Divine Radiance: Difference between revisions

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(The slot cost has changed after the 3.1 spell preview ended.)
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Revision as of 19:24, 5 July 2014

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
  • Infobox entry for illegal, Infobox entry for corrupt
Cleric thumb.jpgCleric Guild


Divine Radiance
Abbreviation: DR
Prerequisites: Bless
Signature: No
Spell Slots: 3
Mana Type: Unknown
Spell Type: standard / utility
Difficulty: basic
Prep (min/max): 5 / 100
Skill Range (min/max): 0 / 600
Valid Spell Target: PC, Creature
Duration (min/max): Unknown minutes /
Justice: Unknown
Corruption: Unknown
Description: The Divine Radiance spell is a matrix of two possible patterns.

The first will yield a glowing aura which enwreathes the caster, lighting the way in the darkness and eliminating the need for a torch or lantern.

The second pattern will conjure an intense beam of holy light which will streak forth from the caster's palm to strike a specified foe. The physical force manifested by the blessed ray may cause enemies to stumble, and will briefly render them vulnerable to holy attacks.

Effect: +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, When self-cast will provide a light source. If cast on a creature, will unbalance/knock-down, and provide damage amplification for blessed weapons.
Example Messaging: You gesture.

A glowing aura surrounds you.

Devices/Tattoos: No devices or tattoos documented.

Can be placed into the Osrel Meraud orb.