| {{GearProcess|{{{6|}}}|suit2}}
| FoI: {{CWepApp|f|{{{7|}}}}} || Bal: {{CWepApp|f|{{{8|}}}}} || Pwr: {{CWepApp|f|{{{9|}}}}}
| {{GearProcess|{{{7|}}}|const2}}
|-
| {{#if:{{{8|}}}|{{{8}}}|??}}
| Cons: {{#switch:{{{10|}}}|1|01=1-e.weak|2|02=2-w.delic|3|03=3-q.frag|4|04=4-r.flim|5|05=5-p.weak|6|06=6-s.unso|7|07=7-a.susc|8|08=7-m.vuln|9|09=9-avg|10=10-b.safel|11=11-r.rein|12=12-q.guar|13=13-h.prot|14=14-v.stro|15=15-e.resi|16=16-u.resi|17=17-n.impe|18=18-p.invu}} || Wgt: {{#if:{{{11|}}}|{{{11}}}}} || Kro: {{#if:{{{12|}}}|{{{12}}}}}
| {{#if:{{{9|}}}|{{{9}}}|??}}
|-
|}
</includeonly><noinclude>
</includeonly><noinclude>
{{Cat|Templates}}
{{Cat|Templates}}

Latest revision as of 13:18, 31 March 2015

Condensed weapon appraisal

This template will display a condensed table form of weapon stats, primarily meant to be used within a larger table but can be used as a standalone. It does not link or attach to an item page, but rather just applies a consistent formatting to manually entered appraisal values.

Usage

{{CWep|<puncture>|<slice>|<impact>|<fire>|<cold>|<electric>|<force of impact>|<balance>|<suitedness>|<damage susceptibility>|<weight>|<appraisal>}}

Note: These stats are in the same order they appear in the appraisal.
E.g. severe slice damage would be entered as 13.
  • Weight should be the numerical-only weight in stones.
E.g. 50 stones would be entered as 50.
  • Appraisal should be the numerical worth in Kronars.
E.g. 15000 Kronars would be entered as 15000.
Note: As with all item price appraisals, please only use the in-game appraisal in Kronars and not a conversion from an appraisal done in Lirums or Dokoras because the game usually rounds differently than you would expect and calculated conversions are usually 1 copper off.
  • Unknown values should be left blank.