Template:Manipulation: Difference between revisions

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|-
|-
! style="border: lightgrey;" | Initial Cost
! style="border: lightgrey;" | Initial Cost
| style="border: lightgrey;" | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=-1 | {{#ifeq: {{{InitCost}}} | | -1 | {{{InitCost}}} }} }}
| style="border: lightgrey;" | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | {{#ifeq: {{{InitCost}}} | | 0 | {{{InitCost}}} }} }}
|-
|-
! style="border: lightgrey;" | Maint Cost
! style="border: lightgrey;" | Maint Cost
| style="border: lightgrey;" | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=-1 | yes={{#expr:{{{InitCost}}}/3round0}} | no=N/A | oops}}
| style="border: lightgrey;" | {{#switch: {{lc:{{{Manipulated}}} }} | unknown=0 | yes={{#expr:{{{InitCost}}}/3round0}} | no=N/A | 0}}
|}
|}
</includeonly>
</includeonly>
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Leave unknown fields '''BLANK'''!
Leave unknown fields '''BLANK'''!


*''Manipulated is either Yes or No, otherwise leave blank (will show as Unknown when undefined).''
*''Manipulated is either Yes or No or Unknown (left blank = Unknown).''
*''InitCost is the amount of concentration it takes to have successfully manipulated a critter (undead/evil critters that cannot be manipulated will still suck away your concentration as though they could be manipulated, but will not incur a maintenance cost).''
*''InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).''
*''Maint Cost is calculated and handled by the template, no user input required for this item.''
*''Maint Cost is calculated and handled by the template, no user input required for this item (will show 0 if InitCost is not provided, and N/A if the critter cannot be manipulated).''
[[Category:Critter Templates]]</noinclude>
[[Category:Critter Templates]]</noinclude>

Revision as of 18:22, 15 June 2007


Usage

{{Manipulation |
  Manipulated = |
  InitCost    = |
}}

Leave unknown fields BLANK!

  • Manipulated is either Yes or No or Unknown (left blank = Unknown).
  • InitCost is concentration number necessary to beat the manipulation check (the critter will either become friendly or will immediately target you).
  • Maint Cost is calculated and handled by the template, no user input required for this item (will show 0 if InitCost is not provided, and N/A if the critter cannot be manipulated).