Template:Manipulation: Difference between revisions
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| colspan="2" style="font-size: small; text-align: left; |
| colspan="2" style="font-size: small; text-align: left; | '''[[Manipulate_ability|Manipulation]]''' |
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|- bgcolor="#FFFFFF" |
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! |
! Manipulated? |
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| {{#ifeq: {{{Manipulated}}} | | Unknown | {{{Manipulated}}} }} |
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|- bgcolor="#FFFFFF" |
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! |
! Initial Cost |
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| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | {{#ifeq: {{{InitCost}}} | | 0 | {{{InitCost}}} }} }} |
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|- bgcolor="#FFFFFF" |
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! |
! Maint Cost |
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| {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:{{{InitCost}}}/3round0}} | no=N/A | 0}} |
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==Usage== |
==Usage== |
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Revision as of 18:37, 15 June 2007
| Manipulation | |
| Manipulated? | {{{Manipulated}}} |
|---|---|
| Initial Cost | {{{InitCost}}} |
| Maint Cost | 0 |
Usage
{{Manipulation |
Manipulated = |
InitCost = |
}}
Leave unknown fields BLANK!
- Manipulated is either Yes or No or Unknown (left blank = Unknown).
- InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
- Maint Cost is calculated and handled by the template, no user input required for this item (will show 0 if InitCost is not provided, and N/A if the critter cannot be manipulated).