Template:GearProcess3: Difference between revisions
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|s|19- b.crush |
|s|19- b.crush |
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}} |
}} |
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|20|very bone-crushing|v.bone-crushing|very bonecrushing|v.bonecrushing|v.bcrush|very bcrush|v.b.crush|very b.crush={{#switch:{{lc:{{{3}}} }} |
|20|very bone-crushing|v.bone-crushing|very bonecrushing|v.bonecrushing|v.bcrush|very bcrush|v.b.crush|very b.crush|v.bone={{#switch:{{lc:{{{3}}} }} |
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|n=20 |
|n=20 |
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|t={{#switch:{{lc:{{{4}}} }}|s=v.bonecrush|#default=very bonecrushing}} |
|t={{#switch:{{lc:{{{4}}} }}|s=v.bonecrush|#default=very bonecrushing}} |
Revision as of 19:55, 19 July 2014
??If t is set to "y", then the output of a text conversion will include semantic close brackets and the total number of levels. Example: "]]/18"
Syntax
1=text/number
2=type of text/number (damage, foi, balance, suitedness, hindrance, protection, absorption, sprotection (shield protection), construction, speed, quality)
- |3=n: number
- |3=t: text
- |4=b: brawling text
- |4=bs: brawling text shortened
- |4=s: shortened text
- |otherwise default text
- |3=s: standard, for tables
- |4=b: brawling standard, for tables
- |otherwise standard table