Post:Bone Weapons - 11/30/2013 - 18:27: Difference between revisions

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Latest revision as of 20:49, 11 May 2014

Re: Bone Weapons · on 11/30/2013 06:27 PM CST 1569
Breaking my board leave to clarify some things here -

Not all bone weapons were changed yet, only some. I am working on improved mechanics to catch them all and rebalance them appropriately. These mechanics will take me 1-2 more weeks to implement, and then all of your items will auto-adjust.

Weapon template damage is based on weight, template Roundtimes, hands used, and force in particular is higher on staff, polearm and blunt weapons. The goal was to put all weapons on equal footing.

Bone weapons were grossly overpowered. Just a simple missing division in the code, but one that that absolutely 100% must be fixed.

This message was originally posted in Lore \ Carving Discipline, by DR-KODIUS on the play.net forums.