Template:CWep: Difference between revisions
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<includeonly>{|style="border: 2px solid lightgray; font-size: 75%; border-collapse:collapse;" |
<includeonly>{|style="border: 2px solid lightgray; font-size: 75%; border-collapse:collapse;" |
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| style="width: 70px;" | Punc: {{CWepApp|d|{{{1|}}}}} |
| style="width: 70px;" | Punc: {{CWepApp|d|{{{1|}}}}} |
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| style="width: 70px;" | Slic: {{CWepApp|d|{{{2 |
| style="width: 70px;" | Slic: {{CWepApp|d|{{{2|}}}}} |
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| style="width: 70px;" | Impa: {{CWepApp|d|{{{3|}}}}} |
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| Fire: {{CWepApp|d|{{{4|}}}}} || Cold: {{CWepApp|d|{{{5|}}}}} || Elec: {{CWepApp|d|{{{6|}}}}} |
| Fire: {{CWepApp|d|{{{4|}}}}} || Cold: {{CWepApp|d|{{{5|}}}}} || Elec: {{CWepApp|d|{{{6|}}}}} |
Revision as of 00:23, 27 March 2015
Condensed weapon appraisal
This template will display a condensed table form of weapon stats, primarily meant to be used within a larger table but can be used as a standalone. It does not link or attach to an item page, but rather just applies a consistent formatting to manually entered appraisal values.
Usage
{{CWep|<puncture>|<slice>|<impact>|<fire>|<cold>|<electric>|<force of impact>|<balance>|<suitedness>|<damage susceptibility>|<weight>|<appraisal>}}
- Note: These stats are in the same order they appear in the appraisal.
- When used in a table, this template works best if the column width is set to 210px.
- Each stat except weight and appraisal should be in numerical form using the scales found at Appraisal#Weapons and Appraisal#Equipment_construction_and_condition.
- E.g. severe slice damage would be entered as 13.
- Weight should be the numerical-only weight in stones.
- E.g. 50 stones would be entered as 50.
- Appraisal should be the numerical worth in Kronars.
- E.g. 15000 Kronars would be entered as 15000.
- Note: As with all item price appraisals, please only use the in-game appraisal in Kronars and not a conversion from an appraisal done in Lirums or Dokoras because the game usually rounds differently than you would expect and calculated conversions are usually 1 copper off.
- Unknown values should be left blank.