Shockwave: Difference between revisions
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{{Spell |
{{Spell |
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|abbrev=- |
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|minprep=32 |
|minprep=32 |
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|castcap=102 |
|castcap=102 |
Revision as of 09:37, 1 July 2014
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Abbreviation: | - | |
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Prerequisites: | Thunderclap | |
Signature: | No | |
Spell Slots: | 4 | |
Mana Type: | Unknown | |
Spell Type: | battle / targeted, area of effect | |
Difficulty: | esoteric | |
Prep (min/max): | 32 / 102 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Area | |
Duration (min/max): | Unknown minutes / | |
Justice: | Unknown | |
Corruption: | Unknown | |
Description: | The Shockwave spell summons the winds of Elanthia, boosts their strength, then pushes them outward in a ring of force from the caster. The natural effects of these winds are very cold, causing sharp bits of ice to form in the vortex, causing damage to anyone unlucky enough to be in their way. Even blocking these winds can be enough to stall someone's advances, but when hit by the full fury of this spell, a hapless target may find themselves knocked back a bit. | |
Effect: | +{{{buffs}}}, -{{{debuffs}}}, {{{dtype}}}, {{{htype}}}, AoE impact, slice and cold damage. May knock back engaged targets or push them out of the room entirely. | |
Example Messaging: | You gesture. Harnessing the winds to your will, you throw your hand up and a gale explodes outward! Glittering bits of ice form in the expanding winds, sharpened by their velocity. FLAME SHOCKWAVE (requires Flame Shockwave): | |
Devices/Tattoos: | No devices or tattoos documented. |