Template:Manipulation: Difference between revisions

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| Maint Cost
| Maint Cost
| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:({{{InitCost}}}/3-0.5round0)}} | no=N/A | 0}}
| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:({{{InitCost}}}/3-0.5round0)}} | no=N/A | 0}}
{{#ifeq: {{{InitCost2}}} | | | {{!}}- }}
|-
! {{#ifeq: {{{InitCost2}}} | | | Tier 2 }}
! {{#ifeq: {{{InitCost2}}} | | | Tier 2 }}
|}
|}

Revision as of 16:01, 18 June 2007


Usage

{{Manipulation |
  Manipulated = |
  InitCost    = |
}}

Leave unknown fields BLANK!

  • Manipulated is either Yes or No or Unknown (left blank = Unknown).
  • InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
  • Maint Cost is calculated and handled by the template, no user input required for this item (will show 0 if InitCost is not provided, and N/A if the critter cannot be manipulated).