Template:Manipulation: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 21: | Line 21: | ||
|- bgcolor="#FFFFFF" |
|- bgcolor="#FFFFFF" |
||
| Maint Cost |
| Maint Cost |
||
| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:({{{InitCost2}}}/3-0.5round0)}} | no=N/A | 0}} |
| {{#ifeq: {{{InitCost2}}} | | N/A | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:({{{InitCost2}}}/3-0.5round0)}} | no=N/A | 0}} }} |
||
<--| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:({{{InitCost2}}}/3-0.5round0)}} | no=N/A | 0}}--> |
|||
|- |
|- |
||
! Tier 3 |
! Tier 3 |
||
Revision as of 16:14, 18 June 2007
Usage
{{Manipulation |
Manipulated = |
InitCost = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No or Unknown (left blank = Unknown).
- InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
- Maint Cost is calculated and handled by the template, no user input required for this item (will show 0 if InitCost is not provided, and N/A if the critter cannot be manipulated).