Post:Mining Inquiry - 08/21/2014 - 23:34: Difference between revisions
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(Created page with "{{Post |a=DR-KODIUS |t=Re: Mining Inquiry |d=08/21/2014 11:34 PM CDT |n=5620 |f=Lore \ Smithing Skill |c=m |p={{PRel|Mining}} has 3 (well technically 4, but the 4th is disable...") |
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Latest revision as of 02:42, 26 August 2014
| Re: Mining Inquiry · on 08/21/2014 11:34 PM CDT | 5620 |
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| Mining has 3 (well technically 4, but the 4th is disabled) geological classifications - igneous, metamorphic, sedimentary (and alluvial). Each stone and metal spawns in one or more of these areas. These areas can be zone-wide or set per-room if the area designer so chooses.
About every half hour the area will perform a refresh. Any node that is very low on materials will respawn. There is also a small chance that non-depleted nodes will respawn. We've added exclusions over the years so rooms in the process of being mined don't respawn and mess with folks :P There is a preference for an area to spawn the same stone and metal as it did last time. Hmm, I think that about covers it! A good strategy might be to completely mine out nodes for a half hour and then recheck them as they respawn. Alternatively, revisit the mine every half hour and check for any nodes that may have re-popped. | |
| This message was originally posted in Lore \ Smithing Skill, by DR-KODIUS on the play.net forums. | |