Ranger Spells 3.0: Difference between revisions

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m (fixed spell types for a few spells)
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#REDIRECT [[:Category:Ranger spells]]
{|class="wikitable sortable"
|-
! Name !! Abbrev !! Target Type !! Skills !! Slots !! Min Prep !! Max Prep !!Difficulty !! Book !! Availability !! Casting Type
|-
|[[Instinct]]||instinct||Non-Battle Single-Target||Augmentation||1||1||90-109||1 - Introductory||Protection||Live||Standard
|-
|[[Essence of Yew]]||ey||Non-Battle Single-Target||Warding||1||5||90-109||2 - Basic||Protection||Live||Standard
|-
|[[Wolf Scent 3.0|Wolf Scent]]||ws||Non-Battle Single-Target||Augmentation||2||5||81-98||2 - Basic||Animal Abilities||Live||Standard
|-
|[[See the Wind 3.0|See the Wind]]||stw||Non-Battle Single-Target||Augmentation||1||15||90-109||3 - Advanced||Animal Abilities||Live||Standard
|-
|[[Cheetah Swiftness 3.0|Cheetah Swiftness]]||cs||Non-Battle Single-Target||Augmentation\Warding||1||10||23-27||4 - Esoteric||Animal Abilities||Live||Standard,Cyclic
|-
|[[Bear Strength 3.0|Bear Strength]]||bes||Non-Battle Single-Target||Augmentation\Warding||1||10||23-27||4 - Esoteric||Animal Abilities||Live||Standard,Cyclic
|-
|[[Grizzly Claws 3.0|Grizzly Claws]]||griz||Battle Area||Debilitation||2||15||100||2 - Basic||Animal Abilities||Live||Battle
|-
|[[Senses of the Tiger 3.0|Sense of the Tiger]]||sott||Non-Battle Single-Target||Augmentation||2||10||90-109||2 - Basic||Animal Abilities||Live||Standard
|-
|[[Wisdom of the Pack 3.0|Wisdom of the Pack]]||wotp||Non-Battle Single-Target||Augmentation||2||5||90-109||2 - Basic||Animal Abilities||Live||Standard
|-
|[[Claws of the Cougar 3.0|Claws of the Cougar]]||cotc||Non-Battle Single-Target||Augmentation||2||15||90-109||3 - Advanced||Animal Abilities||Live||Standard
|-
|[[Hands of Lirisa 3.0|Hands of Lirisa]]||hol||Non-Battle Single-Target||Augmentation||1||1||90-109||1 - Introductory||Wilderness Survival||Live||Standard
|-
|[[Earth Meld 3.0|Earth Meld]]||em||Non-Battle Single-Target||Augmentation\Utility||2||20||90-109||3 - Advanced||Wilderness Survival||Live||Standard
|-
|[[Blend 3.0|Blend]]||blend||Non-Battle Single-Target||Utility||1||6||86-104||3 - Advanced||Wilderness Survival||Live||Standard
|-
|[[Athleticism]]||athleticism||Non-Battle Single-Target||Augmentation||1||5||90-109||2 - Basic||Wilderness Survival||Live||Standard
|-
|[[Memory of Nature]]||mon||Non-Battle Single-Target||Utility||1||30||90-109||4 - Esoteric||Wilderness Survival||Live||Standard
|-
|[[Compost 3.0|Compost]]||compost||Non-Battle Area||Utility||1||5||90-109||1 - Introductory||Nature Manipulation||Live||Standard
|-
|[[Swarm 3.0|Swarm]]||swarm||Battle Area||Debilitation||3||10||90-109||3 - Advanced||Nature Manipulation||Live||Battle
|-
|[[Harawep's Bonds 3.0|Harawep's Bonds]]||hb||Battle Single-Target||Debilitation||3||10||90-109||3 - Advanced||Nature Manipulation||Live||Battle
|-
|[[Awaken Forest 3.0|Awaken Forest]]||af||Targeted Area||Targeted||2||15||100||3 - Advanced||Nature Manipulation||Live||Battle
|-
|[[Branch Break 3.0|Branch Break]]||bb||Battle Single-Target||Debilitation||2||15||90-109||3 - Advanced||Nature Manipulation||Live||Battle
|-
|[[Eagle's Cry 3.0|Eagle's Cry]]||ec||Targeted Single-Target||Targeted||1||1||90-109||1 - Introductory||Nature Manipulation||Live||Standard
|-
|[[Devitalize 3.0|Devitalize]]||devi||Targeted Single-Target||Targeted||1||5||90-109||2 - Basic||Nature Manipulation||Live||Standard
|-
|[[Curse of the Wilds 3.0|Curse of the Wilds]]||cotw||Battle Single-Target||Debilitation||2||15||81-98||3 - Advanced||Nature Manipulation||Live||Battle
|-
|[[Stampede]]||Stampede||Targeted Single-Target||Targeted||1||1||90-109||2 - Basic||Nature Manipulation||Live||Standard
|-
|[[Carrion Call]]||cac || Targeted Single-Target||Targeted||1|| 10 ||90-109||3 - Advanced||Nature Manipulation || Live||Standard
|-
|[[Devolve]]||de||Battle Single-Target||Debilitation||2||5||90-109||2 - Basic||Nature Manipulation|| Test||Battle
|}

== Notes ==

Maximum spell preps are variable depending on the environmental settings of the room. The more wild the room, the lower the maximum prep is, and vice versa. This equates to a power bonus to spell casting in high wilderness areas. Max spell preps can vary from 91-109 in full wilderness or full urban, respectively. <br />

Also note that not all wilderness areas are alike! The five levels seen through PACE are all ranges, and there is considerable variation within each of those levels. The best way to test is through trial and error.

Latest revision as of 00:34, 25 December 2014