Template:Manipulation: Difference between revisions
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{{!}}- |
{{!}}- |
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! Tier 2 |
! Tier 2 |
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}} |
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{{#ifeq: {{{InitCost2}}} | | | |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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| ⚫ | |||
}} |
}} |
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| ⚫ | |||
| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=N/A | {{#ifeq: {{{InitCost2}}} | | N/A | {{{InitCost2}}} }} }} |
| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=N/A | {{#ifeq: {{{InitCost2}}} | | N/A | {{{InitCost2}}} }} }} |
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|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
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Revision as of 21:00, 20 June 2007
Usage
{{Manipulation |
Manipulated = |
InitCost = |
InitCost2 = |
InitCost3 = |
InitCost4 = |
InitCost5 = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No or Unknown (left blank = Unknown).
- InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
- Maint Cost is calculated and handled by the template, no user input required for this item (will show N/A if Manipulated is not set to Yes).